Correctly render BW image
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@@ -64,6 +64,7 @@ void ImageWidget::setImage(RawImage *image)
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break;
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}
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m_image->generateMipMaps();
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m_bwImg = true;
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update();
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}
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@@ -79,6 +80,7 @@ void ImageWidget::setImage(const QPixmap &pixmap)
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m_image->setMinMagFilters(QOpenGLTexture::LinearMipMapLinear, QOpenGLTexture::Linear);
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m_image->setWrapMode(QOpenGLTexture::ClampToBorder);
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m_image->setBorderColor(0, 0, 0, 0);
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m_bwImg = false;
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update();
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}
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@@ -167,6 +169,7 @@ void ImageWidget::paintGL()
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m_program->setUniformValue("stretch", m_stretch);
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m_program->setUniformValue("a", m_param);
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m_program->setUniformValue("zoom", 1.0f/m_scale);
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m_program->setUniformValue("bw", m_bwImg);
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m_image->bind(0);
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f->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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