// ____ ______ __ // / __ \ / ____// / // / /_/ // / / / // / ____// /___ / /___ PixInsight Class Library // /_/ \____//_____/ PCL 2.4.23 // ---------------------------------------------------------------------------- // pcl/ReferenceArray.h - Released 2022-03-12T18:59:29Z // ---------------------------------------------------------------------------- // This file is part of the PixInsight Class Library (PCL). // PCL is a multiplatform C++ framework for development of PixInsight modules. // // Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved. // // Redistribution and use in both source and binary forms, with or without // modification, is permitted provided that the following conditions are met: // // 1. All redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // 2. 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All products derived from this software, in any form whatsoever, must // reproduce the following acknowledgment in the end-user documentation // and/or other materials provided with the product: // // "This product is based on software from the PixInsight project, developed // by Pleiades Astrophoto and its contributors (https://pixinsight.com/)." // // Alternatively, if that is where third-party acknowledgments normally // appear, this acknowledgment must be reproduced in the product itself. // // THIS SOFTWARE IS PROVIDED BY PLEIADES ASTROPHOTO AND ITS CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED // TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PLEIADES ASTROPHOTO OR ITS // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, BUSINESS // INTERRUPTION; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; AND LOSS OF USE, // DATA OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // ---------------------------------------------------------------------------- #ifndef __PCL_ReferenceArray_h #define __PCL_ReferenceArray_h /// \file pcl/ReferenceArray.h #include #include #include #include #include #include namespace pcl { // ---------------------------------------------------------------------------- /*! * \class ReferenceArray * \brief Dynamic array of pointers to objects providing direct iteration and * element access by reference. * * %ReferenceArray is a generic, finite ordered sequence of pointers to * objects, implemented as a reference-counted, dynamic array of pointers to T * instances. The type A provides dynamic allocation for contiguous sequences * of void* (StandardAllocator is used by default). * * Unlike IndirectArray, %ReferenceArray provides direct access to the objects * pointed to by its contained pointers, including direct iteration through * references instead of pointers. This makes %ReferenceArray a perfect * replacement for Array in cases where storing copies of objects is inviable * or impractical; for example, when the objects to be stored are unique by * nature, when the cost of a copy operation is excessive, or as the underlying * implementation of an heterogeneous container. As a prerequisite for this * functionality, %ReferenceArray, unlike IndirectArray, cannot contain null * pointers. * * \sa ReferenceSortedArray, IndirectArray, IndirectSortedArray, Array, * SortedArray, ReferenceCounter * \ingroup dynamic_arrays */ template class PCL_CLASS ReferenceArray : public DirectContainer { public: /*! # */ typedef IndirectArray array_implementation; /*! # */ typedef typename array_implementation::block_allocator block_allocator; /*! # */ typedef typename array_implementation::allocator allocator; /*! # */ typedef typename array_implementation::iterator indirect_iterator; /*! # */ typedef typename array_implementation::const_iterator const_indirect_iterator; /*! * \class pcl::ReferenceArray::iterator * \brief Mutable %ReferenceArray iterator */ class iterator : public Iterator { public: typedef Iterator iterator_base; typedef typename iterator_base::iterator_class iterator_class; typedef typename iterator_base::item_type item_type; /*! * Default constructor. Constructs an uninitialized iterator object. */ iterator() = default; /*! * Copy constructor. */ iterator( const iterator& ) = default; /*! * Constructs a null iterator. */ iterator( std::nullptr_t ) : it( nullptr ) { } /*! * Copy assignment operator. Returns a reference to this object. */ iterator& operator =( const iterator& ) = default; /*! * Pointer-to-object conversion operator. Returns a pointer to the object * pointed to by this iterator. */ operator T*() const { return *it; } /*! * Indirection operator. Returns a reference to the object pointed to by * this iterator. */ T& operator *() const { return **it; } /*! * Structure selection operator. Returns a pointer to the object pointed * to by this iterator. */ T* operator ->() const { return *it; } /*! * Preincrement operator. Increments this iterator so that it points to * the next object in the iterated container, then returns a reference to * this iterator. */ iterator& operator ++() { ++it; return *this; } /*! * Postincrement operator. Increments this iterator so that it points to * the next object in the iterated container. Returns a copy of the * iterator as it was before incrementing it. */ iterator operator ++( int ) { indirect_iterator it0 = it; ++it; return it0; } /*! * Predecrement operator. Decrements this iterator so that it points to * the previous object in the iterated container, then returns a * reference to this iterator. */ iterator& operator --() { --it; return *this; } /*! * Postdecrement operator. Decrements this iterator so that it points to * the previous object in the iterated container. Returns a copy of the * iterator as it was before decrementing it. */ iterator operator --( int ) { indirect_iterator it0 = it; --it; return it0; } /*! * Assignment/addition operator. Increments this iterator by a distance * \a d from its current position. Positive increments cause this * iterator to move forward by \a d elements. Negative increments move * this iterator backward by \a d elements. Returns a reference to this * iterator. */ iterator& operator +=( distance_type d ) { it += d; return *this; } /*! * Assignment/subtraction operator. Decrements this iterator by a * distance \a d from its current position. Positive increments cause * this iterator to move backward by \a d elements. Negative increments * move this iterator forward by \a d elements. Returns a reference to * this iterator. */ iterator& operator -=( distance_type d ) { it -= d; return *this; } /*! * Scalar-to-iterator addition operator. Returns an iterator equivalent * to this iterator incremented by a distance \a d. */ iterator