// ____ ______ __ // / __ \ / ____// / // / /_/ // / / / // / ____// /___ / /___ PixInsight Class Library // /_/ \____//_____/ PCL 2.4.23 // ---------------------------------------------------------------------------- // pcl/IndirectSortedArray.h - Released 2022-03-12T18:59:29Z // ---------------------------------------------------------------------------- // This file is part of the PixInsight Class Library (PCL). // PCL is a multiplatform C++ framework for development of PixInsight modules. // // Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved. // // Redistribution and use in both source and binary forms, with or without // modification, is permitted provided that the following conditions are met: // // 1. All redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // 2. 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All products derived from this software, in any form whatsoever, must // reproduce the following acknowledgment in the end-user documentation // and/or other materials provided with the product: // // "This product is based on software from the PixInsight project, developed // by Pleiades Astrophoto and its contributors (https://pixinsight.com/)." // // Alternatively, if that is where third-party acknowledgments normally // appear, this acknowledgment must be reproduced in the product itself. // // THIS SOFTWARE IS PROVIDED BY PLEIADES ASTROPHOTO AND ITS CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED // TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PLEIADES ASTROPHOTO OR ITS // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, BUSINESS // INTERRUPTION; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; AND LOSS OF USE, // DATA OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // ---------------------------------------------------------------------------- #ifndef __PCL_IndirectSortedArray_h #define __PCL_IndirectSortedArray_h /// \file pcl/IndirectSortedArray.h #include #include #include #include namespace pcl { // ---------------------------------------------------------------------------- /*! * \class IndirectSortedArray * \brief Generic dynamic sorted array of pointers to objects. * * %IndirectSortedArray is a generic, finite sorted sequence of pointers to * objects, implemented as a reference-counted, dynamic array of T pointers * with automatic sorting of inserted array elements. The type A provides * dynamic allocation for contiguous sequences of void* elements * (StandardAllocator is used by default). * * Ordering of array elements is implemented by indirection, that is, the * pointed-to objects are compared for sorting, not the contained pointers. * * Unlike ReferenceArray and ReferenceSortedArray, %IndirectSortedArray can * contain null pointers, which are ignored automatically in all internal * operations controlling the implicit ordering of the (indirectly) contained * elements. * * \sa IndirectArray, ReferenceArray, ReferenceSortedArray, Array, SortedArray, * ReferenceCounter * \ingroup dynamic_arrays */ template class PCL_CLASS IndirectSortedArray : public IndirectSortedContainer { public: /*! # */ typedef IndirectArray array_implementation; /*! # */ typedef typename array_implementation::block_allocator block_allocator; /*! # */ typedef typename array_implementation::allocator allocator; /*! # */ typedef typename array_implementation::iterator iterator; /*! # */ typedef typename array_implementation::const_iterator const_iterator; /*! # */ typedef typename array_implementation::reverse_iterator reverse_iterator; /*! # */ typedef typename array_implementation::const_reverse_iterator const_reverse_iterator; /*! # */ typedef typename array_implementation::equal equal; /*! # */ typedef typename array_implementation::less less; // ------------------------------------------------------------------------- /*! * Constructs an empty indirect sorted array. */ IndirectSortedArray() = default; /*! * Constructs an indirect sorted array of length \a n. All contained * pointers are initialized to \c nullptr. */ explicit IndirectSortedArray( size_type n ) : m_array( n ) { } /*! * Constructs an indirect