Specify layout index in shader

This commit is contained in:
2023-03-11 13:38:36 +01:00
parent fde1594086
commit 74aee15f80
4 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -425,7 +425,7 @@ void ImageWidget::initializeGL()
m_program = std::unique_ptr<QOpenGLShaderProgram>(new QOpenGLShaderProgram);
m_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/image.vert");
m_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/image.frag");
if(f3)f3->glBindFragDataLocation(m_program->programId(), 0, "color");
if(!m_program->link())
{
qDebug() << "Link failed" << m_program->log();
@@ -442,7 +442,7 @@ void ImageWidget::initializeGL()
m_debayerProgram = std::unique_ptr<QOpenGLShaderProgram>(new QOpenGLShaderProgram);
m_debayerProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/debayer.vert");
m_debayerProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/debayer.frag");
if(f3)f3->glBindFragDataLocation(m_debayerProgram->programId(), 0, "color");
m_debayerProgram->bind();
m_debayerProgram->enableAttributeArray("qt_Vertex");
m_debayerProgram->setAttributeBuffer("qt_Vertex", GL_FLOAT, 0, 2, sizeof(float)*4);
@@ -459,7 +459,7 @@ void ImageWidget::initializeGL()
m_thumbnailProgram = std::unique_ptr<QOpenGLShaderProgram>(new QOpenGLShaderProgram);
m_thumbnailProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/thumb.vert");
m_thumbnailProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/thumb.frag");
if(f3)f3->glBindFragDataLocation(m_thumbnailProgram->programId(), 0, "color");
m_thumbnailProgram->bind();
m_thumbnailProgram->enableAttributeArray("qt_Vertex");
m_thumbnailProgram->setAttributeBuffer("qt_Vertex", GL_FLOAT, 0, 2, sizeof(float)*4);