Specify layout index in shader
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@@ -7,7 +7,7 @@ uniform bool invert;
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uniform bool srgb;
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uniform vec3 whiteBalance;
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in vec2 qt_TexCoord0;
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out vec4 color;
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layout(location = 0) out vec4 color;
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vec3 Linear2sRGB(vec3 color)
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{
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