Add bayer mask selection
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@@ -1,6 +1,7 @@
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#version 330
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uniform sampler2D qt_Texture0;
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uniform ivec2 firstRed;
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in vec2 qt_TexCoord0;
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in vec2 center;
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layout(location = 0) out vec4 color;
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@@ -11,7 +12,7 @@ void main(void)
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{
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ivec2 texSize = textureSize(qt_Texture0, 0);
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ivec2 icenter = ivec2(center);
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ivec2 alternate = icenter % 2;
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ivec2 alternate = (icenter + firstRed) % 2;
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// cross, checker, theta, phi
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const vec4 kA = vec4(-1.0, -1.5, 0.5, -1.0) / 8.0;
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