Simple grey world white balance
This commit is contained in:
@@ -5,6 +5,7 @@ uniform vec3 mtf_param;
|
||||
uniform bool bw;
|
||||
uniform bool invert;
|
||||
uniform bool srgb;
|
||||
uniform vec3 whiteBalance;
|
||||
in vec2 qt_TexCoord0;
|
||||
out vec4 color;
|
||||
|
||||
@@ -40,6 +41,8 @@ void main(void)
|
||||
|
||||
if(srgb)color.rgb = Linear2sRGB(color.rgb);
|
||||
|
||||
color.rgb *= whiteBalance;
|
||||
|
||||
if(any(lessThan(qt_TexCoord0, vec2(0.0))) || any(greaterThan(qt_TexCoord0, vec2(1.0))))
|
||||
color = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user