Do gamma conversion manualy

Requesting sRGB capable framebuffer is unreliable
This commit is contained in:
2022-11-28 17:30:24 +01:00
parent ba6062b925
commit 9e98127084
4 changed files with 13 additions and 12 deletions
+10
View File
@@ -4,9 +4,17 @@ uniform sampler2D qt_Texture0;
uniform vec3 mtf_param;
uniform bool bw;
uniform bool invert;
uniform bool srgb;
in vec2 qt_TexCoord0;
out vec4 color;
vec3 Linear2sRGB(vec3 color)
{
return mix(12.92 * color.rgb,
1.055 * pow(color, vec3(1.0 / 2.4)) - 0.055,
greaterThan(color, vec3(0.0031308)));
}
vec4 MTF(vec4 x, vec3 m)
{
x = (x - m.x) / (m.z - m.x);
@@ -22,6 +30,8 @@ void main(void)
if(invert)color = vec4(1.0) - color;
if(srgb)color.rgb = Linear2sRGB(color.rgb);
if(any(lessThan(qt_TexCoord0, vec2(0.0))) || any(greaterThan(qt_TexCoord0, vec2(1.0))))
color = vec4(0.0, 0.0, 0.0, 1.0);