Remove unused variables in debayer shader
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@@ -2,7 +2,7 @@
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uniform sampler2D qt_Texture0;
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in vec2 qt_TexCoord0;
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in vec4 center;
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in vec2 center;
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out vec4 color;
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#define f(x, y) texelFetch(qt_Texture0, icenter + ivec2(x, y), 0).r
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@@ -10,7 +10,7 @@ out vec4 color;
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void main(void)
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{
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ivec2 texSize = textureSize(qt_Texture0, 0);
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ivec2 icenter = ivec2(center.zw);
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ivec2 icenter = ivec2(center);
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ivec2 alternate = icenter % 2;
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// cross, checker, theta, phi
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