operator +( distance_type d ) const { return iterator( it + d ); } /*! * Scalar-to-iterator subtraction operator. Returns an iterator equal to * this iterator decremented by a distance \a d. */ iterator operator -( distance_type d ) const { return iterator( it - d ); } /*! * Iterator subtraction operator. Returns the distance (in container * elements) between this iterator and another iterator \a i. */ distance_type operator -( const iterator& i ) const { return it - i.it; } /*! * Equality operator. Returns true if this iterator points to the same * object as another iterator \a i. */ bool operator ==( const iterator& i ) const { return it == i.it; } /*! * Less than operator. Returns true if this iterator points to a * container element that precedes another iterator \a i. */ bool operator <( const iterator& i ) const { return it < i.it; } private: indirect_iterator it = nullptr; /*! * Constructor from an IndirectArray iterator (a pointer to a pointer to * an object in the iterated container). */ explicit iterator( indirect_iterator i ) : it( i ) { } friend class ReferenceArray; friend class ReferenceArray::const_iterator; }; /*! * \class pcl::ReferenceArray::const_iterator * \brief Immutable %ReferenceArray iterator */ class const_iterator : public Iterator { public: typedef Iterator iterator_base; typedef typename iterator_base::iterator_class iterator_class; typedef typename iterator_base::item_type item_type; /*! * Default constructor. Constructs an uninitialized iterator object. */ const_iterator() = default; /*! * Constructor from non-const iterator. */ const_iterator( const iterator& i ) : it( i.it ) { } /*! * Constructs a null iterator. */ const_iterator( std::nullptr_t ) : it( nullptr ) { } /*! * Copy constructor. */ const_iterator( const const_iterator& ) = default; /*! * Copy assignment operator. Returns a reference to this immutable * iterator. */ const_iterator& operator =( const const_iterator& ) = default; /*! * Mutable iterator assignment operator. Returns a reference to this * immutable iterator object. */ const_iterator& operator =( const iterator& i ) { it = i.it; return *this; } /*! * Pointer-to-const-object conversion operator. Returns a pointer to the * immutable object pointed to by this iterator. */ operator const T*() const { return *it; } /*! * Indirection operator. Returns a reference to the object pointed to by * this iterator. */ const T& operator *() const { return **it; } /*! * Structure selection operator. Returns a pointer to the object pointed * to by this iterator. */ const T* operator ->() const { return *it; } /*! * Preincrement operator. Increments this iterator so that it points to * the next object in the iterated container, then returns a reference to * this iterator. */ const_iterator& operator ++() { ++it; return *this; } /*! * Postincrement operator. Increments this iterator so that it points to * the next object in the iterated container. Returns a copy of the * iterator as it was before incrementing it. */ const_iterator operator ++( int ) { const_indirect_iterator it0 = it; ++it; return it0; } /*! * Predecrement operator. Decrements this iterator so that it points to * the previous object in the iterated container, then returns a * reference to this iterator. */ const_iterator& operator --() { --it; return *this; } /*! * Postdecrement operator. Decrements this iterator so that it points to * the previous object in the iterated container. Returns a copy of the * iterator as it was before decrementing it. */ const_iterator operator --( int ) { const_indirect_iterator it0 = it; --it; return it0; } /*! * Assignment/addition operator. Increments this iterator by a distance * \a d from its current position. Positive increments cause this * iterator to move forward by \a d elements. Negative increments move * this iterator backward by \a d elements. Returns a reference to this * iterator. */ const_iterator& operator +=( distance_type d ) { it += d; return *this; } /*! * Assignment/subtraction operator. Decrements this iterator by a * distance \a d from its current position. Positive increments cause * this iterator to move backward by \a d elements. Negative increments * move this iterator forward by \a d elements. Returns a reference to * this iterator. */ const_iterator& operator -=( distance_type d ) { it -= d; return *this; } /*! * Scalar-to-iterator addition operator. Returns an iterator equivalent * to this iterator incremented by a distance \a d. */ const_iterator operator +( distance_type d ) const { return const_iterator( it + d ); } /*! * Scalar-to-iterator subtraction operator. Returns an iterator equal to * this iterator decremented by a distance \a d. */ const_iterator operator -( distance_type d ) const { return const_iterator( it - d ); } /*! * Iterator subtraction operator. Returns the distance (in container * elements) between this iterator and another iterator \a i. */ distance_type operator -( const const_iterator& i ) const { return it - i.it; } /*! * Iterator subtraction operator. Returns the distance (in container * elements) between this iterator and a mutable iterator \a i. */ distance_type operator -( const iterator& i ) const { return it - i.it; } /*! * Equality operator. Returns true if this iterator points to the same * object as another iterator \a i. */ bool operator ==( const const_iterator& i ) const { return it == i.it; } /*! * Equality operator. Returns true if this iterator points to the same * object as a mutable iterator \a i. */ bool operator ==( const iterator& i ) const { return it == i.it; } /*! * Less than operator. Returns true if this iterator precedes another * iterator \a i. */ bool operator <( const const_iterator& i ) const { return it < i.it; } /*! * Less than operator. Returns true if this iterator points to a * container element that precedes a mutable iterator \a i. */ bool operator <( const iterator& i ) const { return it < i.it; } private: const_indirect_iterator it = nullptr; /*! * Constructor from an IndirectArray iterator (a pointer to a pointer to * an object in the iterated container). */ explicit const_iterator( const_indirect_iterator i ) : it( i ) { } friend class ReferenceArray; }; /*! * \class pcl::ReferenceArray::reverse_iterator * \brief Mutable %ReferenceArray reverse iterator. */ typedef ReverseRandomAccessIterator reverse_iterator; /*! * \class pcl::ReferenceArray::const_reverse_iterator * \brief Immutable %ReferenceArray reverse iterator. */ typedef ReverseRandomAccessIterator const_reverse_iterator; // ------------------------------------------------------------------------- /*! * Constructs