Preparation for OpenGL ES
This commit is contained in:
+12
-6
@@ -53,12 +53,6 @@ set(TENMON_SRC
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stretchtoolbar.cpp stretchtoolbar.h
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)
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option(COLOR_MANAGMENT "Enable sRGB framebuffer support for gamma correct images and color profiles support" ON)
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if(COLOR_MANAGMENT)
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add_compile_definitions("COLOR_MANAGMENT")
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endif(COLOR_MANAGMENT)
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qt_add_resources(TENMON_SRC resources/resources.qrc)
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qt_add_resources(TENMON_SRC shaders/shaders.qrc)
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qt_add_resources(TENMON_SRC scripts/scripts.qrc)
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@@ -81,6 +75,18 @@ qt_add_executable(tenmon WIN32 MACOSX_BUNDLE ${tenmon_ICON} ${TENMON_SRC})
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find_path(FITS_INCLUDE fitsio2.h PATH_SUFFIXES cfitsio REQUIRED)
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target_include_directories(tenmon PRIVATE ${FITS_INCLUDE} ${CMAKE_BINARY_DIR} ${libXISF_SOURCE_DIR})
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option(COLOR_MANAGMENT "Enable sRGB framebuffer support for gamma correct images and color profiles support" ON)
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if(COLOR_MANAGMENT)
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target_compile_definitions(tenmon PRIVATE "COLOR_MANAGMENT")
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endif(COLOR_MANAGMENT)
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# not ready yet
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#option(USE_OPENGLES ON)
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if(USE_OPENGLES)
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target_compile_definitions(tenmon PRIVATE "NOU_GLES_CONTEXT")
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endif(USE_OPENGLES)
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if(UNIX AND NOT APPLE)
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target_include_directories(tenmon PRIVATE ${GIO_INCLUDE_DIRS})
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endif()
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+30
-13
@@ -203,7 +203,7 @@ void ImageWidget::allocateThumbnails(const QStringList &paths)
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m_thumbnailTexture->destroy();
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m_thumbnailTexture->create();
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m_thumbnailTexture->setFormat(QOpenGLTexture::RGB16_UNorm);
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m_thumbnailTexture->setFormat(QOpenGLTexture::RGBA16_UNorm);
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m_thumbnailTexture->setSize(THUMB_SIZE, THUMB_SIZE);
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m_thumbnailTexture->setLayers(std::min((int)paths.size(), m_maxArrayLayers));
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m_thumbnailTexture->allocateStorage();
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@@ -354,7 +354,7 @@ void ImageWidget::paintGL()
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QMatrix4x4 mvp;
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mvp.ortho(rect());
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m_thumbnailProgram->setUniformValue("mvp", mvp);
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if(f3)f3->glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, m_thumbnailCount);
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fx->glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, m_thumbnailCount);
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QPainter painter(this);
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const int w = width()/THUMB_SIZE_BORDER;
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@@ -433,12 +433,29 @@ void ImageWidget::resizeGL(int w, int h)
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void ImageWidget::initializeGL()
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{
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f = context()->functions();
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fx = context()->extraFunctions();
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f->glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
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f3 = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_3_Core>(context());
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if(f3 == nullptr)
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if(fx == nullptr)
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QMessageBox::critical(this, tr("OpenGL error"), tr("Could not initialize OpenGL 3.3 context. Ensure that proper GPU driver is installed."));
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auto loadShader = [](const QString &file)
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{
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QFile fr(file);
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fr.open(QIODevice::ReadOnly);
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QByteArray src;
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#ifdef NOU_GLES_CONTEXT
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src = "#version 300 es\n"
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"precision highp float;\n"
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"precision highp sampler2DArray;\n"
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"#line 1\n";
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#else
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src = "#version 330\n#line 1\n";
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#endif
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src.append(fr.readAll());
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return src;
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};
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m_vao = std::unique_ptr<QOpenGLVertexArrayObject>(new QOpenGLVertexArrayObject);
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m_vaoThumb = std::unique_ptr<QOpenGLVertexArrayObject>(new QOpenGLVertexArrayObject);
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m_vao->create();
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@@ -477,8 +494,8 @@ void ImageWidget::initializeGL()
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// f->glVertexAttribPointer(0, 2, GL_FLOAT, false, sizeof(float)*4, 0);
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m_program = std::unique_ptr<QOpenGLShaderProgram>(new QOpenGLShaderProgram);
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m_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/image.vert");
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m_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/image.frag");
