Fix wrong direction in fragment shader
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@@ -1,7 +1,7 @@
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#version 130
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#version 130
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uniform sampler2D qt_Texture0;
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uniform sampler2D qt_Texture0;
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out vec2 qt_TexCoord0;
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in vec2 qt_TexCoord0;
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uniform vec3 mtf_param;
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uniform vec3 mtf_param;
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uniform bool bw;
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uniform bool bw;
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out vec4 color;
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out vec4 color;
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