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tenmon/3rdparty/include/pcl/ShepardInterpolation.h
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// ____ ______ __
// / __ \ / ____// /
// / /_/ // / / /
// / ____// /___ / /___ PixInsight Class Library
// /_/ \____//_____/ PCL 2.4.23
// ----------------------------------------------------------------------------
// pcl/ShepardInterpolation.h - Released 2022-03-12T18:59:29Z
// ----------------------------------------------------------------------------
// This file is part of the PixInsight Class Library (PCL).
// PCL is a multiplatform C++ framework for development of PixInsight modules.
//
// Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved.
//
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//
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// ----------------------------------------------------------------------------
#ifndef __PCL_ShepardInterpolation_h
#define __PCL_ShepardInterpolation_h
/// \file pcl/ShepardInterpolation.h
#include <pcl/Defs.h>
#include <pcl/Diagnostics.h>
#include <pcl/QuadTree.h>
#include <pcl/Vector.h>
#ifndef __PCL_BUILDING_PIXINSIGHT_APPLICATION
# include <pcl/Console.h>
#endif
namespace pcl
{
// ----------------------------------------------------------------------------
/*
* Default normalized search radius for local Shepard interpolation. This is an
* initial search radius relative to the unit circle for the adaptive quadtree
* search algorithm.
*/
#define __PCL_SHEPARD_DEFAULT_SEARCH_RADIUS 0.10
/*
* Default power parameter for local Shepard interpolation. Larger values tend
* to yield more accurate interpolation devices. Small powers lead to more
* approximating (smoothing) devices. The chosen default value is intermediate.
*/
#define __PCL_SHEPARD_DEFAULT_POWER 4
/*
* Default regularization (smoothing) factor for local Shepard interpolation,
* in the range [0,1). This is a clipping fraction for Winsorization of nearby
* function values in the point interpolation routine.
*/
#define __PCL_SHEPARD_DEFAULT_REGULARIZATION 0
// ----------------------------------------------------------------------------
/*!
* \class ShepardInterpolation
* \brief Two-dimensional surface interpolation with the local Shepard method.
*
* %ShepardInterpolation implements the Shepard method of function
* interpolation/approximation for arbitrarily distributed input nodes in two
* dimensions.
*
* This class implements local Shepard interpolation with Franke-Little
* weights, quadtree structures for fast rectangular search of input nodes,
* optional regularization, and an adaptive local interpolation search routine.
*
* \b References
*
* Shepard, Donald (1968). <em>A two-dimensional interpolation function for
* irregularly-spaced data</em>. Proceedings of the 1968 ACM National
* Conference, pp. 517-524.
*
* Franke, Richard (1982). <em>Scattered data interpolation: tests of some
* methods</em>. Mathematics of Computation 38 (1982), pp. 181-200.
*
* Hanan Samet, <em>Foundations of Multidimensional and Metric Data
* Structures,</em> Morgan Kaufmann, 2006, Section 1.4.
*
* Mark de Berg et al, <em>Computational Geometry: Algorithms and Applications
* Third Edition,</em> Springer, 2010, Chapter 14.
*
* \sa SurfaceSpline, SurfacePolynomial, QuadTree
*/
template <typename T>
class PCL_CLASS ShepardInterpolation
{
public:
/*!
* Represents a vector of coordinates or function values.
*/
typedef GenericVector<T> vector_type;
/*!
* The numeric type used to represent coordinates and function values.
*/
typedef typename vector_type::scalar scalar;
/*!
* The class used to implement fast coordinate search operations.
*/
typedef QuadTree<vector_type> search_tree;
/*!
* The class used to specify interpolation regions.
*/
typedef typename search_tree::rectangle search_rect;
/*!
* The maximum number of interpolation points in a leaf quadtree node.
*/
constexpr static int BucketCapacity = 16;
/*!
* Default constructor. Constructs an empty %ShepardInterpolation object.
*/
ShepardInterpolation() = default;
/*!
* Copy constructor. Copy construction is disabled because this class uses
* internal data structures that cannot be copy-constructed. However,
* %ShepardInterpolation implements move construction and move assignment.