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m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, loadShader(":/image.vert"));
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m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, loadShader(":/image.frag"));
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if(!m_program->link())
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{
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@@ -494,8 +511,8 @@ void ImageWidget::initializeGL()
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m_program->setUniformValue("scale", 1.0f, 0.0f);
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m_debayerProgram = std::unique_ptr<QOpenGLShaderProgram>(new QOpenGLShaderProgram);
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m_debayerProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/debayer.vert");
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m_debayerProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/debayer.frag");
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m_debayerProgram->addShaderFromSourceCode(QOpenGLShader::Vertex, loadShader(":/debayer.vert"));
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m_debayerProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, loadShader(":/debayer.frag"));
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m_debayerProgram->bind();
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m_debayerProgram->enableAttributeArray("qt_Vertex");
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@@ -511,8 +528,8 @@ void ImageWidget::initializeGL()
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m_vaoThumb->bind();
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m_thumbnailProgram = std::unique_ptr<QOpenGLShaderProgram>(new QOpenGLShaderProgram);
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m_thumbnailProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/thumb.vert");
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m_thumbnailProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/thumb.frag");
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m_thumbnailProgram->addShaderFromSourceCode(QOpenGLShader::Vertex, loadShader(":/thumb.vert"));
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m_thumbnailProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, loadShader(":/thumb.frag"));
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m_thumbnailProgram->bind();
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m_thumbnailProgram->enableAttributeArray("qt_Vertex");
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@@ -532,8 +549,8 @@ void ImageWidget::initializeGL()
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m_bufferSizes->allocate(12);
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m_thumbnailProgram->enableAttributeArray("imageSize_num");
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f3->glVertexAttribIPointer(m_thumbnailProgram->attributeLocation("imageSize_num"), 3, GL_INT, 0, nullptr);
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f3->glVertexAttribDivisor(m_thumbnailProgram->attributeLocation("imageSize_num"), 1);
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fx->glVertexAttribIPointer(m_thumbnailProgram->attributeLocation("imageSize_num"), 3, GL_INT, 0, nullptr);
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fx->glVertexAttribDivisor(m_thumbnailProgram->attributeLocation("imageSize_num"), 1);
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m_image = std::unique_ptr<QOpenGLTexture>(new QOpenGLTexture(QOpenGLTexture::Target2D));
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m_image->setFormat(QOpenGLTexture::RGB8U);
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@@ -543,7 +560,7 @@ void ImageWidget::initializeGL()
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m_image->setMagnificationFilter(QOpenGLTexture::Linear);
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m_thumbnailTexture = std::unique_ptr<QOpenGLTexture>(new QOpenGLTexture(QOpenGLTexture::Target2DArray));
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m_thumbnailTexture->setFormat(QOpenGLTexture::RGB16_UNorm);
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m_thumbnailTexture->setFormat(QOpenGLTexture::RGBA16_UNorm);
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m_thumbnailTexture->setSize(THUMB_SIZE, THUMB_SIZE);
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m_thumbnailTexture->setLayers(1);
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m_thumbnailTexture->allocateStorage();
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+3
-2
@@ -4,7 +4,6 @@
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#include <memory>
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#include <QObject>
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions_3_3_Core>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLBuffer>
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#include <QOpenGLTexture>
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@@ -15,6 +14,8 @@
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#include "imageringlist.h"
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#include "database.h"
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#include "stretchtoolbar.h"
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#include <QOpenGLFunctions>
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#include <QOpenGLExtraFunctions>
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struct ImageThumb
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{
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@@ -29,7 +30,7 @@ class ImageWidget : public QOpenGLWidget
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{
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Q_OBJECT
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QOpenGLFunctions *f = nullptr;
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QOpenGLFunctions_3_3_Core *f3 = nullptr;
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QOpenGLExtraFunctions *fx = nullptr;
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QTimer *m_updateTimer = nullptr;
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std::unique_ptr<QOpenGLShaderProgram> m_program;
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std::unique_ptr<QOpenGLShaderProgram> m_thumbnailProgram;
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@@ -3,7 +3,6 @@
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#include <QSurfaceFormat>
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#include <QTranslator>
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#include <stdlib.h>
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#include "libxisf.h"
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int main(int argc, char *argv[])
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{
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@@ -12,10 +11,19 @@ int main(int argc, char *argv[])
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#endif
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QSurfaceFormat format;
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#ifdef NOU_GLES_CONTEXT
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format.setMajorVersion(3);