an empty reference array. */ ReferenceArray() = default; /*! * Constructs a reference array that stores \a n copies of a non-null * pointer \a p. * * If \a p is \c nullptr, this function constructs an empty reference array. */ ReferenceArray( size_type n, const T* p ) { PCL_PRECONDITION( p != nullptr ) if ( p != nullptr ) m_array = array_implementation( n, p ); } /*! * Constructs a reference array as a copy of the sequence of non-null * pointers defined by the range [i,j) of forward iterators. * * If the range [i,j) contains null pointers, these are ignored and hence * not included in the constructed reference array. */ template ReferenceArray( FI i, FI j ) { for ( ; i != j; ++i ) if ( *i != nullptr ) m_array.Append( *i ); } /*! * Copy constructor. */ ReferenceArray( const ReferenceArray& ) = default; /*! * Move constructor. */ ReferenceArray( ReferenceArray&& ) = default; /*! * Destroys a %ReferenceArray object. * * Deallocates the internal array of pointers to objects, but does not * destroy the pointed objects. To destroy them, you have to call Destroy() * or Delete() explicitly. */ ~ReferenceArray() { } /*! * Returns true iff this reference array uniquely references its contained * array of pointers to objects. */ bool IsUnique() const { return m_array.IsUnique(); } /*! * Returns true iff this reference array is an alias of the array \a x. * * Two objects are aliases if both share the same data. Two reference * containers are aliases if they share a unique set of object pointers. */ bool IsAliasOf( const ReferenceArray& x ) const { return m_array.IsAliasOf( x.m_array ); } /*! * Ensures that this reference array uniquely references its contained * object pointers. * * If necessary, this member function generates a duplicate of the array * of pointers, references it, and then decrements the reference counter of * the original pointer array. */ void EnsureUnique() { m_array.EnsureUnique(); } /*! * Returns the total number of bytes required to store the array of object * pointers contained by this reference array. */ size_type Size() const { return m_array.Size(); } /*! * Returns the length of this reference array. */ size_type Length() const { return m_array.Length(); } /*! * Returns the capacity of this reference array. The capacity is the maximum * number of pointers to objects that this reference array can contain * without requiring a reallocation. */ size_type Capacity() const { return m_array.Capacity(); } /*! * Returns the length of the space available in this reference array, or * zero if this reference array cannot contain more pointers. The available * space is the number of pointers to objects that can be added to this * reference array without requiring a reallocation. It is equal to * Capacity() - Length() by definition. */ size_type Available() const { return m_array.Available(); } /*! * Returns true only if this reference array is valid. A reference array is * valid if it references an internal structure with an array of pointers, * even if it is an empty array. * * In general, all %ReferenceArray objects are valid with only two * exceptions: * * \li Objects that have been move-copied or move-assigned to other arrays. * \li Objects that have been invalidated explicitly by calling Transfer(). * * An invalid array object cannot be used and should be destroyed * immediately. Invalid arrays are always destroyed automatically during * move construction and move assignment operations. */ bool IsValid() const { return m_array.IsValid(); } /*! * Returns true iff this reference array is empty. */ bool IsEmpty() const { return m_array.IsEmpty(); } /*! * Returns the minimum legal index in this array (always zero). For empty * arrays, this function returns a meaningless value. */ size_type LowerBound() const { return m_array.LowerBound(); } /*! * Returns the maximum legal index in this array. It is equal to Length()-1. * For empty arrays, this function returns a meaningless value. */ size_type UpperBound() const { return m_array.UpperBound(); } /*! * Returns a reference to the allocator object used by this reference array. */ const allocator& Allocator() const { return m_array.Allocator(); } /*! * Sets a new allocator object for this reference array. */ void SetAllocator( const allocator& a ) { m_array.SetAllocator( a ); } /*! * Returns a mutable reference array iterator located at the specified array * index \a i. */ iterator At( size_type i ) { return iterator( m_array.At( i ) ); } /*! * Returns an immutable reference array iterator located at the specified * array index \a i. */ const_iterator At( size_type i ) const { return const_iterator( m_array.At( i ) ); } /*! * Returns a mutable iterator pointing to the same array element as the * specified immutable iterator \a i. * * \warning As a side-effect of calling this function, the specified * immutable iterator \a i may become invalid. This happens when this * function is called for a shared array, since in this case getting a * mutable iterator involves a deep copy of the array through an implicit * call to EnsureUnique(). */ iterator MutableIterator( const_iterator i ) { return iterator( m_array.MutableIterator( i.it ) ); } /*! * Returns a reference to the object at the specified array index * \a i. No bounds checking is performed. */ T& operator []( size_type i ) { return *m_array[i]; } /*! * Returns a reference to the immutable object at the specified array * index \a i. No bounds checking is performed. */ const T& operator []( size_type i ) const { return *m_array[i]; } /*! * Returns a reference to the first object in this reference array. */ T& operator *() { return **m_array.Begin(); } /*! * Returns a reference to the unmodifiable first object in this reference * array. */ const T& operator *() const { return **m_array.Begin(); } /*! * Returns a mutable iterator located at the beginning of this array. */ iterator Begin() { return iterator( m_array.Begin() ); } /*! * Returns an immutable iterator located at the beginning of this array. */ const_iterator Begin() const { return const_iterator( m_array.Begin() ); } /*! * Returns an immutable iterator located at the beginning of this array. */ const_iterator ConstBegin() const { return const_iterator( m_array.ConstBegin() ); } /*! * Returns a mutable iterator located at the end of this array. */ iterator End() { return iterator( m_array.End() ); } /*! * Returns an immutable iterator located at the end of this array. */ const_iterator End() const { return const_iterator( m_array.End() ); } /*! * Returns an immutable iterator located at the end of this array. */ const_iterator