*/
ShepardInterpolation( const ShepardInterpolation& ) = delete;
/*!
* Move constructor.
*/
ShepardInterpolation( ShepardInterpolation&& ) = default;
/*!
* Virtual destructor.
*/
virtual ~ShepardInterpolation()
{
}
/*!
* Copy assignment operator. Copy assignment is disabled because this class
* uses internal data structures that cannot be copy-assigned. However,
* %ShepardInterpolation implements move assignment and move construction.
*/
ShepardInterpolation& operator =( const ShepardInterpolation& ) = delete;
/*!
* Move assignment operator. Returns a reference to this object.
*/
ShepardInterpolation& operator =( ShepardInterpolation&& ) = default;
/*!
* Returns true iff this object is valid. A valid %ShepardInterpolation
* object has been initialized with a sufficient number of input nodes.
*/
bool IsValid() const
{
return !m_T.IsEmpty();
}
/*!
* Sets the <em>power parameter</em> of the local Shepard interpolation.
*
* \param m Power parameter. Must be > 0.
*
* The power parameter is a positive real > 0 that defines the behavior of
* the interpolation/approximation function. For large values of \a m, the
* interpolating surface tends to be uniform within boundaries defined
* around input nodes, and hence is more local. For values of \a m &le; 2,
* the surface is more global, that is, interpolated values are more
* influenced by nodes far away from the interpolation coordinates. The
* default power parameter value is 4.
*
* If an invalid value \a m &le; 0 is specified, the default \a m = 4 power
* parameter value will be set.
*
* Calling this member function does not reset this %ShepardInterpolation
* object, since no internal structures built upon initialization depend on
* the power parameter. This facilitates the use of this class to compare
* the results of different power parameter values applied to the same data.
*/
void SetPower( int m )
{
PCL_PRECONDITION( m > 0 )
m_mu = (m > 0) ? m : __PCL_SHEPARD_DEFAULT_POWER;
}
/*!
* Returns the current power parameter of this local Shepard interpolation.
*
* See SetPower() for more information.
*/
int Power() const
{
return m_mu;
}
/*!
* Sets the normalized search radius of the local Shepard interpolation.
*
* \param R Search radius in the range (0,1].
*
* The search radius defines a distance from the interpolation point where
* existing input nodes will be used to compute an interpolated function
* value. Larger values of \a R will construct more global interpolation
* surfaces, while smaller values will tend to yield more local
* interpolations. Smaller search radii will also lead to faster
* interpolation devices, since the computational complexity is reduced as
* the number of input nodes used for each interpolation point decreases.
*
* The search radius parameter is normalized to the (0,1] range in this
* implementation, where 1 represents the largest distance between two
* distinct input nodes, or equivalently, the size of the interpolation
* region. The default search radius is 0.1.
*
* If an invalid value \a R &le; 0 is specified, the default \a R = 0.1
* search radius parameter value will be set.
*
* Calling this member function does not reset this %ShepardInterpolation
* object, since no internal structures built upon initialization depend on
* the search radius. This facilitates the use of this class to compare the
* results of different search radius values applied to the same data.
*/
void SetRadius( double R )
{
PCL_PRECONDITION( R > 0 )
m_R = (R < 0 || 1 + R == 1) ? __PCL_SHEPARD_DEFAULT_SEARCH_RADIUS : R;
}
/*!
* Returns the current normalized search radius of this local Shepard
* interpolation. See SetRadius() for more information.
*/
double Radius() const
{
return m_R;
}
/*!
* Sets the <em>smoothing factor</em> of the local Shepard interpolation.
*
* \param r Smoothing factor in the range [0,1).
*
* For \a r > 0, a regularized local interpolation will be applied. The \a r
* argument represents a fraction of the count of nearby function samples
* that will be Winsorized, that is, replaced with their r-th nearest value
* at the top and the tail of the interpolation sample.
*
* For \a r = 0, a normal (unsmoothed) local Shepard interpolation scheme is
* used. This is the default state for newly created instances of
* %ShepardInterpolation.
