Files
tenmon/thumb.vert
T
2022-04-18 10:50:19 +02:00

21 lines
510 B
GLSL

#version 330
in vec2 qt_Vertex;
in vec2 qt_MultiTexCoord0;
in ivec3 imageSize_num;
out vec3 qt_TexCoord0;
uniform ivec3 viewport_row;
uniform mat4 mvp;
uniform vec2 offset;
void main(void)
{
vec2 pos = qt_Vertex * 0.5;
pos.y *= -1.0;
pos = pos * imageSize_num.xy + 69;
ivec2 off = ivec2(imageSize_num.z % viewport_row.z, imageSize_num.z / viewport_row.z) * 138;
gl_Position = mvp * vec4(pos - offset + off, 0.0, 1.0);
qt_TexCoord0 = vec3(qt_MultiTexCoord0, imageSize_num.z + 0.1);
}