ConstEnd() const { return const_iterator( m_array.ConstEnd() ); } /*! * Returns a mutable reverse iterator located at the reverse * beginning of this reference array. * * The reverse beginning corresponds to the last object in the array. */ reverse_iterator ReverseBegin() { return iterator( m_array.End()-1 ); } /*! * Returns an immutable reverse iterator located at the reverse * beginning of this reference array. * * The reverse beginning corresponds to the last object in the array. */ const_reverse_iterator ReverseBegin() const { return const_iterator( m_array.End()-1 ); } /*! * Returns an immutable reverse iterator located at the reverse * beginning of this indirect array. * * The reverse beginning corresponds to the last pointer in the array. */ const_reverse_iterator ConstReverseBegin() const { PCL_PRECONDITION( !IsEmpty() ) return const_iterator( m_array.End()-1 ); } /*! * Returns a mutable reverse iterator located at the reverse end of * this reference array. * * The reverse end corresponds to a (nonexistent) object immediately before * the first object in the array. */ reverse_iterator ReverseEnd() { PCL_PRECONDITION( !IsEmpty() ) return iterator( m_array.Begin()-1 ); } /*! * Returns an immutable reverse iterator located at the reverse end * of this reference array. * * The reverse end corresponds to a (nonexistent) object immediately before * the first object in the array. */ const_reverse_iterator ReverseEnd() const { PCL_PRECONDITION( !IsEmpty() ) return const_iterator( m_array.Begin()-1 ); } /*! * Returns an immutable reverse iterator located at the reverse end * of this reference array. * * The reverse end corresponds to a (nonexistent) object immediately before * the first object in the array. */ const_reverse_iterator ConstReverseEnd() const { PCL_PRECONDITION( !IsEmpty() ) return const_iterator( m_array.Begin()-1 ); } /*! * Returns a reference to the first object in this reference array. This * function should never be called for an empty array. */ T& First() { return **m_array.Begin(); } /*! * Returns a reference to the first unmodifiable object in this reference * array. This function should never be called for an empty array. */ const T& First() const { return **m_array.Begin(); } /*! * Returns a reference to the last object in this reference array. This * function should never be called for an empty array. */ T& Last() { return **m_array.ReverseBegin(); } /*! * Returns a reference to the last unmodifiable object in this reference * array. This function should never be called for an empty array. */ const T& Last() const { return **m_array.ReverseBegin(); } /*! * Ensures that the specified iterator represents a pointer stored in a * uniquely referenced indirect array. If necessary, this function builds a * new, uniquely referenced copy of the underlying indirect array by calling * EnsureUnique(). * * If the iterator \a i is changed, it is guaranteed to point to the object * at the same array index it was pointing to before calling this function. */ void UniquifyIterator( iterator& i ) { m_array.UniquifyIterator( i.it ); } /*! * Ensures that the specified iterators represents a pointer stored in a * uniquely referenced indirect array. If necessary, this function builds a * new, uniquely referenced copy of the underlying indirect array by calling * EnsureUnique(). * * If the iterators \a i and \a j are changed, they are guaranteed to point * to the objects at the same array indices they were pointing to before * calling this function. */ void UniquifyIterators( iterator& i, iterator& j ) { m_array.UniquifyIterators( i.it, j.it ); } #ifndef __PCL_NO_STL_COMPATIBLE_ITERATORS /*! * STL-compatible iteration. Equivalent to Begin(). */ iterator begin() { return Begin(); } /*! * STL-compatible iteration. Equivalent to Begin() const. */ const_iterator begin() const { return Begin(); } /*! * STL-compatible iteration. Equivalent to End(). */ iterator end() { return End(); } /*! * STL-compatible iteration. Equivalent to End() const. */ const_iterator end() const { return End(); } #endif // !__PCL_NO_STL_COMPATIBLE_ITERATORS /*! * Copy assignment operator. * * Causes this reference array to reference the same set of objects as * another array \a x. Returns a reference to this object. */ ReferenceArray& operator =( const ReferenceArray& x ) { Assign( x ); return *this; } /*! * Assigns a reference array \a x to this reference array. * * Decrements the reference counter of the current array data, and destroys * it if it becomes unreferenced. * * Increments the reference counter of the source array's data and * references it in this array. */ void Assign( const ReferenceArray& x ) { m_array.Assign( x.m_array ); } /*! * Move assignment operator. Returns a reference to this object. */ ReferenceArray& operator =( ReferenceArray&& x ) { Transfer( x ); return *this; } /*! * Transfers data from another reference array \a x to this object. * * Decrements the reference counter of the current array data, and destroys * it if it becomes unreferenced. * * Transfers source array data to this object, leaving empty and invalid the * source object \a x. */ void Transfer( ReferenceArray& x ) { m_array.Transfer( x.m_array ); } /*! * Transfers data from another reference array \a x to this object. * * Decrements the reference counter of the current array data, and destroys * it if it becomes unreferenced. * * Transfers source array data to this object, leaving empty and invalid the * source object \a x. */ void Transfer( ReferenceArray&& x ) { m_array.Transfer( std::move( x.m_array ) ); } /*! * Replaces the contents of this reference array with a sequence of \a n * pointers equal to \a p. * * if \a p is \c nullptr, this function yields an empty array. */ void Assign( const T* p, size_type n = 1 ) { if ( p != nullptr ) m_array.Assign( p, n ); else m_array.Clear(); } /*! * Replaces the contents of this reference array with a copy of the sequence * of pointers defined by the range [i,j) of forward iterators. * * If the range [i,j) contains null pointers, these are ignored and hence * not included in this reference array. * * \note \a i and \a j must not be iterators into this array. */ template void Assign( FI i, FI j ) { m_array.Clear(); for ( ; i != j; ++i ) if ( *i != nullptr ) m_array.Append( *i ); } /*! * Replaces the contents of this reference array with a set of pointers to * newly created copies of the objects stored in the specified container * \a x. This function works for both direct and indirect containers. * * Keep in mind that after calling this function (with a reference to a * nonempty