Add scaling for float images that are out of 0.0-1.0 range
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@@ -2,6 +2,7 @@
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uniform sampler2D qt_Texture0;
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uniform vec3 mtf_param[3];
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uniform vec2 unit_scale;
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uniform bool bw;
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uniform bool invert;
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uniform bool srgb;
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@@ -46,6 +47,7 @@ vec3 checker()
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void main(void)
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{
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color = texture(qt_Texture0, qt_TexCoord0);
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color.rgb = color.rgb * unit_scale.x + unit_scale.y;
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if(bw)color = color.rrra;
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color = MTF(color, vec4(mtf_param[0], 0.0), vec4(mtf_param[1], 0.5), vec4(mtf_param[2], 1.0));
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if(false_color)color.rgb = falsecolor(color.r);
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