*
* If an invalid value \a r < 0 or \a r &ge; 1 is specified, the default
* \a r = 0 smoothing factor will be set.
*/
void SetSmoothing( float r )
{
PCL_PRECONDITION( r >= 0 && r < 1 )
m_r = (r < 0 || r >= 1) ? __PCL_SHEPARD_DEFAULT_REGULARIZATION : r;
}
/*!
* Returns the <em>smoothing factor</em> of this local Shepard
* interpolation. See SetSmoothing() for more information.
*/
float Smoothing() const
{
return m_r;
}
/*!
* Generation of a two-dimensional surface approximation.
*
* \param x X node coordinates.
*
* \param y Y node coordinates.
*
* \param z Node values.
*
* \param n Number of nodes. There must be at least three distinct
* input nodes.
*
* The input nodes can be arbitrarily distributed and don't need to follow
* any specific order. However, all node points should be distinct with
* respect to the machine epsilon for the floating point type T.
*
* This initialization function includes a sanitization routine. If there
* are duplicate points in the specified set of input nodes, only the first
* occurrence of each duplicate will be kept to build the interpolation
* surface, and the rest of duplicate points will be ignored. Two points are
* considered equal if their coordinates don't differ more than the machine
* epsilon for the floating point type T.
*/
void Initialize( const T* x, const T* y, const T* z, int n )
{
DoInitialize( nullptr/*rect*/, x, y, z, n );
}
/*!
* Generation of a two-dimensional surface approximation with a prescribed
* rectangular interpolation region.
*
* \param rect The rectangular region for interpolation.
*
* \param x X node coordinates.
*
* \param y Y node coordinates.
*
* \param z Node values.
*
* \param n Number of nodes. There must be at least three distinct
* input nodes within the specified interpolation region.
*
* The input nodes can be arbitrarily distributed and don't need to follow
* any specific order. However, all node points should be distinct with
* respect to the machine epsilon for the floating point type T.
*
* This initialization function includes a sanitization routine. If there
* are duplicate points in the specified set of input nodes, only the first
* occurrence of each duplicate will be kept to build the interpolation
* surface, and the rest of duplicate points will be ignored. Two points are
* considered equal if their coordinates don't differ more than the machine
* epsilon for the floating point type T.
*
* This function will only take into account input nodes located within the
* specified region \a rect; all points outside this region will be ignored.
* A prescribed interpolation region is useful to ensure that the
* approximation surface can be evaluated on the entire region, for example
* to represent images or other data sets, not necessarily bounded by the
* extreme coordinates in the set of input nodes. Specifying a region also
* allows to use a reduced subset of the available data, to accelerate
* calculations.
*/
void Initialize( const search_rect& rect, const T* x, const T* y, const T* z, int n )
{
DoInitialize( &rect, x, y, z, n );
}
/*!
* Two-dimensional surface interpolation/approximation with the local
* Shepard method. Returns an approximated function value at the specified
* \a x and \a y coordinates.
*
* The interpolation function uses an adaptive point search routine. The
* current search radius is used as an initial parameter. If less than
* three input nodes are found within the search radius distance from the
* desired interpolation point, the radius is increased and a new search is
* performed. This is repeated until at least three nodes are found around
* the specified interpolation point.
*
* In degenerate cases where no valid solution can be found, zero is
* returned conventionally. These cases are rare and may only happen if the
* input nodes are very close together with respect to the machine epsilon
* for the numeric type T.
*/
T operator ()( double x, double y ) const
{
PCL_PRECONDITION( !m_T.IsEmpty() )
const double dx = m_r0*(x - m_x0);
const double dy = m_r0*(y - m_y0);
for ( double R = m_R; ; R += m_R )
{
int m = 0;
double R2 = R*R;
Array<DPoint> V;
m_T.Search( DRect( dx-R, dy-R, dx+R, dy+R ),
[&]( const vector_type& v, void* )
{
double x = dx - v[0];
double y = dy - v[1];
double r2 = x*x + y*y;
if ( r2 < R2 )
{
++m;
double w = PowI( 1 - Sqrt( r2 )/R, m_mu );
/*
* N.B. The equivalent code below is about 400 times
* slower than the above call to PowI() for m_mu=16.
