Correctly render BW image

This commit is contained in:
2021-03-22 18:20:54 +01:00
parent 43028f32c6
commit ab3a7d9654
3 changed files with 6 additions and 0 deletions
+2
View File
@@ -5,10 +5,12 @@ varying vec2 qt_TexCoord0;
uniform vec2 scale;
uniform float a;
uniform int stretch;
uniform bool bw;
void main(void)
{
vec4 color = texture2D(qt_Texture0, qt_TexCoord0);
if(bw)color = color.rrra;
color = color*scale.x + scale.y;
max(color, vec4(0.0f));