Use OpenGL ES on ARM by default

This commit is contained in:
2024-08-25 12:49:14 +02:00
parent a56e8a2c27
commit 1b08242433
+8 -2
View File
@@ -10,12 +10,18 @@ int main(int argc, char *argv[])
setenv("LC_NUMERIC", "C", 1); setenv("LC_NUMERIC", "C", 1);
#endif #endif
#if defined(__i386__) || defined(__x86_64__)
bool useGLES = false; bool useGLES = false;
#else
bool useGLES = true;
#endif
for(int i = 0; i < argc; i++) for(int i = 0; i < argc; i++)
{
if(std::strcmp("-gl", argv[i]) == 0)
useGLES = false;
if(std::strcmp("-gles", argv[i]) == 0) if(std::strcmp("-gles", argv[i]) == 0)
{
useGLES = true; useGLES = true;
} }
QSurfaceFormat format; QSurfaceFormat format;
if(useGLES) if(useGLES)