Use texture2DArray for colormap to work with OpenGL ES
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@@ -777,7 +777,7 @@ void ImageWidgetGL::initializeGL()
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m_lut->bind(2);
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QImage colormap = loadColormap();
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m_colormap = std::make_unique<QOpenGLTexture>(QOpenGLTexture::Target1DArray);
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m_colormap = std::make_unique<QOpenGLTexture>(QOpenGLTexture::Target2DArray);
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m_colormap->setSize(colormap.width());
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m_colormap->setLayers(colormap.height());
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m_colormap->setFormat(QOpenGLTexture::RGBA8_UNorm);
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