Bumb GLSL version to 330
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@@ -1,4 +1,4 @@
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#version 130
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#version 330
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uniform sampler2D qt_Texture0;
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uniform vec3 mtf_param;
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@@ -1,4 +1,4 @@
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#version 130
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#version 330
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uniform sampler2D qt_Texture0;
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in vec2 qt_Vertex;
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@@ -12,7 +12,6 @@
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#include <pcl/XISF.h>
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#include "rawimage.h"
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#include "starfit.h"
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#include <opencv2/imgcodecs.hpp>
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LoadRunable::LoadRunable(const QString &file, Image *receiver, AnalyzeLevel level, bool thumbnail) :
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m_file(file),
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@@ -1,4 +1,4 @@
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#version 130
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#version 330
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uniform sampler2DArray qt_Texture0;
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uniform vec3 mtf_param;
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@@ -18,8 +18,4 @@ void main(void)
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color = texture(qt_Texture0, qt_TexCoord0);
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color = MTF(color, mtf_param);
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if(invert)color = vec4(1.0) - color;
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//color = vec4(qt_TexCoord0, 0.0, 0.0);
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//color = vec4(mod(qt_TexCoord0.st, vec2(1.0)), 0, 1.0);
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}
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+1
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@@ -1,4 +1,4 @@
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#version 130
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#version 330
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in vec2 qt_Vertex;
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in vec2 qt_MultiTexCoord0;
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