SW rendering when image is too big for texture
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@@ -91,6 +91,7 @@ class ImageWidgetGL : public QOpenGLWidget, public ImageWidget
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Database *m_database = nullptr;
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QPointF m_lastPos;
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QString m_error;
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bool m_swPaint = false;
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public:
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explicit ImageWidgetGL(Database *database, QWidget *parent = nullptr);
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~ImageWidgetGL() override;
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