Fix bw flag for RGB formats

This commit is contained in:
2021-03-25 16:13:50 +01:00
parent d09bbd813b
commit dcb47f51a0
+3 -3
View File
@@ -19,9 +19,9 @@ const RawImageType rawImageTypes[] = {
{QOpenGLTexture::Red, QOpenGLTexture::R8_UNorm, QOpenGLTexture::UInt8, true}, {QOpenGLTexture::Red, QOpenGLTexture::R8_UNorm, QOpenGLTexture::UInt8, true},
{QOpenGLTexture::Red, QOpenGLTexture::R16_UNorm, QOpenGLTexture::UInt16, true}, {QOpenGLTexture::Red, QOpenGLTexture::R16_UNorm, QOpenGLTexture::UInt16, true},
{QOpenGLTexture::Red, QOpenGLTexture::R32F, QOpenGLTexture::Float32, true}, {QOpenGLTexture::Red, QOpenGLTexture::R32F, QOpenGLTexture::Float32, true},
{QOpenGLTexture::RGB, QOpenGLTexture::R8_UNorm, QOpenGLTexture::UInt8, true}, {QOpenGLTexture::RGB, QOpenGLTexture::R8_UNorm, QOpenGLTexture::UInt8, false},
{QOpenGLTexture::RGB, QOpenGLTexture::RGB16_UNorm, QOpenGLTexture::UInt16, true}, {QOpenGLTexture::RGB, QOpenGLTexture::RGB16_UNorm, QOpenGLTexture::UInt16, false},
{QOpenGLTexture::RGB, QOpenGLTexture::RGB32F, QOpenGLTexture::Float32, true} {QOpenGLTexture::RGB, QOpenGLTexture::RGB32F, QOpenGLTexture::Float32, false}
}; };
void setScrollRange(QScrollBar *scrollBar, int newRange) void setScrollRange(QScrollBar *scrollBar, int newRange)