Remove unused variables in debayer shader

This commit is contained in:
2022-12-15 00:25:00 +01:00
parent 79ed6b2059
commit b7369c2501
2 changed files with 4 additions and 6 deletions
+2 -2
View File
@@ -2,7 +2,7 @@
uniform sampler2D qt_Texture0; uniform sampler2D qt_Texture0;
in vec2 qt_TexCoord0; in vec2 qt_TexCoord0;
in vec4 center; in vec2 center;
out vec4 color; out vec4 color;
#define f(x, y) texelFetch(qt_Texture0, icenter + ivec2(x, y), 0).r #define f(x, y) texelFetch(qt_Texture0, icenter + ivec2(x, y), 0).r
@@ -10,7 +10,7 @@ out vec4 color;
void main(void) void main(void)
{ {
ivec2 texSize = textureSize(qt_Texture0, 0); ivec2 texSize = textureSize(qt_Texture0, 0);
ivec2 icenter = ivec2(center.zw); ivec2 icenter = ivec2(center);
ivec2 alternate = icenter % 2; ivec2 alternate = icenter % 2;
// cross, checker, theta, phi // cross, checker, theta, phi
+2 -4
View File
@@ -4,8 +4,7 @@ uniform sampler2D qt_Texture0;
in vec2 qt_Vertex; in vec2 qt_Vertex;
in vec2 qt_MultiTexCoord0; in vec2 qt_MultiTexCoord0;
out vec2 qt_TexCoord0; out vec2 qt_TexCoord0;
out vec4 center; out vec2 center;
uniform vec2 viewport;
void main(void) void main(void)
{ {
@@ -13,6 +12,5 @@ void main(void)
gl_Position = vec4(qt_Vertex, 0.0, 1.0); gl_Position = vec4(qt_Vertex, 0.0, 1.0);
qt_TexCoord0 = qt_MultiTexCoord0; qt_TexCoord0 = qt_MultiTexCoord0;
qt_TexCoord0.y = 1.0 - qt_TexCoord0.y; qt_TexCoord0.y = 1.0 - qt_TexCoord0.y;
center.xy = qt_TexCoord0; center = qt_TexCoord0 * texSize.xy;
center.zw = qt_TexCoord0 * texSize.xy;
} }