* Measured on a TR 2990WX.
*
double w = 1 - Sqrt( r2 )/R;
for ( int i = 1; i < m_mu; ++i )
w *= w;
*/
V << DPoint( w, w*v[2] );
}
},
nullptr );
if ( m >= 3 )
{
if ( m_r > 0 )
{
/*
* Regularization by Winsorization of the weighted sample.
*/
int r = Min( TruncInt( m_r * m ), (m >> 1) - (m & 1)^1 );
if ( r > 0 )
{
V.Sort( []( const DPoint& v1, const DPoint& v2 )
{
return v1.y < v2.y;
} );
for ( int i = 0; i < r; ++i )
{
V[i].y = V[r].y;
V[m-i-1].y = V[m-r-1].y;
}
}
}
DPoint Wz( 0 );
for ( const DPoint& v : V )
Wz += v;
if ( 1 + Wz.x != 1 )
return T( Wz.y/Wz.x );
if ( R >= 1 )
break; // degenerate!
}
}
return 0; // empty!?
}
/*!
* Returns an interpolated/approximated function value at the specified
* \a p.x and \a p.y point coordinates. See operator()( double, double ) for
* more information.
*/
template <typename Tp>
T operator ()( const GenericPoint<Tp>& p ) const
{
return operator ()( double( p.x ), double( p.y ) );
}
/*!
* Resets this %ShepardInterpolation object, deallocating all internal
* working structures.
*/
void Clear()
{
m_T.Clear();
}
protected:
double m_r0 = 1; // scaling factor for normalization of node coordinates
double m_x0 = 0; // zero offset for normalization of X node coordinates
double m_y0 = 0; // zero offset for normalization of Y node coordinates
int m_mu = __PCL_SHEPARD_DEFAULT_POWER; // power parameter (leveling factor)
double m_R = __PCL_SHEPARD_DEFAULT_SEARCH_RADIUS; // initial search radius
float m_r = __PCL_SHEPARD_DEFAULT_REGULARIZATION; // regularization (clipping fraction)
search_tree m_T; // tree points store input coordinates and function values
/*!
* Performs input data normalization and sanitization. Builds the point
* search quadtree with normalized node coordinates.
* \internal
*/
void DoInitialize( const search_rect* rect, const T* x, const T* y, const T* z, int n )
{
PCL_PRECONDITION( x != nullptr && y != nullptr && z != nullptr )
PCL_PRECONDITION( n > 2 )
if ( n < 3 )
throw Error( "ShepardInterpolation::Initialize(): At least three input nodes must be specified." );
Clear();
try
{
if ( rect == nullptr )
{
/*
* Find mean coordinate values.
*/
m_x0 = m_y0 = 0;
for ( int i = 0; i < n; ++i )
{
m_x0 += x[i];
m_y0 += y[i];
}
m_x0 /= n;
m_y0 /= n;
/*
* Find radius of unit circle.
*/
m_r0 = 0;
for ( int i = 0; i < n; ++i )
{
double dx = x[i] - m_x0;
double dy = y[i] - m_y0;
double r = Sqrt( dx*dx + dy*dy );
if ( r > m_r0 )
m_r0 = r;
}
}
else
{
m_x0 = rect->CenterX();
m_y0 = rect->CenterY();
m_r0 = rect->Diagonal()/2;
}
if ( 1 + m_r0 == 1 )
throw Error( "ShepardInterpolation::Initialize(): Empty or insignificant interpolation space." );
m_r0 = 1/m_r0;
/*
* Build working vector. Transform coordinates to the unit circle.
*/
Array<vector_type> V;
for ( int i = 0; i < n; ++i )
V << vector_type( m_r0*(x[i] - m_x0), m_r0*(y[i] - m_y0), z[i] );
/*
* Find and remove duplicate input nodes. Two nodes are equal if their
* coordinates don't differ more than the machine epsilon for the
* floating point type T.