sorted array that stores \a n copies of a pointer * \a p. */ IndirectSortedArray( size_type n, const T* p ) : m_array( n, p ) { } /*! * Constructs an indirect sorted array as a copy of the sequence of pointers * defined by the range [i,j). The stored sequence of pointers is sorted by * comparing the pointed objects. */ template IndirectSortedArray( FI i, FI j ) : m_array( i, j ) { Sort(); } /*! * Copy constructor. */ IndirectSortedArray( const IndirectSortedArray& ) = default; /*! * Move constructor. */ IndirectSortedArray( IndirectSortedArray&& ) = default; /*! * Destroys an %IndirectSortedArray object. * * Deallocates the internal array of pointers to objects, but does not * destroy the pointed objects. To destroy them, you have to call Destroy() * or Delete() explicitly. */ ~IndirectSortedArray() { } /*! * Returns true iff this indirect sorted array uniquely references its * contained array of data pointers. */ bool IsUnique() const { return m_array.IsUnique(); } /*! * Returns true iff this indirect sorted array is an alias of the indirect * sorted array \a x. * * Two objects are aliases if both share the same data. Two indirect * containers are aliases if they share a unique set of data pointers. */ bool IsAliasOf( const IndirectSortedArray& x ) const { return m_array.IsAliasOf( x.m_array ); } /*! * Ensures that this indirect array uniquely references its contained data * pointers. * * If necessary, this member function generates a duplicate of the array * of pointers, references it, and then decrements the reference counter of * the original pointers array. */ void EnsureUnique() { m_array.EnsureUnique(); } /*! * Returns the total number of bytes required to store the array of data * pointers in this indirect array. */ size_type Size() const { return m_array.Size(); } /*! # */ size_type Length() const { return m_array.Length(); } /*! # */ size_type Capacity() const { return m_array.Capacity(); } /*! # */ size_type Available() const { return m_array.Available(); } /*! # */ bool IsValid() const { return m_array.IsValid(); } /*! # */ bool IsEmpty() const { return m_array.IsEmpty(); } /*! # */ size_type LowerBound() const { return m_array.LowerBound(); } /*! # */ size_type UpperBound() const { return m_array.UpperBound(); } /*! # */ const allocator& Allocator() const { return m_array.Allocator(); } /*! # */ void SetAllocator( const allocator& a ) { m_array.SetAllocator( a ); } /*! # */ const_iterator At( size_type i ) const { return m_array.At( i ); } /*! # */ iterator MutableAt( size_type i ) { return m_array.At( i ); } /*! # */ iterator MutableIterator( const_iterator i ) { return m_array.MutableIterator( i ); } /*! # */ const T* operator []( size_type i ) const { return m_array[i]; } /*! # */ const T* operator *() const { return *Begin(); } /*! # */ const_iterator Begin() const { return m_array.ConstBegin(); } /*! # */ iterator MutableBegin() { return m_array.Begin(); } /*! # */ const_iterator End() const { return m_array.ConstEnd(); } /*! # */ iterator MutableEnd() { return m_array.End(); } /*! # */ const_reverse_iterator ReverseBegin() const { return m_array.ConstReverseBegin(); } /*! # */ reverse_iterator MutableReverseBegin() { return m_array.ReverseBegin(); } /*! # */ const_reverse_iterator ReverseEnd() const { return m_array.ConstReverseEnd(); } /*! # */ reverse_iterator MutableReverseEnd() { return m_array.ReverseEnd(); } /*! # */ const T* First() const { return m_array.First(); } /*! # */ T* MutableFirst() { return IsEmpty() ? nullptr : *MutableBegin(); } /*! # */ const T* Last() const { return m_array.Last(); } /*! # */ T* MutableLast() { return IsEmpty() ? nullptr : *MutableReverseBegin(); } /*! * Ensures that the specified iterator points to a uniquely referenced * pointer. If necessary, this function builds a new, uniquely referenced * copy of this indirect array by calling EnsureUnique(). * * If the iterator \a i is changed, it is guaranteed to point to the pointer * at the same array index it was pointing to before calling this function. */ void UniquifyIterator( iterator& i ) { m_array.UniquifyIterator( i ); } /*! * Ensures that the specified