Add debayer
This commit is contained in:
+51
-5
@@ -153,7 +153,11 @@ void ImageWidget::setImage(std::shared_ptr<RawImage> image, int index)
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}
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else m_image->generateMipMaps();
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m_image->setLevelOfDetailRange(m_superpixel ? 1 : 0, m_image->mipMaxLevel());
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if(m_debayerTex)
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{
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f->glDeleteTextures(1, &m_debayerTex);
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m_debayerTex = 0;
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}
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update();
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}
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@@ -212,7 +216,6 @@ void ImageWidget::setOffset(int dx, int dy)
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void ImageWidget::superPixel(bool enable)
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{
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m_superpixel = enable;
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m_image->setLevelOfDetailRange(enable ? 1 : 0, m_image->mipMaxLevel());
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update();
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}
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@@ -332,14 +335,20 @@ void ImageWidget::paintGL()
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}
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else
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{
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debayer();
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m_vao->bind();
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m_image->bind(0);
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if(m_superpixel && m_debayerTex)
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f->glBindTexture(GL_TEXTURE_2D, m_debayerTex);
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else
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m_image->bind(0);
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m_program->bind();
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m_program->setUniformValue("viewport", (float)width(), (float)height());
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m_program->setUniformValue("offset", dx, dy);
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m_program->setUniformValue("mtf_param", m_low, m_mid, m_high);
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m_program->setUniformValue("zoom", 1.0f/m_scale);
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m_program->setUniformValue("bw", m_bwImg);
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m_program->setUniformValue("bw", m_bwImg && !m_superpixel);
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m_program->setUniformValue("invert", m_invert);
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#ifdef COLOR_MANAGMENT
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m_program->setUniformValue("srgb", m_srgb);
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@@ -416,12 +425,27 @@ void ImageWidget::initializeGL()
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m_program->setUniformValue("qt_Texture0", (GLuint)0);
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m_program->setUniformValue("scale", 1.0f, 0.0f);
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m_debayerProgram = std::unique_ptr<QOpenGLShaderProgram>(new QOpenGLShaderProgram);
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m_debayerProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/debayer.vert");
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m_debayerProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/debayer.frag");
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if(f3)f3->glBindFragDataLocation(m_debayerProgram->programId(), 0, "color");
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m_debayerProgram->bind();
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m_debayerProgram->enableAttributeArray("qt_Vertex");
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m_debayerProgram->setAttributeBuffer("qt_Vertex", GL_FLOAT, 0, 2, sizeof(float)*4);
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m_debayerProgram->enableAttributeArray("qt_MultiTexCoord0");
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m_debayerProgram->setAttributeBuffer("qt_MultiTexCoord0", GL_FLOAT, sizeof(float)*2, 2, sizeof(float)*4);
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m_debayerProgram->setUniformValue("qt_Texture0", (GLuint)0);
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if(!m_debayerProgram->link())
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{
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qDebug() << "Link failed" << m_debayerProgram->log();
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}
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m_vaoThumb->bind();
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m_thumbnailProgram = std::unique_ptr<QOpenGLShaderProgram>(new QOpenGLShaderProgram);
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m_thumbnailProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/thumb.vert");
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m_thumbnailProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/thumb.frag");
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if(f3)f3->glBindFragDataLocation(m_program->programId(), 0, "color");
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if(f3)f3->glBindFragDataLocation(m_thumbnailProgram->programId(), 0, "color");
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m_thumbnailProgram->bind();
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m_thumbnailProgram->enableAttributeArray("qt_Vertex");
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m_thumbnailProgram->setAttributeBuffer("qt_Vertex", GL_FLOAT, 0, 2, sizeof(float)*4);
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@@ -595,6 +619,28 @@ void ImageWidget::thumbSelect(QMouseEvent *event)
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}
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}
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void ImageWidget::debayer()
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{
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if(m_debayerTex > 0 || !m_superpixel || !m_bwImg || m_imgWidth < 0)return;
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QOpenGLFramebufferObject fbo(m_imgWidth, m_imgHeight, QOpenGLFramebufferObject::NoAttachment, GL_TEXTURE_2D, GL_RGBA16);
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fbo.bind();
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f->glViewport(0, 0, m_imgWidth, m_imgHeight);
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m_debayerProgram->bind();
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m_image->bind(0);
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f->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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fbo.release();
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f->glViewport(0, 0, m_width, m_height);
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m_debayerTex = fbo.takeTexture();
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f->glBindTexture(GL_TEXTURE_2D, m_debayerTex);
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f->glGenerateMipmap(GL_TEXTURE_2D);
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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}
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ImageScrollAreaGL::ImageScrollAreaGL(Database *database, QWidget *parent) : QWidget(parent)
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{
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QGridLayout *layout = new QGridLayout(this);
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