Correctly render BW image

This commit is contained in:
2021-03-22 18:20:54 +01:00
parent 43028f32c6
commit ab3a7d9654
3 changed files with 6 additions and 0 deletions
+3
View File
@@ -64,6 +64,7 @@ void ImageWidget::setImage(RawImage *image)
break;
}
m_image->generateMipMaps();
m_bwImg = true;
update();
}
@@ -79,6 +80,7 @@ void ImageWidget::setImage(const QPixmap &pixmap)
m_image->setMinMagFilters(QOpenGLTexture::LinearMipMapLinear, QOpenGLTexture::Linear);
m_image->setWrapMode(QOpenGLTexture::ClampToBorder);
m_image->setBorderColor(0, 0, 0, 0);
m_bwImg = false;
update();
}
@@ -167,6 +169,7 @@ void ImageWidget::paintGL()
m_program->setUniformValue("stretch", m_stretch);
m_program->setUniformValue("a", m_param);
m_program->setUniformValue("zoom", 1.0f/m_scale);
m_program->setUniformValue("bw", m_bwImg);
m_image->bind(0);
f->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);