17 lines
372 B
GLSL
17 lines
372 B
GLSL
#version 330
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uniform sampler2D qt_Texture0;
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in vec2 qt_Vertex;
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in vec2 qt_MultiTexCoord0;
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out vec2 qt_TexCoord0;
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out vec2 center;
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void main(void)
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{
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vec2 texSize = vec2(textureSize(qt_Texture0, 0));
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gl_Position = vec4(qt_Vertex, 0.0, 1.0);
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qt_TexCoord0 = qt_MultiTexCoord0;
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qt_TexCoord0.y = 1.0 - qt_TexCoord0.y;
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center = qt_TexCoord0 * texSize.xy;
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}
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