// ____ ______ __ // / __ \ / ____// / // / /_/ // / / / // / ____// /___ / /___ PixInsight Class Library // /_/ \____//_____/ PCL 2.4.23 // ---------------------------------------------------------------------------- // pcl/UIObject.h - Released 2022-03-12T18:59:29Z // ---------------------------------------------------------------------------- // This file is part of the PixInsight Class Library (PCL). // PCL is a multiplatform C++ framework for development of PixInsight modules. // // Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved. // // Redistribution and use in both source and binary forms, with or without // modification, is permitted provided that the following conditions are met: // // 1. All redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // 2. 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All products derived from this software, in any form whatsoever, must // reproduce the following acknowledgment in the end-user documentation // and/or other materials provided with the product: // // "This product is based on software from the PixInsight project, developed // by Pleiades Astrophoto and its contributors (https://pixinsight.com/)." // // Alternatively, if that is where third-party acknowledgments normally // appear, this acknowledgment must be reproduced in the product itself. // // THIS SOFTWARE IS PROVIDED BY PLEIADES ASTROPHOTO AND ITS CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED // TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PLEIADES ASTROPHOTO OR ITS // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, BUSINESS // INTERRUPTION; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; AND LOSS OF USE, // DATA OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // ---------------------------------------------------------------------------- #ifndef __PCL_UIObject_h #define __PCL_UIObject_h /// \file pcl/UIObject.h #include #include #include namespace pcl { // ---------------------------------------------------------------------------- /*! * \class UIObject * \brief Root base class for all user interface objects. * * %UIObject is a high-level, managed client-side interface to a server-side * object living in the PixInsight core application. %UIObject is the root base * class of all PCL classes representing objects that can be constructed and * destroyed in the PixInsight platform, such as most user interface elements, * file format instances, and process instances. * * For example, Bitmap and ProcessInstance are derived classes of %UIObject * because you can generate new instances of the server-side objects * represented by these classes. Contrarily, FileFormat and Process are not * %UIObject descendants because these classes represent installed components * that cannot be created or modified by a module. * * All the server-side objects represented by %UIObject and its derived classes * are reference counted objects. When you create an instance of * %UIObject (or a derived class) in your module, you either generate a new * object in the platform, or increase the reference counter of an already * existing object. When a server-side object becomes unreferenced, that is, * when no living %UIObject represents it, it is either destroyed or recycled * by the PixInsight core application as soon as possible, in order to reuse * and optimize the available resources. This process is known as garbage * collection, and works in a completely automatic and transparent fashion * in the PixInsight platform. */ class PCL_CLASS UIObject { public: /*! * Destroys a %UIObject instance. * * After destruction of this %UIObject, the server-side object is also * destroyed or recycled if it is no longer referenced by other high-level * interfaces (e.g., other instances of %UIObject in this or other modules). */ virtual ~UIObject() noexcept( false ); /*! * Returns true iff this is a \e null %UIObject instance. * * A null %UIObject does not represent an existing object in the PixInsight * core application. */ bool IsNull() const { return handle == nullptr; } /*! * Returns a reference to a null %UIObject instance. * * A null %UIObject does not represent an existing object in the PixInsight * core application. */ static UIObject& Null(); /*! * Returns the total number of existing references to the server-side object * managed by this %UIObject. * * The returned value is the sum of all references to the server-side object * on the whole PixInsight platform, including all installed modules and the * PixInsight core application. */ size_type RefCount() const; /*! * Returns true iff the server-side object is uniquely referenced by this * %UIObject instance. * * A uniquely referenced server-side object will be destroyed or recycled * upon destruction of this %UIObject. */ bool IsUnique() const { return RefCount() < 2; } /*! * Returns true iff this %UIObject instance is an alias to an existing object * in the calling module. * * An alias and its aliased object are interchangeable; other than * module-specific functionality, their behaviors are identical since they * refer to a unique object living in the PixInsight core application. An * alias %UIObject is generated each time a new %UIObject descendant class * is instantiated using (explicitly or indirectly) a copy constructor. For * example: * * \code * ImageWindow w1( 256, 256 ); // ImageWindow is an UIObject derived class * ImageWindow w2 = w1; // w2 is an alias to w1. * bool b1 = w1.IsAlias(); // b1 is now false * bool b2 = w2.IsAlias(); // b2 is now true * w2.Show(); // OK, shows w1. * w1.HideMask(); * bool b3 = w2.IsMaskVisible(); // b3 