container) this array will store newly allocated objects. You * should call Destroy() to deallocate these objects before destructing this * reference array in order to avoid a memory leak. */ template void CloneAssign( const C& x ) { PCL_ASSERT_CONTAINER( C, T ); CloneObjects( x, (C*)nullptr ); } /*! * Causes this reference array to store the sequence of pointers defined by * the range [i,j) of iterators. The previously referenced data structure is * dereferenced and deallocated if it becomes unreferenced. */ void Import( iterator i, iterator j ) { m_array.Import( i.it, j.it ); } /*! * Releases the set of pointers contained by this reference array. * * This member function returns a pointer to the internal block of pointers * stored in this object, after ensuring that it is uniquely referenced. * If the array is empty, this function may return the null pointer. * * Before returning, this member function empties this array without * deallocating its contained data. The caller is then responsible for * deallocating the returned block when it is no longer required. */ indirect_iterator Release() { return m_array.Release(); } /*! * Inserts a copy of the sequence of pointers contained by the reference * array \a x at the specified location \a i in this reference array. * * The insertion point \a i is constrained to stay in the range * [Begin(),End()) of existing array elements. The source array \a x can * safely be a reference to this array. * * Returns an iterator pointing to the first newly created array element, or * \a i if \a x is empty. */ iterator Insert( const_iterator i, const ReferenceArray& x ) { return iterator( m_array.Insert( i.it, x.m_array ) ); } /*! * Inserts a contiguous sequence of \a n non-null pointers equal to \a p at * the specified location \a i. * * If \a p is \c nullptr, this function has no effect. The insertion point * \a i is constrained to stay in the range [Begin(),End()) of existing * array elements. * * Returns an iterator pointing to the first inserted array element, or \a i * if \a n is zero or \a p is \c nullptr. */ iterator Insert( const_iterator i, const T* p, size_type n = 1 ) { return (p != nullptr) ? iterator( m_array.Insert( i.it, p, n ) ) : iterator( const_cast( i.it ) ); } /*! * Inserts a copy of the sequence of pointers defined by the range [p,q) * of forward iterators at the specified location \a i in this reference * array. * * If the range [p,q) contains null pointers, these are ignored and not * inserted in this array. The insertion point \a i is constrained to stay * in the range [Begin(),End()) of existing array elements. * * Returns an iterator pointing to the first inserted array element, or \a i * if \a q <= \a p or no element in [p,q) is a non-null pointer. * * \note \a p and \a q must not be iterators into this array. */ template iterator Insert( const_iterator i, FI p, FI q ) { const_indirect_iterator it = i.it; for ( ; p != q; ++p ) if ( *p != nullptr ) it = m_array.Insert( it, *p ); return iterator( const_cast( it ) ); } /*! * Appends a copy of the sequence of pointers contained by the reference * array \a x to this array. */ void Append( const ReferenceArray& x ) { m_array.Append( x.m_array ); } /*! * Appends a contiguous sequence of \a n pointers equal to \a p to this * reference array. * * If \a p is \c nullptr, this function has no effect. */ void Append( const T* p, size_type n = 1 ) { if ( p != nullptr ) m_array.Append( p, n ); } /*! * Appends a copy of the sequence of pointers defined by the range [p,q) * of forward iterators to this reference array. * * If the range [p,q) contains null pointers, these are ignored and not * inserted in this array. * * \note \a p and \a q must not be iterators into this array. */ template void Append( FI p, FI q ) { for ( ; p != q; ++p ) if ( *p != nullptr ) m_array.Append( *p ); } /*! * Inserts a copy of the sequence of pointers contained by the reference * array \a x at the beginning of this reference array. */ void Prepend( const ReferenceArray& x ) { m_array.Prepend( x.m_array ); } /*! * Inserts a contiguous sequence of \a n pointers equal to \a p at the * beginning of this indirect array. * * If \a p is \c nullptr, this function has no effect. */ void Prepend( const T* p, size_type n = 1 ) { if ( p != nullptr ) m_array.Prepend( p, n ); } /*! * Inserts a copy of the sequence of pointers defined by the range [p,q) of * forward iterators at the beginning of this indirect array. * * If the range [p,q) contains null pointers, these are ignored and not * inserted in this array. * * \note \a p and \a q must not be iterators into this array. */ template void Prepend( FI p, FI q ) { for ( ; p != q; ++p ) if ( *p != nullptr ) m_array.Prepend( *p ); } /*! * A synonym for Append( const ReferenceArray<>& ) */ void Add( const ReferenceArray& x ) { Append( x ); } /*! * A synonym for Append( const T*, size_type ) */ void Add( const T* p, size_type n = 1 ) { Append( p, n ); } /*! * A synonym for Append( FI, FI ) */ template void Add( FI i, FI j ) { Append( i, j ); } /*! * Removes a sequence of \a n contiguous pointers starting at the specified * location \a i in this reference array. * * Only pointers are removed by this function; the pointed objects are not * affected in any way. */ void Remove( const_iterator i, size_type n = 1 ) { m_array.Remove( i.it, n ); } /*! * Removes a sequence of contiguous pointers in the range [i,j) of this * reference array. * * Only pointers are removed by this function; the pointed objects are not * affected in any way. */ void Remove( const_iterator i, const_iterator j ) { m_array.Remove( i.it, j.it ); } /*! * Removes a trailing sequence of contiguous pointers from the specified * iterator of this reference array. This operation is equivalent to: * * \code Remove( i, End() ) \endcode * * If the specified iterator is located at or after the end of this array, * this function does nothing. Otherwise the iterator is constrained to stay * in the range [Begin(),End()) of existing array elements. * * Only pointers are removed by this function; the pointed objects are not * affected in any way. */ void Truncate( const_iterator i ) { m_array.Truncate( i.it ); } /*! * Removes a contiguous trailing sequence of \a n existing pointers from * this reference array. This operation is equivalent to: * * \code Truncate( End() - n ) \endcode * * If the specified count \a n is greater than or equal to the length of * this array, this function calls Clear() to yield an empty array. * * Only pointers are removed by this function; the pointed objects are not * affected in any way. */ void Shrink( size_type