Use OpenGL 3.2 Core
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@@ -173,8 +173,9 @@ void ImageWidget::resizeGL(int w, int h)
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void ImageWidget::initializeGL()
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void ImageWidget::initializeGL()
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{
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{
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f = context()->versionFunctions<QOpenGLFunctions_3_0>();
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f = context()->functions();
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f->glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
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f->glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
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QOpenGLFunctions_3_2_Core *f3 = context()->versionFunctions<QOpenGLFunctions_3_2_Core>();
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m_vao = std::unique_ptr<QOpenGLVertexArrayObject>(new QOpenGLVertexArrayObject);
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m_vao = std::unique_ptr<QOpenGLVertexArrayObject>(new QOpenGLVertexArrayObject);
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m_vao->create();
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m_vao->create();
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@@ -209,7 +210,7 @@ void ImageWidget::initializeGL()
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m_program = std::unique_ptr<QOpenGLShaderProgram>(new QOpenGLShaderProgram);
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m_program = std::unique_ptr<QOpenGLShaderProgram>(new QOpenGLShaderProgram);
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m_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/image.vert");
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m_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/image.vert");
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m_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/image.frag");
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m_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/image.frag");
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f->glBindFragDataLocation(m_program->programId(), 0, "color");
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if(f3)f3->glBindFragDataLocation(m_program->programId(), 0, "color");
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if(!m_program->link())
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if(!m_program->link())
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{
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{
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qDebug() << "Link failed" << m_program->log();
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qDebug() << "Link failed" << m_program->log();
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+2
-2
@@ -4,7 +4,7 @@
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#include <memory>
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#include <memory>
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#include <QObject>
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#include <QObject>
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#include <QOpenGLWidget>
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions_3_0>
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#include <QOpenGLFunctions_3_2_Core>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLBuffer>
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#include <QOpenGLBuffer>
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#include <QOpenGLTexture>
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#include <QOpenGLTexture>
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@@ -24,7 +24,7 @@ typedef enum
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class ImageWidget : public QOpenGLWidget
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class ImageWidget : public QOpenGLWidget
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{
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{
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Q_OBJECT
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Q_OBJECT
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QOpenGLFunctions_3_0 *f;
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QOpenGLFunctions *f;
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std::unique_ptr<QOpenGLShaderProgram> m_program;
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std::unique_ptr<QOpenGLShaderProgram> m_program;
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std::unique_ptr<QOpenGLBuffer> m_buffer;
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std::unique_ptr<QOpenGLBuffer> m_buffer;
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std::unique_ptr<QOpenGLTexture> m_image;
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std::unique_ptr<QOpenGLTexture> m_image;
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@@ -6,8 +6,9 @@ int main(int argc, char *argv[])
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{
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{
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QSurfaceFormat format;
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QSurfaceFormat format;
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format.setMajorVersion(3);
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format.setMajorVersion(3);
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format.setMinorVersion(0);
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format.setMinorVersion(2);
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format.setOption(QSurfaceFormat::DebugContext);
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format.setOption(QSurfaceFormat::DebugContext);
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format.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile);
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QSurfaceFormat::setDefaultFormat(format);
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QSurfaceFormat::setDefaultFormat(format);
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QApplication a(argc, argv);
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QApplication a(argc, argv);
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