Prepare for three channels STF

This commit is contained in:
2023-10-10 22:48:40 +02:00
parent 0c2c5f908c
commit 0a803ace10
10 changed files with 125 additions and 41 deletions
+5 -5
View File
@@ -1,22 +1,22 @@
#version 330
uniform sampler2DArray qt_Texture0;
uniform vec3 mtf_param;
uniform vec3 mtf_param[3];
uniform bool invert;
in vec3 qt_TexCoord0;
layout(location = 0) out vec4 color;
vec4 MTF(vec4 x, vec3 m)
vec4 MTF(vec4 x, vec4 low, vec4 mid, vec4 high)
{
x = (x - m.x) / (m.z - m.x);
x = (x - low) / (high - low);
x = clamp(x, vec4(0.0), vec4(1.0));
return ((m.y - 1) * x) / ((2 * m.y - 1) * x - m.y);
return ((mid - 1) * x) / ((2 * mid - 1) * x - mid);
}
void main(void)
{
color = texture(qt_Texture0, qt_TexCoord0);
color = MTF(color, mtf_param);
color = MTF(color, vec4(mtf_param[0], 0.0), vec4(mtf_param[1], 0.5), vec4(mtf_param[2], 1.0));
if(invert)color = vec4(1.0) - color;
color.a = 1.0;
}