*/
V.Sort( []( const vector_type& p, const vector_type& q )
{
return (p[0] != q[0]) ? p[0] < q[0] : p[1] < q[1];
} );
Array<int> remove;
for ( int i = 0, j = 1; j < n; ++i, ++j )
if ( Abs( V[i][0] - V[j][0] ) <= std::numeric_limits<T>::epsilon() )
if ( Abs( V[i][1] - V[j][1] ) <= std::numeric_limits<T>::epsilon() )
remove << i;
if ( !remove.IsEmpty() )
{
Array<vector_type> U;
int i = 0;
for ( int j : remove )
{
for ( ; i < j; ++i )
U << V[i];
++i;
}
for ( ; i < n; ++i )
U << V[i];
if ( U.Length() < 3 )
throw Error( "ShepardInterpolation::Initialize(): Less than three input nodes left after sanitization." );
V = U;
}
/*
* Build the point search tree.
*/
if ( rect == nullptr )
m_T.Build( V, BucketCapacity );
else
{
m_T.Build( *rect, V, BucketCapacity );
if ( m_T.Length() < 3 )
throw Error( "ShepardInterpolation::Initialize(): Less than three input nodes in the specified search region." );
}
}
catch ( ... )
{
Clear();
throw;
}
}
};
// ----------------------------------------------------------------------------
/*!
* \class PointShepardInterpolation
* \brief Vector Shepard interpolation/approximation in two dimensions
*
* The template parameter P represents an interpolation point in two
* dimensions. The type P must implement P::x and P::y data members accessible
* from the current %PointShepardInterpolation template specialization. These
* members must provide the values of the horizontal and vertical coordinates,
* respectively, of an interpolation point. In addition, the scalar types of
* the P::x and P::y point members must support conversion to double semantics.
*/
template <class P = DPoint>
class PCL_CLASS PointShepardInterpolation
{
public:
/*!
* Represents an interpolation point in two dimensions.
*/
typedef P point;
/*!
* Represents a sequence of interpolation points.
*/
typedef Array<point> point_list;
/*!
* Represents a coordinate interpolating/approximating surface.
*/
typedef ShepardInterpolation<double> surface;
/*!
* Default constructor. Yields an empty instance that cannot be used without
* initialization.
*/
PointShepardInterpolation() = default;
/*!
* Copy constructor.
*/
PointShepardInterpolation( const PointShepardInterpolation& ) = default;
/*!
* Move constructor.
*/
PointShepardInterpolation( PointShepardInterpolation&& ) = default;
/*!
* Constructs a %PointShepardInterpolation object initialized for the
* specified input data and interpolation parameters.
*
* See the corresponding Initialize() member function for a detailed
* description of parameters.
*/
PointShepardInterpolation( const point_list& P1, const point_list& P2,
int power = __PCL_SHEPARD_DEFAULT_POWER,
double radius = __PCL_SHEPARD_DEFAULT_SEARCH_RADIUS )
{
Initialize( P1, P2, power, radius );
}
/*!
* Constructs a %PointShepardInterpolation object initialized with
* prescribed point surface interpolations.
*
* See the corresponding Initialize() member function for a more detailed
* description of parameters and their required conditions.
*/
PointShepardInterpolation( const surface& Sx, const surface& Sy )
{
Initialize( Sx, Sy );
}
/*!
* Copy assignment operator. Copy assignment has been disabled for this
* class because the ShepardInterpolation class does not implement copy
* assignment.
*/
PointShepardInterpolation& operator =( const PointShepardInterpolation& ) = delete;
/*!
* Move assignment operator. Returns a reference to this object.
*/
PointShepardInterpolation& operator =( PointShepardInterpolation&& ) = default;
/*!
* Initializes this %PointShepardInterpolation object for the specified
* input data and interpolation parameters.
*
* \param P1 A sequence of distinct interpolation node points.
*
* \param P2 A sequence of interpolation values. For each point in
* \a P1, the coordinates of its counterpart point in
* \a P2 will be used as the interpolation node values in
* the X and Y directions.
*
* \param power Power parameter. Must be > 0. The default value is 4.