iterators point to uniquely referenced * pointers. If necessary, this function builds a new, uniquely referenced * copy of this indirect array by calling EnsureUnique(). * * If the iterators \a i and \a j are changed, they are guaranteed to point * to the pointers at the same array indices they were pointing to before * calling this function. */ void UniquifyIterators( iterator& i, iterator& j ) { m_array.UniquifyIterators( i, j ); } #ifndef __PCL_NO_STL_COMPATIBLE_ITERATORS /*! * STL-compatible iteration. Equivalent to Begin() const. */ const_iterator begin() const { return Begin(); } /*! * STL-compatible iteration. Equivalent to End() const. */ const_iterator end() const { return End(); } #endif // !__PCL_NO_STL_COMPATIBLE_ITERATORS /*! * Copy assignment operator. * * Causes this indirect array to reference the same set of pointers as * another array \a x. Returns a reference to this object. */ IndirectSortedArray& operator =( const IndirectSortedArray& x ) { Assign( x ); return *this; } /*! # */ void Assign( const IndirectSortedArray& x ) { m_array.Assign( x.m_array ); } /*! * Move assignment operator. Returns a reference to this object. */ IndirectSortedArray& operator =( IndirectSortedArray&& x ) { Transfer( x ); return *this; } /*! # */ void Transfer( IndirectSortedArray& x ) { m_array.Transfer( x.m_array ); } /*! # */ void Transfer( IndirectSortedArray&& x ) { m_array.Transfer( x.m_array ); } /*! # */ IndirectSortedArray& operator =( const array_implementation& x ) { Assign( x ); return *this; } /*! # */ void Assign( const array_implementation& x ) { m_array.Assign( x ); Sort(); } /*! # */ IndirectSortedArray& operator =( array_implementation&& x ) { Transfer( x ); return *this; } /*! # */ void Transfer( array_implementation& x ) { m_array.Transfer( x ); Sort(); } /*! # */ void Transfer( array_implementation&& x ) { m_array.Transfer( x ); Sort(); } /*! # */ void Assign( const T* p, size_type n = 1 ) { m_array.Assign( p, n ); } /*! # */ template void Assign( FI i, FI j ) { m_array.Assign( i, j ); Sort(); } /*! # */ template void CloneAssign( const C& x ) { m_array.CloneAssign( x ); Sort(); } /*! # */ void CloneAssign( SortedArray& x ) { m_array.CloneAssign( x ); } /*! # */ void CloneAssign( IndirectSortedArray& x ) { m_array.CloneAssign( x ); } /*! # */ void Import( iterator i, iterator j ) { m_array.Import( i, j ); Sort(); } /*! # */ iterator Release() { return m_array.Release(); } /*! # */ void Add( const IndirectSortedArray& x ) { const_iterator p = x.m_array.Begin(), q = x.m_array.End(); less cmp; for ( iterator i = m_array.Begin(); i < m_array.End() && p < q; ++i ) if ( cmp( *p, *i ) ) i = m_array.Insert( i, *p++ ); if ( p < q ) m_array.Append( p, q ); } /*! # */ void Add( const IndirectArray& x ) { Add( x.Begin(), x.End() ); } /*! # */ const_iterator Add( const T* p, size_type n = 1 ) { return m_array.Insert( pcl::InsertionPoint( m_array.Begin(), m_array.End(), p, less() ), p, n ); } /*! # */ template void Add( FI i, FI j ) { if ( i != j ) { m_array.EnsureUnique(); for ( const_iterator l = m_array.Begin(), r = m_array.End(); ; ) { FI h = i; const_iterator m = m_array.Insert( pcl::InsertionPoint( l, r, *i, less() ), *i ); if ( ++i == j ) break; if ( less()( *i, *h ) ) { l = m_array.Begin(); r = m; } else { l = m+1; r = m_array.End(); } } } } /*! # */ void Remove( const_iterator i, size_type n = 1 ) { m_array.Remove( i, n ); } /*! # */ void Remove( const_iterator i, const_iterator j ) { m_array.Remove( i, j ); } /*! * Removes a trailing sequence of contiguous pointers from the specified * iterator of this indirect array. This operation is equivalent to: * * \code Remove( i, End() ) \endcode * * If the specified iterator is located at or after the end of this array, * this function does nothing. Otherwise the iterator is constrained to stay * in the range [Begin(),End()) of existing array elements. * * Only pointers are removed by this function; the pointed objects are not * affected in any way. */ void Truncate( const_iterator i ) { m_array.Truncate( i ); } /*! * Removes a contiguous trailing sequence of \a n existing pointers from * this indirect