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format.setMinorVersion(0);
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format.setRenderableType(QSurfaceFormat::OpenGLES);
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printf("OpenGL ES\n");
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qDebug() << "Requesting OpenGL ES";
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#else
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format.setMajorVersion(3);
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format.setMinorVersion(3);
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//format.setOption(QSurfaceFormat::DebugContext);
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format.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile);
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printf("OpenGL\n");
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#endif
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QSurfaceFormat::setDefaultFormat(format);
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QApplication a(argc, argv);
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@@ -1,5 +1,3 @@
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#version 330
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uniform sampler2D qt_Texture0;
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uniform ivec2 firstRed;
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in vec2 qt_TexCoord0;
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@@ -1,5 +1,3 @@
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#version 330
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uniform sampler2D qt_Texture0;
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in vec2 qt_Vertex;
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in vec2 qt_MultiTexCoord0;
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+3
-5
@@ -1,5 +1,3 @@
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#version 330
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uniform sampler2D qt_Texture0;
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uniform vec3 mtf_param[3];
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uniform vec2 unit_scale;
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@@ -22,7 +20,7 @@ vec4 MTF(vec4 x, vec4 low, vec4 mid, vec4 high)
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{
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x = (x - low) / (high - low);
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x = clamp(x, vec4(0.0), vec4(1.0));
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return ((mid - 1) * x) / ((2 * mid - 1) * x - mid);
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return ((mid - 1.0) * x) / ((2.0 * mid - 1.0) * x - mid);
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}
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vec3 falsecolor(float color)
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@@ -59,7 +57,7 @@ vec4 cubic(float v)
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vec4 textureBicubic(sampler2D sampler, vec2 texCoords)
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{
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vec2 texSize = textureSize(sampler, 0);
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vec2 texSize = vec2(textureSize(sampler, 0));
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vec2 invTexSize = 1.0 / texSize;
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texCoords = texCoords * texSize - 0.5;
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@@ -133,7 +131,7 @@ void main(void)
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switch(filtering)
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{
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case 0://nearest
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color = texelFetch(qt_Texture0, ivec2(qt_TexCoord0 * textureSize(qt_Texture0, 0)), 0);
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color = texelFetch(qt_Texture0, ivec2(qt_TexCoord0 * vec2(textureSize(qt_Texture0, 0))), 0);
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break;
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default:
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case 1://bilinear
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@@ -1,5 +1,3 @@
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#version 330
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uniform sampler2D qt_Texture0;
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in vec2 qt_Vertex;
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in vec2 qt_MultiTexCoord0;
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+1
-3
@@ -1,5 +1,3 @@
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#version 330
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uniform sampler2DArray qt_Texture0;
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uniform vec3 mtf_param[3];
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uniform bool invert;
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@@ -10,7 +8,7 @@ vec4 MTF(vec4 x, vec4 low, vec4 mid, vec4 high)
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{
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x = (x - low) / (high - low);
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x = clamp(x, vec4(0.0), vec4(1.0));
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return ((mid - 1) * x) / ((2 * mid - 1) * x - mid);
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return ((mid - 1.0) * x) / ((2.0 * mid - 1.0) * x - mid);
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}
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void main(void)
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+3
-5
@@ -1,5 +1,3 @@
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#version 330
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in vec2 qt_Vertex;
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in vec2 qt_MultiTexCoord0;
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in ivec3 imageSize_num;
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@@ -13,9 +11,9 @@ void main(void)
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{
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vec2 pos = qt_Vertex * 0.5;
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pos.y *= -1.0;
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pos = pos * imageSize_num.xy + thumb_size.x;
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pos = pos * vec2(imageSize_num.xy) + float(thumb_size.x);
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ivec2 off = ivec2(imageSize_num.z % viewport_row.z, imageSize_num.z / viewport_row.z) * thumb_size.yz;
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gl_Position = mvp * vec4(pos - offset + off, 0.0, 1.0);
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qt_TexCoord0 = vec3(qt_MultiTexCoord0, imageSize_num.z + 0.1);
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gl_Position = mvp * vec4(pos - offset + vec2(off), 0.0, 1.0);
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qt_TexCoord0 = vec3(qt_MultiTexCoord0, float(imageSize_num.z) + 0.1);
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}
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