* See ShepardInterpolation::SetPower() for a complete
* description of this parameter.
*
* \param radius Normalized search radius. Must be > 0. The default
* value is 0.1. See ShepardInterpolation::SetRadius() for
* a complete description of this parameter.
*
* \param smoothing Smoothing factor. Must be in the range [0,1). The
* default value is zero. See
* ShepardInterpolation::SetSmoothing() for a complete
* description of this parameter.
*
* The input nodes can be arbitrarily distributed and don't need to follow
* any specific order. However, all node points should be distinct with
* respect to the machine epsilon for the floating point type used to
* represent coordinates.
*
* See the ShepardInterpolation::Initialize() member function for a complete
* description of this initialization process.
*/
void Initialize( const point_list& P1, const point_list& P2,
int power = __PCL_SHEPARD_DEFAULT_POWER,
double radius = __PCL_SHEPARD_DEFAULT_SEARCH_RADIUS,
float smoothing = __PCL_SHEPARD_DEFAULT_REGULARIZATION )
{
PCL_PRECONDITION( P1.Length() >= 3 )
PCL_PRECONDITION( P1.Length() <= P2.Length() )
PCL_PRECONDITION( power > 0 )
PCL_PRECONDITION( radius > 0 )
PCL_PRECONDITION( smoothing >= 0 && smoothing < 1 )
m_Sx.Clear();
m_Sy.Clear();
m_Sx.SetPower( power );
m_Sy.SetPower( power );
m_Sx.SetRadius( radius );
m_Sy.SetRadius( radius );
m_Sx.SetSmoothing( smoothing );
m_Sy.SetSmoothing( smoothing );
if ( P1.Length() < 3 || P2.Length() < 3 )
throw Error( "PointShepardInterpolation::Initialize(): At least three input nodes must be specified." );
if ( P2.Length() < P1.Length() )
throw Error( "PointShepardInterpolation::Initialize(): Incompatible point array lengths." );
DVector X( int( P1.Length() ) ),
Y( int( P1.Length() ) ),
Zx( int( P1.Length() ) ),
Zy( int( P1.Length() ) );
for ( int i = 0; i < X.Length(); ++i )
{
X[i] = P1[i].x;
Y[i] = P1[i].y;
Zx[i] = P2[i].x;
Zy[i] = P2[i].y;
}
m_Sx.Initialize( X.Begin(), Y.Begin(), Zx.Begin(), X.Length() );
m_Sy.Initialize( X.Begin(), Y.Begin(), Zy.Begin(), X.Length() );
}
/*!
* Deallocates internal structures, yielding an empty object that cannot be
* used before a new call to Initialize().
*/
void Clear()
{
m_Sx.Clear();
m_Sy.Clear();
}
/*!
* Returns true iff this is a valid, initialized object ready for
* interpolation.
*/
bool IsValid() const
{
return m_Sx.IsValid() && m_Sy.IsValid();
}
/*!
* Returns a reference to the internal object used for interpolation in the
* X plane direction.
*/
const surface& SurfaceX() const
{
return m_Sx;
}
/*!
* Returns a reference to the internal object used for interpolation in the
* Y plane direction.
*/
const surface& SurfaceY() const
{
return m_Sy;
}
/*!
* Returns an interpolated point at the specified coordinates.
*/
template <typename T>
DPoint operator ()( T x, T y ) const
{
return DPoint( m_Sx( x, y ), m_Sy( x, y ) );
}
/*!
* Returns an interpolated point at the given \a p.x and \a p.y coordinates.
*/
template <typename T>
DPoint operator ()( const GenericPoint<T>& p ) const
{
return operator ()( p.x, p.y );
}
private:
/*
* The surface interpolations in the X and Y plane directions.
*/
surface m_Sx, m_Sy;
friend class DrizzleData;
friend class DrizzleDataDecoder;
};
// ----------------------------------------------------------------------------
} // pcl
#endif // __PCL_ShepardInterpolation_h
// ----------------------------------------------------------------------------
// EOF pcl/ShepardInterpolation.h - Released 2022-03-12T18:59:29Z