Remove unused variables in debayer shader

This commit is contained in:
2022-12-15 00:25:00 +01:00
parent 79ed6b2059
commit b7369c2501
2 changed files with 4 additions and 6 deletions
+2 -2
View File
@@ -2,7 +2,7 @@
uniform sampler2D qt_Texture0;
in vec2 qt_TexCoord0;
in vec4 center;
in vec2 center;
out vec4 color;
#define f(x, y) texelFetch(qt_Texture0, icenter + ivec2(x, y), 0).r
@@ -10,7 +10,7 @@ out vec4 color;
void main(void)
{
ivec2 texSize = textureSize(qt_Texture0, 0);
ivec2 icenter = ivec2(center.zw);
ivec2 icenter = ivec2(center);
ivec2 alternate = icenter % 2;
// cross, checker, theta, phi