n = 1 ) { m_array.Shrink( n ); } /*! * Removes all existing pointers whose pointed objects are equal to the * specified value \a v in this reference array. * * Only pointers are removed by this function; the pointed objects are not * affected in any way. */ void Remove( const T& v ) { m_array.Remove( v ); } /*! * Removes every pointer x in this reference array such that the binary * predicate p( *x, \a v ) is true. * * Only pointers are removed by this function; the pointed objects are not * affected in any way. */ template void Remove( const T& v, BP p ) { m_array.Remove( v, p ); } /*! * Removes all contained pointers equal to \a p in this reference array. * * Only pointers are removed by this function; the pointed objects are not * affected in any way. */ void RemovePointer( const T* p ) { m_array.Remove( p ); } /*! * Removes all pointers contained by this object, yielding an empty * reference array. * * If this array is empty, then calling this member function has no effect. * * If this array uniquely references its internal array data structure, all * pointers contained are deallocated; otherwise its reference counter is * decremented. Then a new, empty array data structure is created and * uniquely referenced. * * Only pointers are removed by this function; the pointed objects are not * affected in any way. */ void Clear() { m_array.Clear(); } /*! * Destroys and removes a sequence of \a n contiguous objects, starting at * the specified location \a i in this reference array. * * This function destroys and deallocates the pointed objects, then removes * the corresponding pointers in this array. The array length is decreased * by the number of destroyed objects. * * \warning See Destroy( iterator, iterator ) for critical information on * this member function. */ void Destroy( iterator i, size_type n = 1 ) { m_array.Destroy( i.it, n ); } /*! * Destroys and removes the objects in a range [i,j) of iterators in this * reference array. * * This function destroys and deallocates the pointed objects, then removes * the corresponding pointers in this array. The array length is decreased * by the number of destroyed objects. * * \warning This function is potentially dangerous. If the array contains * duplicate pointers in the specified range of iterators, this function * will lead to a crash as a result of multiple deletions. To minimize the * risk of multiple deletions, this function ignores the normal data sharing * mechanism so that all objects sharing the same array data structure will * correctly have the destroyed objects removed. However, be aware of * potential problems if other reference or indirect containers store * pointers to deleted objects in different data structures, which will be * invalid after calling this function. */ void Destroy( iterator i, iterator j ) { m_array.Destroy( i.it, j.it ); } /*! * Destroys and removes all objects equal to \a v in this reference array. * * This function destroys and deallocates the pointed objects, then removes * the corresponding pointers in this array. The array length is decreased * by the number of destroyed objects. * * \warning See Destroy( iterator, iterator ) for critical information on * this member function. */ void Destroy( const T& v ) { m_array.Destroy( v ); } /*! * Destroys and removes every object x in this reference array such that the * binary predicate p( x, \a v ) is true. * * This function destroys and deallocates the pointed objects, then removes * the corresponding pointers in this array. The array length is decreased * by the number of destroyed objects. * * \warning See Destroy( iterator, iterator ) for critical information on * this member function. */ template void Destroy( const T& v, BP p ) { m_array.Destroy( v, p ); } /*! * Destroys and removes all objects in this reference array, yielding an * empty array. * * \warning See Destroy( iterator, iterator ) for critical information on * this member function. */ void Destroy() { m_array.Destroy(); } /*! * Replaces a sequence of contiguous pointers defined by the range [i,j) of * iterators in this array by the pointers stored in a reference array \a x. * * If the starting iterator \a i is located at or after the end of this * array, or if \a j precedes \a i, this function does nothing. Otherwise * the range [i,j) is constrained to stay in the range [Begin(),End()) of * existing array elements. * * Returns an iterator pointing to the first replaced array element, \a i * if no elements are replaced, or a null iterator if the resulting array is * empty. */ iterator Replace( const_iterator i, const_iterator j, const ReferenceArray& x ) { return iterator( m_array.Replace( i.it, j.it, x.m_array ) ); } /*! * Replaces a sequence of contiguous pointers defined by the range [i,j) in * this reference array by \a n copies of the specified non-null pointer * \a p. * * If \a p is \c nullptr, this function removes the subset [i,j) from this * array, as if \a n = 0 had been specified. */ iterator Replace( const_iterator i, const_iterator j, const T* p, size_type n = 1 ) { return iterator( m_array.Replace( i.it, j.it, p, (p != nullptr) ? n : size_type( 0 ) ) ); } /*! * Replaces a sequence of contiguous pointers defined by the range [i,j) in * this reference array by the sequence of pointers in the range [p,q) of * forward iterators. * * If the range [p,q) contains null pointers, these are ignored and not * inserted in this array. If the starting iterator \a i is located at or * after the end of this array, or if \a j precedes \a i, this function does * nothing. Otherwise the range [i,j) is constrained to stay in the range * [Begin(),End()) of existing array elements. * * Returns an iterator pointing to the first replaced array element, \a i * if no elements are replaced, or a null iterator if the resulting array is * empty. * * \note \a p and \a q must not be iterators into this array. */ template iterator Replace( const_iterator i, const_iterator j, FI p, FI q ) { array_implementation m; for ( ; p != q; ++p ) if ( *p != nullptr ) m.Append( *p ); return iterator( m_array.Replace( i.it, j.it, m ) ); } /*! * Ensures that this reference array has enough capacity to store \a n * pointers. * * After calling this member function with \a n > 0, this object is * guaranteed to uniquely reference its array data. */ void Reserve( size_type n ) { m_array.Reserve( n ); } /*! * Causes this reference array to allocate the exact required memory space * to store its contained pointers. * * If the array has excess capacity, a new copy of its contained pointers is * generated and stored in a newly allocated