Specify layout index in shader

This commit is contained in:
2023-03-11 13:38:36 +01:00
parent fde1594086
commit 74aee15f80
4 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ uniform bool invert;
uniform bool srgb;
uniform vec3 whiteBalance;
in vec2 qt_TexCoord0;
out vec4 color;
layout(location = 0) out vec4 color;
vec3 Linear2sRGB(vec3 color)
{