Add support for invert and super pixel
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@@ -4,6 +4,7 @@ uniform sampler2D qt_Texture0;
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in vec2 qt_TexCoord0;
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uniform vec3 mtf_param;
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uniform bool bw;
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uniform bool invert;
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out vec4 color;
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vec4 MTF(vec4 x, vec3 m)
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@@ -19,6 +20,8 @@ void main(void)
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if(bw)color = color.rrra;
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color = MTF(color, mtf_param);
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if(invert)color = vec4(1.0) - color;
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if(any(lessThan(qt_TexCoord0, vec2(0.0))) || any(greaterThan(qt_TexCoord0, vec2(1.0))))
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color = vec4(0.0);
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}
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