#include "imagescrollareagl.h" #include #include #include #include #include #include void setScrollRange(QScrollBar *scrollBar, int newRange) { int page = scrollBar->pageStep(); int pos = scrollBar->value() + page/2; int range = scrollBar->maximum() + page; float relPos = (float)pos/(float)range; scrollBar->setRange(0, newRange - page); scrollBar->setValue(relPos*newRange - page/2); } void setRelativePos(QScrollBar *scrollBar, float relPos) { int page = scrollBar->pageStep(); int pos = scrollBar->value()+page/2; int range = scrollBar->maximum()+page; scrollBar->setValue(pos); } ImageWidget::ImageWidget(QWidget *parent) : QOpenGLWidget(parent) { setFocusPolicy(Qt::ClickFocus); m_range = UINT16_MAX; m_low = 0; m_high = 1; m_dx = m_dy = 0; m_scale = 1.0f; m_blockRepaint = false; } ImageWidget::~ImageWidget() { makeCurrent(); } void ImageWidget::setImage(RawImage *image) { if(image == nullptr)return; m_image->destroy(); m_image->setFormat(QOpenGLTexture::R16_UNorm); m_image->setSize(image->width(), image->height()); m_image->allocateStorage(); m_image->setMinMagFilters(QOpenGLTexture::LinearMipMapLinear, QOpenGLTexture::Linear); m_image->setWrapMode(QOpenGLTexture::ClampToBorder); m_image->setBorderColor(0, 0, 0, 0); switch(image->type()) { case RawImage::UINT8: m_image->setData(0, QOpenGLTexture::Red, QOpenGLTexture::UInt8, image->data(), m_transferOptions.get()); m_range = UINT8_MAX; break; case RawImage::UINT16: m_image->setData(0, QOpenGLTexture::Red, QOpenGLTexture::UInt16, image->data(), m_transferOptions.get()); m_range = UINT16_MAX; break; case RawImage::FLOAT32: break; } m_image->generateMipMaps(); repaint(); } void ImageWidget::setImage(const QPixmap &pixmap) { QImage img = pixmap.toImage(); m_image->destroy(); m_image->setData(img); m_image->setMinMagFilters(QOpenGLTexture::LinearMipMapLinear, QOpenGLTexture::Linear); m_image->setWrapMode(QOpenGLTexture::ClampToBorder); m_image->setBorderColor(0, 0, 0, 0); repaint(); } void ImageWidget::setScale(float scale) { m_scale = scale; update(); } void ImageWidget::blockRepaint(bool block) { m_blockRepaint = block; if(!block)update(); } void ImageWidget::setLow(int low) { m_low = low/m_range; update(); } void ImageWidget::setHigh(int high) { m_high = high/m_range; update(); } void ImageWidget::setStrech(int stretch) { m_stretch = stretch; update(); } void ImageWidget::setStretchParam(float param) { m_param = param; update(); } void ImageWidget::setOffset(int dx, int dy) { m_dx = dx; m_dy = dy; update(); } void ImageWidget::paintGL() { if(m_blockRepaint)return; qDebug() << "PAINT"; float dx = m_dx; float dy = m_dy; qDebug() << "dxy" << dx << dy; if(width() > m_image->width()*m_scale) dx = -width()*0.5f + m_image->width()*m_scale*0.5f; if(height() > m_image->height()*m_scale) dy = -height()*0.5f + m_image->height()*m_scale*0.5f; float s = 1.0f/(m_high-m_low); m_program->bind(); m_program->setUniformValue("scale", s, -m_low*s); m_program->setUniformValue("viewport", (float)width(), (float)height()); m_program->setUniformValue("offset", dx, dy); m_program->setUniformValue("stretch", m_stretch); m_program->setUniformValue("a", m_param); m_program->setUniformValue("zoom", 1.0f/m_scale); m_image->bind(0); f->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } void ImageWidget::resizeGL(int w, int h) { m_width = w; m_height = h; f->glViewport(0, 0, w, h); } void ImageWidget::initializeGL() { f = context()->functions(); f->glClearColor(0.5f, 0.5f, 0.5f, 1.0f); m_vao = std::unique_ptr(new QOpenGLVertexArrayObject); m_vao->create(); m_vao->bind(); QOpenGLDebugLogger *logger = new QOpenGLDebugLogger(this); logger->initialize(); logger->startLogging(); connect(logger, &QOpenGLDebugLogger::messageLogged, [](const QOpenGLDebugMessage &message) { qDebug() << message; }); qDebug() << (char*)f->glGetString(GL_VENDOR); qDebug() << (char*)f->glGetString(GL_RENDERER); qDebug() << (char*)f->glGetString(GL_VERSION); qDebug() << context()->format(); // each vertex is x,y 2D position and s,t texture coordinates float vertexs[] = {-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f,}; m_buffer = std::unique_ptr(new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer)); m_buffer->setUsagePattern(QOpenGLBuffer::StaticDraw); m_buffer->create(); m_buffer->bind(); m_buffer->allocate(vertexs, sizeof(vertexs)); f->glVertexAttribPointer(0, 2, GL_FLOAT, false, sizeof(float)*4, 0); m_program = std::unique_ptr(new QOpenGLShaderProgram); m_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/image.vert"); m_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/image.frag"); if(!m_program->link()) { qDebug() << "Link failed" << m_program->log(); } m_program->bind(); m_program->enableAttributeArray("qt_Vertex"); m_program->setAttributeBuffer("qt_Vertex", GL_FLOAT, 0, 2, sizeof(float)*4); m_program->enableAttributeArray("qt_MultiTexCoord0"); m_program->setAttributeBuffer("qt_MultiTexCoord0", GL_FLOAT, sizeof(float)*2, 2, sizeof(float)*4); m_program->setUniformValue("qt_Texture0", (GLuint)0); m_program->setUniformValue("scale", 1.0f, 0.0f); m_image = std::unique_ptr(new QOpenGLTexture(QOpenGLTexture::Target2D)); m_image->allocateStorage(); m_image->bind(0); m_image->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear); m_image->setMagnificationFilter(QOpenGLTexture::Linear); m_transferOptions = std::unique_ptr(new QOpenGLPixelTransferOptions); m_transferOptions->setAlignment(1); } ImageScrollAreaGL::ImageScrollAreaGL(QWidget *parent) { QGridLayout *layout = new QGridLayout(this); setLayout(layout); m_imageWidget = new ImageWidget(this); m_verticalScrollBar = new QScrollBar(Qt::Vertical, this); m_horizontalScrollBar = new QScrollBar(Qt::Horizontal, this); m_scale = 1.0f; layout->setSpacing(0); layout->addWidget(m_imageWidget, 0, 0); layout->addWidget(m_verticalScrollBar, 0, 1); layout->addWidget(m_horizontalScrollBar, 1, 0); connect(m_verticalScrollBar, SIGNAL(valueChanged(int)), this, SLOT(scrollEvent())); connect(m_horizontalScrollBar, SIGNAL(valueChanged(int)), this, SLOT(scrollEvent())); } ImageScrollAreaGL::~ImageScrollAreaGL() { } void ImageScrollAreaGL::setImage(RawImage *image) { m_imageWidget->setImage(image); m_imgWidth = image->width(); m_imgHeight = image->height(); updateScrollbars(); } void ImageScrollAreaGL::setImage(const QPixmap &pixmap) { m_imageWidget->setImage(pixmap); m_imgWidth = pixmap.width(); m_imgHeight = pixmap.height(); updateScrollbars(); } ImageWidget *ImageScrollAreaGL::imageWidget() { return m_imageWidget; } void ImageScrollAreaGL::updateScrollbars(bool zoom) { if(zoom) { setScrollRange(m_verticalScrollBar, m_imgHeight*m_scale); setScrollRange(m_horizontalScrollBar, m_imgWidth*m_scale); } else { m_verticalScrollBar->setRange(0, m_imgHeight*m_scale - m_verticalScrollBar->pageStep()); m_horizontalScrollBar->setRange(0, m_imgWidth*m_scale - m_horizontalScrollBar->pageStep()); } } void ImageScrollAreaGL::resizeEvent(QResizeEvent *event) { QWidget::resizeEvent(event); qDebug() << "resize" << m_imageWidget->size(); m_verticalScrollBar->setPageStep(m_imageWidget->height()); m_horizontalScrollBar->setPageStep(m_imageWidget->width()); updateScrollbars(); } void ImageScrollAreaGL::mouseMoveEvent(QMouseEvent *event) { QPoint delta = m_lastPos - event->pos(); m_horizontalScrollBar->setValue(m_horizontalScrollBar->value() + delta.x()); m_verticalScrollBar->setValue(m_verticalScrollBar->value() + delta.y()); m_lastPos = event->pos(); } void ImageScrollAreaGL::mousePressEvent(QMouseEvent *event) { m_lastPos = event->pos(); } void ImageScrollAreaGL::wheelEvent(QWheelEvent *event) { if(event->angleDelta().y() != 0) zoom(event->angleDelta().y() / 1200.0f); } void ImageScrollAreaGL::zoom(float delta) { if((m_scale >= 8.0f && delta > 0) || (m_scale <= 0.1f && delta < 0))return; m_scale += delta; m_imageWidget->blockRepaint(true); m_imageWidget->setScale(m_scale); updateScrollbars(true); m_imageWidget->blockRepaint(false); } void ImageScrollAreaGL::zoomIn() { zoom(0.1f); } void ImageScrollAreaGL::zoomOut() { zoom(-0.1f); } void ImageScrollAreaGL::bestFit() { } void ImageScrollAreaGL::oneToOne() { } void ImageScrollAreaGL::scrollEvent() { qDebug() << m_horizontalScrollBar->value() << m_verticalScrollBar->value(); m_imageWidget->setOffset(m_horizontalScrollBar->value(), m_verticalScrollBar->value()); }