Add debayer

This commit is contained in:
2022-12-14 20:27:56 +01:00
parent 44d8a8b856
commit 26d1af6077
5 changed files with 115 additions and 5 deletions
+51 -5
View File
@@ -153,7 +153,11 @@ void ImageWidget::setImage(std::shared_ptr<RawImage> image, int index)
}
else m_image->generateMipMaps();
m_image->setLevelOfDetailRange(m_superpixel ? 1 : 0, m_image->mipMaxLevel());
if(m_debayerTex)
{
f->glDeleteTextures(1, &m_debayerTex);
m_debayerTex = 0;
}
update();
}
@@ -212,7 +216,6 @@ void ImageWidget::setOffset(int dx, int dy)
void ImageWidget::superPixel(bool enable)
{
m_superpixel = enable;
m_image->setLevelOfDetailRange(enable ? 1 : 0, m_image->mipMaxLevel());
update();
}
@@ -332,14 +335,20 @@ void ImageWidget::paintGL()
}
else
{
debayer();
m_vao->bind();
m_image->bind(0);
if(m_superpixel && m_debayerTex)
f->glBindTexture(GL_TEXTURE_2D, m_debayerTex);
else
m_image->bind(0);
m_program->bind();
m_program->setUniformValue("viewport", (float)width(), (float)height());
m_program->setUniformValue("offset", dx, dy);
m_program->setUniformValue("mtf_param", m_low, m_mid, m_high);
m_program->setUniformValue("zoom", 1.0f/m_scale);
m_program->setUniformValue("bw", m_bwImg);
m_program->setUniformValue("bw", m_bwImg && !m_superpixel);
m_program->setUniformValue("invert", m_invert);
#ifdef COLOR_MANAGMENT
m_program->setUniformValue("srgb", m_srgb);
@@ -416,12 +425,27 @@ void ImageWidget::initializeGL()
m_program->setUniformValue("qt_Texture0", (GLuint)0);
m_program->setUniformValue("scale", 1.0f, 0.0f);
m_debayerProgram = std::unique_ptr<QOpenGLShaderProgram>(new QOpenGLShaderProgram);
m_debayerProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/debayer.vert");
m_debayerProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/debayer.frag");
if(f3)f3->glBindFragDataLocation(m_debayerProgram->programId(), 0, "color");
m_debayerProgram->bind();
m_debayerProgram->enableAttributeArray("qt_Vertex");
m_debayerProgram->setAttributeBuffer("qt_Vertex", GL_FLOAT, 0, 2, sizeof(float)*4);
m_debayerProgram->enableAttributeArray("qt_MultiTexCoord0");
m_debayerProgram->setAttributeBuffer("qt_MultiTexCoord0", GL_FLOAT, sizeof(float)*2, 2, sizeof(float)*4);
m_debayerProgram->setUniformValue("qt_Texture0", (GLuint)0);
if(!m_debayerProgram->link())
{
qDebug() << "Link failed" << m_debayerProgram->log();
}
m_vaoThumb->bind();
m_thumbnailProgram = std::unique_ptr<QOpenGLShaderProgram>(new QOpenGLShaderProgram);
m_thumbnailProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/thumb.vert");
m_thumbnailProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/thumb.frag");
if(f3)f3->glBindFragDataLocation(m_program->programId(), 0, "color");
if(f3)f3->glBindFragDataLocation(m_thumbnailProgram->programId(), 0, "color");
m_thumbnailProgram->bind();
m_thumbnailProgram->enableAttributeArray("qt_Vertex");
m_thumbnailProgram->setAttributeBuffer("qt_Vertex", GL_FLOAT, 0, 2, sizeof(float)*4);
@@ -595,6 +619,28 @@ void ImageWidget::thumbSelect(QMouseEvent *event)
}
}
void ImageWidget::debayer()
{
if(m_debayerTex > 0 || !m_superpixel || !m_bwImg || m_imgWidth < 0)return;
QOpenGLFramebufferObject fbo(m_imgWidth, m_imgHeight, QOpenGLFramebufferObject::NoAttachment, GL_TEXTURE_2D, GL_RGBA16);
fbo.bind();
f->glViewport(0, 0, m_imgWidth, m_imgHeight);
m_debayerProgram->bind();
m_image->bind(0);