memory block that fits them * exactly, then the previous memory block is deallocated. * * If the array is empty, calling this function is equivalent to Clear(). * Note that in this case a previously allocated memory block (by a call to * Reserve()) may also be deallocated. */ void Squeeze() { m_array.Squeeze(); } /*! * Sets all objects contained by this array equal to \a v. */ void Fill( const T& v ) { pcl::Fill( Begin(), End(), v ); } /*! * Calls f( T& x ) for every object x in this reference array, successively * from the first contained object to the last. */ template void Apply( F f ) { pcl::Apply( Begin(), End(), f ); } /*! * Calls f( const T& x ) for every unmodifiable object x in this reference * array, successively from the first contained object to the last. */ template void Apply( F f ) const { pcl::Apply( Begin(), End(), f ); } /*! * Returns an iterator pointing to the first object x in this reference * array such that f( const T& x ) is true. Returns End() if such pointer * does not exist. */ template iterator FirstThat( F f ) const { return iterator( const_cast( pcl::FirstThat( Begin(), End(), f ).it ) ); } /*! * Returns an iterator pointing to the last object x in this reference array * such that f( const T& x ) is true. Returns End() if such pointer does not * exist. */ template iterator LastThat( F f ) const { return iterator( const_cast( pcl::LastThat( Begin(), End(), f ).it ) ); } /*! * Returns the number of objects equal to \a v in this reference array. */ size_type Count( const T& v ) const { return pcl::Count( Begin(), End(), v ); } /*! * Returns the number of pointers equal to \a p stored in this reference * array. * * If \a p is \c nullptr, this function \e should return zero --- or you are * in serious trouble! */ size_type Count( const T* p ) const { return m_array.Count( p ); } /*! * Returns the number of objects in this reference array such that for each * counted object x the binary predicate p( x, v ) returns true. */ template size_type Count( const T& v, BP p ) const { return pcl::Count( Begin(), End(), v, p ); } /*! * Returns the number of objects in this reference array such that for each * counted object x the unary predicate p( x ) returns true. */ template size_type CountIf( UP p ) const { return pcl::CountIf( Begin(), End(), p ); } /*! # */ iterator MinItem() const { return iterator( const_cast( pcl::MinItem( Begin(), End() ).it ) ); } /*! # */ template iterator MinItem( BP p ) const { return iterator( const_cast( pcl::MinItem( Begin(), End(), p ).it ) ); } /*! # */ iterator MaxItem() const { return iterator( const_cast( pcl::MaxItem( Begin(), End() ).it ) ); } /*! # */ template iterator MaxItem( BP p ) const { return iterator( const_cast( pcl::MaxItem( Begin(), End(), p ).it ) ); } /*! # */ void Reverse() { m_array.Reverse(); } /*! # */ void Rotate( distance_type n ) { m_array.Rotate( n ); } /*! # */ void ShiftLeft( const T* p, size_type n = 1 ) { m_array.ShiftLeft( p, n ); } /*! # */ void ShiftRight( const T* p, size_type n = 1 ) { m_array.ShiftRight( p, n ); } /*! # */ iterator Search( const T& v ) const { return iterator( const_cast( pcl::LinearSearch( Begin(), End(), v ).it ) ); } /*! # */ iterator Search( const T* p ) const { return iterator( m_array.Search( p ) ); } /*! # */ template iterator Search( const T& v, BP p ) const { return iterator( const_cast( pcl::LinearSearch( Begin(), End(), v, p ).it ) ); } /*! # */ iterator SearchLast( const T& v ) const { return iterator( const_cast( pcl::LinearSearchLast( Begin(), End(), v ).it ) ); } /*! # */ iterator SearchLast( const T* p ) const { return iterator( m_array.SearchLast( p ) ); } /*! # */ template iterator SearchLast( const T& v, BP p ) const { return iterator( const_cast( pcl::LinearSearchLast( Begin(), End(), v, p ).it ) ); } /*! # */ template iterator SearchSubset( FI i, FI j ) const { return iterator( const_cast( pcl::Search( Begin(), End(), i, j ).it ) ); } /*! # */ template iterator SearchSubset( FI i, FI j, BP p ) const { return iterator( const_cast( pcl::Search( Begin(), End(), i, j, p ).it ) ); } /*! # */ template iterator SearchSubset( const C& c ) const { return iterator( const_cast( pcl::Search( Begin(), End(), c.Begin(), c.End() ).it ) ); } /*! # */ template iterator SearchSubset( const C& c, BP p ) const { return iterator( const_cast( pcl::Search( Begin(), End(), c.Begin(), c.End(), p ).it ) ); } /*! # */ template iterator SearchLastSubset( BI i, BI j ) const { return iterator( const_cast( pcl::SearchLast( Begin(), End(), i, j ).it ) ); } /*! # */ template iterator SearchLastSubset( BI i, BI j, BP p ) const { return iterator( const_cast( pcl::SearchLast( Begin(), End(), i, j, p ).it ) ); } /*! # */ template iterator SearchLastSubset( const C& c ) const { return iterator( const_cast( pcl::SearchLast( Begin(), End(), c.Begin(), c.End() ).it ) ); } /*! # */ template iterator SearchLastSubset( const C& c, BP p ) const { return iterator( const_cast( pcl::SearchLast( Begin(), End(), c.Begin(), c.End(), p ).it ) ); } /*! # */ bool Contains( const T& v ) const { return Search( v ) != End(); } /*! # */ bool Contains( const T* p ) const { return m_array.Contains( p ); } /*! # */ template bool Contains( const T& v, BP p ) const { return Search( v, p ) != End(); } /*! # */ template iterator ContainsSubset( FI i, FI j ) const { return SearchSubset( i, j ) != End(); } /*! # */ template iterator ContainsSubset( FI i, FI j, BP p ) const { return SearchSubset( i, j, p ) != End(); } /*! # */ template iterator ContainsSubset( const C& c ) const { return m_array.ContainsSubset( c ); } /*! # */ template iterator ContainsSubset( const C& c, BP p ) const { return SearchSubset( c ) != End(); } /*! # */ void Sort() { pcl::QuickSort( m_array.Begin(), m_array.End(), []( const T* a, const T* b ){ return *a < *b; } ); } /*! # */ template void Sort( BP p ) { pcl::QuickSort( m_array.Begin(), m_array.End(), [p]( const T* a, const T* b ){ return p( *a, *b ); } ); } /*! * Exchanges two reference arrays \a x1 and \a x2. */ friend void Swap( ReferenceArray& x1, ReferenceArray& x2 ) { pcl::Swap( x1.m_array, x2.m_array ); } /*! * Generates a sequence of string tokens separated with the specified * \a separator string. Returns a reference to the target string \a s. * * For each element in this array, this function appends a string * representation (known as a \e token) to the target string \a s. If the * array contains more than one element, successive tokens are separated * with the specified \a separator. * * The string type S must have a meaningful %Append() member function and * type conversion semantics to