Floor offset to to prevent half pixel drawing
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@@ -398,7 +398,7 @@ void ImageWidget::paintGL()
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m_program->bind();
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m_program->setUniformValue("viewport", (float)width(), (float)height());
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m_program->setUniformValue("offset", dx, dy);
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m_program->setUniformValue("offset", std::floor(dx), std::floor(dy));
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m_program->setUniformValue("mtf_param", m_low, m_mid, m_high);
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m_program->setUniformValue("zoom", 1.0f/m_scale);
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m_program->setUniformValue("bw", m_bwImg && !m_superpixel);
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