array. This operation is equivalent to: * * \code Truncate( End() - n ) \endcode * * If the specified count \a n is greater than or equal to the length of * this array, this function calls Clear() to yield an empty array. * * Only pointers are removed by this function; the pointed objects are not * affected in any way. */ void Shrink( size_type n = 1 ) { m_array.Shrink( n ); } /*! # */ void Remove( const T& v ) { const_iterator i = pcl::BinarySearch( Begin(), End(), &v, less() ); if ( i != End() ) m_array.Remove( i, pcl::InsertionPoint( i+1, End(), &v, less() ) ); } /*! # */ template void Remove( const T& v, BP p ) { m_array.Remove( v, p ); } /*! # */ void Remove( const T* p ) { m_array.Remove( p ); } /*! # */ void Clear() { m_array.Clear(); } /*! # */ void Delete( iterator i, size_type n = 1 ) { Delete( i, i+n ); } /*! # */ void Delete( iterator i, iterator j ) { // NB: Copy-on-write must *not* happen in this function. if ( i < End() ) { i = pcl::Max( const_cast( Begin() ), i ); j = pcl::Min( j, const_cast( End() ) ); m_array.Delete( i, j ); if ( j < End() ) pcl::Fill( pcl::Copy( i, j, const_cast( End() ) ), const_cast( End() ), static_cast( nullptr ) ); } } /*! # */ void Delete( const T& v ) { // NB: Copy-on-write must *not* happen in this function. const_iterator i = pcl::BinarySearch( Begin(), End(), &v, less() ); if ( i != End() ) Delete( const_cast( i ), const_cast( pcl::InsertionPoint( i+1, Begin(), &v, less() ) ) ); } /*! # */ template void Delete( const T& v, BP p ) { // NB: Copy-on-write must *not* happen in this function. m_array.Delete( v, p ); pcl::QuickSort( Begin(), End(), less() ); } /*! # */ void Delete() { m_array.Delete(); } /*! # */ void Destroy( iterator i, size_type n = 1 ) { m_array.Destroy( i, n ); } /*! # */ void Destroy( iterator i, iterator j ) { m_array.Destroy( i, j ); } /*! # */ void Destroy( const T& v ) { const_iterator i = pcl::BinarySearch( Begin(), End(), &v, less() ); if ( i != End() ) Destroy( const_cast( i ), const_cast( pcl::InsertionPoint( i+1, End(), &v, less() ) ) ); } /*! # */ template void Destroy( const T& v, BP p ) { m_array.Destroy( v, p ); pcl::QuickSort( Begin(), End(), less() ); } /*! # */ void Destroy() { m_array.Destroy(); } /*! # */ void Pack() { m_array.Pack(); } /*! # */ void Reserve( size_type n ) { m_array.Reserve( n ); } /*! # */ void Squeeze() { m_array.Squeeze(); } /*! * Sets all objects contained by this array equal to \a v. */ void Fill( const T& v ) { m_array.Fill( v ); } /*! # */ template void Apply( F f ) const { m_array.Apply( f ); } /*! # */ template const_iterator FirstThat( F f ) const { return m_array.FirstThat( f ); } /*! # */ template const_iterator LastThat( F f ) const { return m_array.LastThat( f ); } /*! # */ size_type Count( const T& v ) const { const_iterator i = pcl::BinarySearch( Begin(), End(), &v, less() ); return (i != End()) ? pcl::InsertionPoint( i+1, End(), &v, less() ) - i : 0; } /*! # */ size_type Count( const T* p ) const { return m_array.Count( p ); } /*! # */ template size_type Count( const T& v, BP p ) const { return m_array.Count( v, p ); } /*! # */ template size_type CountIf( UP p ) const { return m_array.CountIf( p ); } /*! # */ const_iterator MinItem() const { return Begin(); } /*! # */ template const_iterator MinItem( BP p ) const { return m_array.MinItem( p ); } /*! # */ const_iterator MaxItem() const { return IsEmpty() ? End() : End()-1; } /*! # */ template const_iterator MaxItem( BP p ) const { return m_array.MaxItem( p ); } /*! # */ const_iterator Search( const T& v ) const { return pcl::BinarySearch( Begin(), End(), &v, less() ); } /*! # */ const_iterator Search( const T* p ) const { return m_array.Search( p ); } /*! # */ template const_iterator Search( const T& v, BP p ) const { return m_array.Search( v, p ); } /*! # */ const_iterator SearchLast( const T& v ) const { return pcl::BinarySearchLast( Begin(), End(), &v, less() ); } /*! # */ const_iterator SearchLast( const T* p ) const { return m_array.SearchLast( p ); } /*! # */ template const_iterator SearchLast( const T& v, BP p ) const { return m_array.SearchLast( v, p ); } /*! # */ bool Contains( const T& v ) const { return Search( v ) != End(); } /*! # */ bool Contains( const T* p ) const { return m_array.Contains( p ); } /*! # */ template bool Contains( const T& v, BP p ) const { return Search( v, p ) != End(); } /*! # */ void Sort() { m_array.Sort(); } /*! * Exchanges two indirect sorted arrays \a x1 and \a x2. */ friend void Swap( IndirectSortedArray& x1, IndirectSortedArray& x2 ) { pcl::Swap( x1.m_array, x2.m_array ); } /*! * Returns true only if two indirect sorted arrays \a x1 and \a x2 are * equal. * \ingroup array_relational_operators */ friend bool operator ==( const IndirectSortedArray& x1, const IndirectSortedArray& x2 ) { return x1.m_array == x2.m_array; } /*! * Returns true only if an indirect sorted array \a x1 is equal to an * indirect array \a x2. * \ingroup array_relational_operators */ friend bool operator ==( const IndirectSortedArray& x1, const array_implementation& x2 ) { return x1.m_array == x2; } /*! * Returns true only if an indirect array \a x1 is equal to an indirect * sorted array \a x2. * \ingroup array_relational_operators */ friend bool operator ==( const array_implementation& x1, const IndirectSortedArray& x2 ) { return x1 == x2.m_array; } /*! * Returns true only if an indirect sorted array \a x1 precedes another * indirect sorted array \a x2. * \ingroup array_relational_operators */ friend bool operator <( const IndirectSortedArray& x1, const IndirectSortedArray& x2 ) { return x1.m_array < x2.m_array; } /*! * Returns true only if an indirect sorted array \a x1 precedes an indirect * array \a x2. * \ingroup array_relational_operators */ friend bool operator <( const IndirectSortedArray& x1, const array_implementation& x2 ) { return x1.m_array < x2; } /*! * Returns true only if an indirect array \a x1 precedes an indirect sorted * array \a x2. * \ingroup array_relational_operators */ friend bool operator <( const array_implementation& x1, const IndirectSortedArray& x2 ) { return x1 < x2.m_array; } /*! * Generates a sequence of string tokens separated with the specified * \a separator string. Returns a reference to the target string \a s. * * For each non-null pointer in this indirect array, this function appends a * string representation of the pointed object (known as a \e token) to the * target string \a s. If the array contains more than one non-null pointer, * successive tokens are separated with the specified \a separator. * * The string type S must have a meaningful %Append() member function and * type conversion semantics to transform an array element to a string. The * standard String and IsoString PCL classes provide the required * functionality for most scalar types, although it is probably better to * use String::ToSeparated() and IsoString::ToSeparated() instead of calling * these functions directly. */ template S& ToSeparated( S& s, SP separator ) const { return m_array.ToSeparated( s, separator ); } /*! * Generates a sequence of string tokens separated with the specified * \a separator string by calling an \a append function. Returns a reference * to the target string \a s. * * For each non-null pointer p in this indirect array, this function appends * a string representation of the pointed object (known as a \e token) to * the target string \a s by calling the \a append function: * *\code append( s, S( *p ) ); \endcode * * If the array contains more than one non-null pointer, successive tokens * are separated by calling: * * \code append( s, S( separator ) ); \endcode * * The string type S must have type conversion semantics to transform an * array element to a string. The standard String and IsoString PCL classes * provide the required functionality for most scalar types, although it is * probably easier to use String::ToSeparated() and IsoString::ToSeparated() * instead of calling these functions directly. */ template S& ToSeparated( S& s, SP separator, AF append ) const { return m_array.ToSeparated( s, separator, append ); } /*! * Generates a comma-separated sequence of string tokens. Returns a * reference to the target string \a s. * * This function is equivalent to: * * \code ToSeparated( s, ',' ); \endcode */ template S& ToCommaSeparated( S& s ) const { return m_array.ToCommaSeparated( s ); } /*! * Generates a space-separated sequence of string tokens. Returns a * reference to the target string \a s. * * This function is equivalent to: * * \code ToSeparated( s, ' ' ); \endcode */ template S& ToSpaceSeparated( S& s ) const { return m_array.ToSpaceSeparated( s ); } /*! * Generates a tabulator-separated sequence of string tokens. Returns a * reference to the target string \a s. * * This function is equivalent to: * * \code ToSeparated( s, '\t' ); \endcode */ template S& ToTabSeparated( S& s ) const { return m_array.ToTabSeparated( s ); } /*! * Returns a 64-bit non-cryptographic hash value computed for this indirect * array. * * This function calls pcl::Hash64() for the internal array of pointers, * \e not for the pointed objects. * * The \a seed parameter can be used to generate repeatable hash values. It * can also be set to a random value in compromised environments. */ uint64 Hash64( uint64 seed = 0 ) const { return m_array.Hash64( seed ); } /*! * Returns a 32-bit non-cryptographic hash value computed for this indirect * array. * * This function calls pcl::Hash32() for the internal array of pointers, * \e not for the pointed objects. * * The \a seed parameter can be used to generate repeatable hash values. It * can also be set to a random value in compromised environments. */ uint32 Hash32( uint32 seed = 0 ) const { return m_array.Hash32( seed ); } /*! * Returns a non-cryptographic hash value computed for this indirect array. * This function is a synonym for Hash64(). */ uint64 Hash( uint64 seed = 0 ) const { return Hash64( seed ); } // ------------------------------------------------------------------------- private: array_implementation m_array; }; // ---------------------------------------------------------------------------- /*! * Adds a pointer \a p to an indirect sorted array \a x. Returns a reference to * the left-hand indirect sorted array. * * A pointer to the template argument type V must be statically castable to T*. * \ingroup array_insertion_operators */ template inline IndirectSortedArray& operator <<( IndirectSortedArray& x, const V* p ) { x.Add( static_cast( p ) ); return x; } /*! * Adds a pointer \a p to a temporary indirect sorted array \a x. Returns a * reference to the left-hand indirect sorted array. * * A pointer to the template argument type V must be statically castable to T*. * \ingroup array_insertion_operators */ template inline IndirectSortedArray& operator <<( IndirectSortedArray&& x, const V* p ) { x.Add( static_cast( p ) ); return x; } /*! * Adds an indirect sorted array \a x2 to an indirect sorted array \a x1. * Returns a reference to the left-hand indirect sorted array. * \ingroup array_insertion_operators */ template inline IndirectSortedArray& operator <<( IndirectSortedArray& x1, const IndirectSortedArray& x2 ) { x1.Add( x2 ); return x1; } /*! * Adds an indirect sorted array \a x2 to a temporary indirect sorted array * \a x1. Returns a reference to the left-hand indirect sorted array. * \ingroup array_insertion_operators */ template inline IndirectSortedArray& operator <<( IndirectSortedArray&& x1, const IndirectSortedArray& x2 ) { x1.Add( x2 ); return x1; } /*! * Adds an indirect array \a x2 to an indirect sorted array \a x1. Returns a * reference to the left-hand indirect sorted array. * \ingroup array_insertion_operators */ template inline IndirectSortedArray& operator <<( IndirectSortedArray& x1, const IndirectArray& x2 ) { x1.Add( x2 ); return x1; } /*! * Adds an indirect array \a x2 to a temporary indirect sorted array \a x1. * Returns a reference to the left-hand indirect sorted array. * \ingroup array_insertion_operators */ template inline IndirectSortedArray& operator <<( IndirectSortedArray&& x1, const IndirectArray& x2 ) { x1.Add( x2 ); return x1; } // ---------------------------------------------------------------------------- } // pcl #endif // __PCL_IndirectSortedArray_h // ---------------------------------------------------------------------------- // EOF pcl/IndirectSortedArray.h - Released 2022-03-12T18:59:29Z