f->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
fbo.release();
f->glViewport(0, 0, m_width, m_height);
m_debayerTex = fbo.takeTexture();
f->glBindTexture(GL_TEXTURE_2D, m_debayerTex);
f->glGenerateMipmap(GL_TEXTURE_2D);
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
ImageScrollAreaGL::ImageScrollAreaGL(Database *database, QWidget *parent) : QWidget(parent)
{
QGridLayout *layout = new QGridLayout(this);
+3
View File
@@ -32,6 +32,7 @@ class ImageWidget : public QOpenGLWidget
QTimer *m_updateTimer;
std::unique_ptr<QOpenGLShaderProgram> m_program;
std::unique_ptr<QOpenGLShaderProgram> m_thumbnailProgram;
std::unique_ptr<QOpenGLShaderProgram> m_debayerProgram;
std::unique_ptr<QOpenGLBuffer> m_buffer;
std::unique_ptr<QOpenGLBuffer> m_bufferSizes;
std::unique_ptr<QOpenGLTexture> m_image;
@@ -39,6 +40,7 @@ class ImageWidget : public QOpenGLWidget
std::unique_ptr<QOpenGLVertexArrayObject> m_vaoThumb;
std::unique_ptr<QOpenGLPixelTransferOptions> m_transferOptions;
std::unique_ptr<QOpenGLTexture> m_thumbnailTexture;
GLuint m_debayerTex = 0;
std::shared_ptr<RawImage> m_rawImage;
std::shared_ptr<WCSData> m_wcs;
int m_width, m_height;
@@ -88,6 +90,7 @@ protected:
void mouseMoveEvent(QMouseEvent *event) override;
void mouseReleaseEvent(QMouseEvent *event) override;
void thumbSelect(QMouseEvent *event);
void debayer();
signals:
void fileDropped(const QString &path);
void status(const QString &value, const QString &pixelCoords, const QString &celestialCoords);
+2
View File
@@ -16,6 +16,8 @@
<file>shaders/image.vert</file>
<file>shaders/thumb.frag</file>
<file>shaders/thumb.vert</file>
<file>shaders/debayer.frag</file>
<file>shaders/debayer.vert</file>
</qresource>
<qresource lang="en" prefix="/">
<file alias="help">about/help_en</file>
+41
View File
@@ -0,0 +1,41 @@
#version 330
uniform sampler2D qt_Texture0;
in vec2 qt_TexCoord0;
in vec4 center;
out vec4 color;
#define f(x, y) texelFetch(qt_Texture0, icenter + ivec2(x, y), 0).r
void main(void)
{
ivec2 texSize = textureSize(qt_Texture0, 0);
ivec2 icenter = ivec2(center.zw);
ivec2 alternate = icenter % 2;
// cross, checker, theta, phi
const vec4 kA = vec4(-1.0, -1.5, 0.5, -1.0) / 8.0;
const vec4 kB = vec4( 2.0, 0.0, 0.0, 4.0) / 8.0;
const vec4 kC = vec4( 4.0, 6.0, 5.0, 5.0) / 8.0;
const vec4 kD = vec4( 0.0, 2.0, -1.0, -1.0) / 8.0;
const vec4 kE = vec4(-1.0, -1.5, -1.0, 0.5) / 8.0;
const vec4 kF = vec4( 2.0, 0.0, 4.0, 0.0) / 8.0;
float A = f(0,2) + f(0,-2);
float B = f(0,1) + f(0,-1);
float C = f(0,0);
float D = f(1,1) + f(-1,1) + f(-1,-1) + f(-1,-1);
float E = f(2,0) + f(0,2);
float F = f(1,0) + f(-1,0);
vec4 P = kA*A + kB*B + kC*C + kD*D + kE*E + kF*F;
color.rgb = alternate.y == 0 ?
(alternate.x == 0 ? vec3(C, P.xy) : // even row even col
vec3(P.z, C, P.w)) : // even row odd col
(alternate.x == 0 ? vec3(P.w, C, P.z) : // odd row even col
vec3(P.yx, C)); // odd row odd col
color.a = 1.0;
}
+18
View File
@@ -0,0 +1,18 @@
#version 330
uniform sampler2D qt_Texture0;
in vec2 qt_Vertex;
in vec2 qt_MultiTexCoord0;
out vec2 qt_TexCoord0;
out vec4 center;
uniform vec2 viewport;
void main(void)
{
vec2 texSize = vec2(textureSize(qt_Texture0, 0));
gl_Position = vec4(qt_Vertex, 0.0, 1.0);
qt_TexCoord0 = qt_MultiTexCoord0;
qt_TexCoord0.y = 1.0 - qt_TexCoord0.y;
center.xy = qt_TexCoord0;
center.zw = qt_TexCoord0 * texSize.xy;
}