is now false * w2.Close(); // OK, the window is destroyed and both w1 and w2 are now invalid objects. * \endcode * * The only limit specific to aliased objects is the fact that an alias * Control (or descendant) cannot set event handlers. See the documentation * for Control( const Control& ) for more information. */ bool IsAlias() const { return alias; } /*! * Returns true iff this managed object represents an unreferenced * server-side object. Such objects are said to be 'garbage' in the * programming jargon, and are subject to eventual destruction through a * process known as \e garbage \e collection. */ bool IsGarbage() const { return RefCount() < 1; } /*! * Returns true iff this instance and other %UIObject \a o reference the same * server-side object. * * If two %UIObject instances reference the same server-side object, each of * them act as an alias for the other: In all respects, both high-level * instances are interchangeable. */ bool IsSameObject( const UIObject& o ) const { return handle == o.handle; } /*! * Ensures that the server-side object managed by this instance is uniquely * referenced. * * If there are other %UIObject instances that refer to the same server-side * object, this member function attempts to create a new server-side object * as a copy of the currently managed object, and references it. * * If the server-side object is only referenced by this %UIObject instance, * calling this member function has no effect. * * Some derived classes represent object types whose instances are unique by * nature. In those cases, calling this member function has no effect. */ virtual void EnsureUnique(); /*! * A convenience synonym for IsSameObject( o ). */ bool operator ==( const UIObject& o ) const { return IsSameObject( o ); } /*! * Returns true iff this %UIObject instance precedes another %UIObject \a o. * Performs a comparison based on the low-level handle internally maintained * by each %UIObject. * * This member function is actually intended for fast access to large sets * of %UIObject instances stored in containers (as for example the whole set * of user interface objects defined in a module). It is seldom used * explicitly by modules. */ bool operator <( const UIObject& o ) const { return handle < o.handle; } /*! * Returns a string that uniquely identifies the type of the server-side UI * object managed by this %UIObject. */ IsoString ObjectType() const; /*! * Returns the identifier of this UI object. The object identifier is a * text string associated with the server-side UI object managed by this * %UIObject instance. * * When this function is called for the first time for a given object, and * no object identifier has been set explicitly in a previous call to * SetObjectId(), a new identifier is generated automatically. In this case * the generated object identifier is guaranteed to be unique across the * entire PixInsight platform. * * Object identifiers are useful to select individual instances. For * example, an object identifier can be used to restrict the scope of an * interface style sheet to a particular control. See the documentation for * Control::SetStyleSheet() for more information. * * \sa SetObjectId() */ String ObjectId() const; /*! * Sets the identifier of this UI object. Forcing an object identifier can * be useful to select one or more controls for CSS styling with the * Control::SetStyleSheet() member function. See the documentation for * ObjectId() for more information. * * \sa ObjectId() */ void SetObjectId( const String& id ); protected: void* handle = nullptr; bool alias = false; /*! * Constructs a null %UIObject instance. * * A null %UIObject does not correspond to an existing object in the * PixInsight core application. */ UIObject() = default; /*! * Copy constructor. * * Unless a derived class redefines it otherwise (which is rare), this * constructor does not create a new object in the PixInsight core * application. It simply creates an alias %UIObject instance that * references the same server-side object as the source instance \a x. */ UIObject( const UIObject& x ); /*! * Move constructor. */ UIObject( UIObject&& x ) : handle( x.handle ) , alias( x.alias ) { x.handle = nullptr; x.alias = false; } /*! * Copy assignment operator. Returns a reference to this object. */ UIObject& operator =( const UIObject& x ) { Assign( x ); return *this; } /*! * Move assignment operator. Returns a reference to this object. */ UIObject& operator =( UIObject&& x ) { Transfer( x ); return *this; } /*! * \internal */ UIObject( void* ); /*! * \internal */ UIObject( const void* ); /*! * \internal */ UIObject( std::nullptr_t ) { } /*! * \internal */ void SetHandle( void* ); /*! * \internal */ void TransferHandle( void* ); /*! * \internal * This virtual function is called to construct object duplicates. Derived * classes must reimplement this function to return the handle of a newly * constructed UI object. */ virtual void* CloneHandle() const { return nullptr; } /*! * \internal */ bool Assign( const UIObject& x ) { if ( x.handle != handle ) { SetHandle( x.handle ); return true; } return false; } /*! * \internal */ bool Transfer( UIObject& x ) { if ( &x != this ) { SetHandle( nullptr ); handle = x.handle; alias = x.alias; x.handle = nullptr; x.alias = false; return true; } return false; } friend class UIObjectIndex; friend class UIEventDispatcher; }; // ---------------------------------------------------------------------------- } // pcl #endif // __PCL_UIObject_h // ---------------------------------------------------------------------------- // EOF pcl/UIObject.h - Released 2022-03-12T18:59:29Z