Bumb GLSL version to 330

This commit is contained in:
2022-04-18 10:50:19 +02:00
parent ea834ebd16
commit b0b1a3a14b
5 changed files with 4 additions and 9 deletions
+1 -1
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@@ -1,4 +1,4 @@
#version 130
#version 330
uniform sampler2D qt_Texture0;
uniform vec3 mtf_param;
+1 -1
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@@ -1,4 +1,4 @@
#version 130
#version 330
uniform sampler2D qt_Texture0;
in vec2 qt_Vertex;
-1
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@@ -12,7 +12,6 @@
#include <pcl/XISF.h>
#include "rawimage.h"
#include "starfit.h"
#include <opencv2/imgcodecs.hpp>
LoadRunable::LoadRunable(const QString &file, Image *receiver, AnalyzeLevel level, bool thumbnail) :
m_file(file),
+1 -5
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@@ -1,4 +1,4 @@
#version 130
#version 330
uniform sampler2DArray qt_Texture0;
uniform vec3 mtf_param;
@@ -18,8 +18,4 @@ void main(void)
color = texture(qt_Texture0, qt_TexCoord0);
color = MTF(color, mtf_param);
if(invert)color = vec4(1.0) - color;
//color = vec4(qt_TexCoord0, 0.0, 0.0);
//color = vec4(mod(qt_TexCoord0.st, vec2(1.0)), 0, 1.0);
}
+1 -1
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@@ -1,4 +1,4 @@
#version 130
#version 330
in vec2 qt_Vertex;
in vec2 qt_MultiTexCoord0;