transform an array element to a string. The * standard String and IsoString PCL classes provide the required * functionality for most scalar types, although it is probably better to * use String::ToSeparated() and IsoString::ToSeparated() instead of calling * these functions directly. */ template S& ToSeparated( S& s, SP separator ) const { const_iterator i = Begin(); if ( i < End() ) { s.Append( S( *i ) ); if ( ++i < End() ) do { s.Append( separator ); s.Append( S( *i ) ); } while ( ++i < End() ); } return s; } /*! * Generates a sequence of string tokens separated with the specified * \a separator string by calling an \a append function. Returns a reference * to the target string \a s. * * For each element x in this array, this function appends a string * representation (known as a \e token) to the target string \a s by * calling the \a append function: * *\code append( s, S( x ) ); \endcode * * If the array contains more than one element, successive tokens are * separated by calling: * * \code append( s, S( separator ) ); \endcode * * The string type S must have type conversion semantics to transform an * array element to a string. The standard String and IsoString PCL classes * provide the required functionality for most scalar types, although it is * probably easier to use String::ToSeparated() and IsoString::ToSeparated() * instead of calling these functions directly. */ template S& ToSeparated( S& s, SP separator, AF append ) const { const_iterator i = Begin(); if ( i < End() ) { append( s, S( *i ) ); if ( ++i < End() ) { S p( separator ); do { append( s, p ); append( s, S( *i ) ); } while ( ++i < End() ); } } return s; } /*! * Generates a comma-separated sequence of string tokens. Returns a * reference to the target string \a s. * * This function is equivalent to: * * \code ToSeparated( s, ',' ); \endcode */ template S& ToCommaSeparated( S& s ) const { return ToSeparated( s, ',' ); } /*! * Generates a space-separated sequence of string tokens. Returns a * reference to the target string \a s. * * This function is equivalent to: * * \code ToSeparated( s, ' ' ); \endcode */ template S& ToSpaceSeparated( S& s ) const { return ToSeparated( s, ' ' ); } /*! * Generates a tabulator-separated sequence of string tokens. Returns a * reference to the target string \a s. * * This function is equivalent to: * * \code ToSeparated( s, '\t' ); \endcode */ template S& ToTabSeparated( S& s ) const { return ToSeparated( s, '\t' ); } /*! * Generates a newline-separated sequence of string tokens. Returns a * reference to the target string \a s. * * This function is equivalent to: * * \code ToSeparated( s, '\n' ); \endcode */ template S& ToNewLineSeparated( S& s ) const { return ToSeparated( s, '\n' ); } /*! * Returns a 64-bit non-cryptographic hash value computed for this reference * array. * * This function calls pcl::Hash64() for the internal array of pointers, * \e not for the pointed objects. * * The \a seed parameter can be used to generate repeatable hash values. It * can also be set to a random value in compromised environments. */ uint64 Hash64( uint64 seed = 0 ) const { return m_array.Hash64( seed ); } /*! * Returns a 32-bit non-cryptographic hash value computed for this reference * array. * * This function calls pcl::Hash32() for the internal array of pointers, * \e not for the pointed objects. * * The \a seed parameter can be used to generate repeatable hash values. It * can also be set to a random value in compromised environments. */ uint32 Hash32( uint32 seed = 0 ) const { return m_array.Hash32( seed ); } /*! * Returns a non-cryptographic hash value computed for this reference array. * This function is a synonym for Hash64(). */ uint64 Hash( uint64 seed = 0 ) const { return Hash64( seed ); } private: array_implementation m_array; template void CloneObjects( const C& x, DirectContainer* ) { m_array.CloneAssign( x ); } template void CloneObjects( const C& x, IndirectContainer* ) { m_array.Clear(); m_array.Reserve( x.Length() ); allocator a; for ( typename C::const_iterator p = x.Begin(); p != x.End(); ++p ) if ( *p != nullptr ) { T* o = a.Allocate( 1 ); pcl::Construct( o, **p, a ); m_array.Append( o ); } } }; // ---------------------------------------------------------------------------- /*! * Returns true iff two reference arrays \a x1 and \a x2 are equal. This * operator compares the objects pointed to by the pointers stored in the * reference arrays. * \ingroup array_relational_operators */ template inline bool operator ==( const ReferenceArray& x1, const ReferenceArray& x2 ) { return x1.Length() == x2.Length() && pcl::Equal( x1.Begin(), x2.Begin(), x2.End() ); } /*! * Returns true iff a reference array \a x1 precedes another reference array * \a x2. This operator compares the objects pointed to by the pointers stored * in the reference arrays. * \ingroup array_relational_operators */ template inline bool operator <( const ReferenceArray& x1, const ReferenceArray& x2 ) { return pcl::Compare( x1.Begin(), x1.End(), x2.Begin(), x2.End() ) < 0; } /*! * Appends a non-null pointer \a p to a reference array \a x. Returns a * reference to the left-hand reference array. * * A pointer to the template argument type V must be statically castable to T*. * \ingroup array_insertion_operators */ template inline ReferenceArray& operator <<( ReferenceArray& x, const V* p ) { x.Append( static_cast( p ) ); return x; } /*! * Appends a non-null pointer \a p to a temporary reference array \a x. Returns * a reference to the left-hand reference array. * * A pointer to the template argument type V must be statically castable to T*. * \ingroup array_insertion_operators */ template inline ReferenceArray& operator <<( ReferenceArray&& x, const V* p ) { x.Append( static_cast( p ) ); return x; } /*! * Appends a reference array \a x2 to a reference array \a x1. Returns a * reference to the left-hand reference array. * \ingroup array_insertion_operators */ template inline ReferenceArray& operator <<( ReferenceArray& x1, const ReferenceArray& x2 ) { x1.Append( x2 ); return x1; } /*! * Appends a reference array \a x2 to a temporary reference array \a x1. * Returns a reference to the left-hand reference array. * \ingroup array_insertion_operators */ template inline ReferenceArray& operator <<( ReferenceArray&& x1, const ReferenceArray& x2 ) { x1.Append( x2 ); return x1; } // ---------------------------------------------------------------------------- } // pcl #endif // __PCL_ReferenceArray_h // ---------------------------------------------------------------------------- // EOF pcl/ReferenceArray.h - Released 2022-03-12T18:59:29Z