1553 lines
44 KiB
C++
1553 lines
44 KiB
C++
// ____ ______ __
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// / __ \ / ____// /
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// / /_/ // / / /
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// / ____// /___ / /___ PixInsight Class Library
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// /_/ \____//_____/ PCL 2.4.23
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// ----------------------------------------------------------------------------
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// pcl/ReferenceSortedArray.h - Released 2022-03-12T18:59:29Z
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// ----------------------------------------------------------------------------
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// This file is part of the PixInsight Class Library (PCL).
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// PCL is a multiplatform C++ framework for development of PixInsight modules.
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//
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// Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved.
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//
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// Redistribution and use in both source and binary forms, with or without
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// modification, is permitted provided that the following conditions are met:
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//
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// 1. All redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// 2. All redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// 3. Neither the names "PixInsight" and "Pleiades Astrophoto", nor the names
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// of their contributors, may be used to endorse or promote products derived
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// from this software without specific prior written permission. For written
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// permission, please contact info@pixinsight.com.
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//
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// 4. All products derived from this software, in any form whatsoever, must
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// reproduce the following acknowledgment in the end-user documentation
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// and/or other materials provided with the product:
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//
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// "This product is based on software from the PixInsight project, developed
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// by Pleiades Astrophoto and its contributors (https://pixinsight.com/)."
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//
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// Alternatively, if that is where third-party acknowledgments normally
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// appear, this acknowledgment must be reproduced in the product itself.
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//
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// THIS SOFTWARE IS PROVIDED BY PLEIADES ASTROPHOTO AND ITS CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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// TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PLEIADES ASTROPHOTO OR ITS
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, BUSINESS
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// INTERRUPTION; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; AND LOSS OF USE,
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// DATA OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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// ----------------------------------------------------------------------------
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#ifndef __PCL_ReferenceSortedArray_h
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#define __PCL_ReferenceSortedArray_h
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/// \file pcl/ReferenceSortedArray.h
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#include <pcl/Diagnostics.h>
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#include <pcl/Allocator.h>
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#include <pcl/Container.h>
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#include <pcl/IndirectSortedArray.h>
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#include <pcl/Iterator.h>
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#include <pcl/ReferenceArray.h>
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#include <pcl/SortedArray.h>
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#include <pcl/StandardAllocator.h>
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namespace pcl
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{
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// ----------------------------------------------------------------------------
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/*!
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* \class ReferenceSortedArray
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* \brief Dynamic sorted array of pointers to objects providing direct
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* iteration and element access by reference.
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*
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* %ReferenceSortedArray is a generic, finite sorted sequence of pointers to
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* objects, implemented as a reference-counted, dynamic array of pointers to T
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* instances with automatic sorting of inserted array elements. The type A
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* provides dynamic allocation for contiguous sequences of void*
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* (StandardAllocator is used by default).
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*
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* Ordering of array elements is implemented by indirection, that is, the
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* pointed-to objects are compared for sorting, not the contained pointers.
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*
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* Unlike IndirectArray and IndirectSortedArray, %ReferenceSortedArray provides
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* direct access to the objects pointed to by its contained pointers, including
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* direct iteration through references instead of pointers. This makes
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* %ReferenceSortedArray a perfect replacement for SortedArray in cases where
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* storing copies of objects is impractical or inviable; for example, when the
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* objects to be stored are unique by nature. As a prerequisite for this
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* functionality, %ReferenceSortedArray, unlike IndirectSortedArray and
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* IndirectArray, and like ReferenceArray, cannot contain null pointers.
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*
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* \sa ReferenceArray, IndirectArray, IndirectSortedArray, Array, SortedArray,
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* ReferenceCounter
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* \ingroup dynamic_arrays
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*/
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template <typename T, class A = StandardAllocator>
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class PCL_CLASS ReferenceSortedArray : public DirectContainer<T>
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{
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public:
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/*! #
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*/
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typedef ReferenceArray<T,A> array_implementation;
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/*! #
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*/
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typedef typename array_implementation::block_allocator
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block_allocator;
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/*! #
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*/
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typedef typename array_implementation::allocator
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allocator;
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/*! #
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*/
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typedef typename array_implementation::iterator
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iterator;
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/*! #
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*/
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typedef typename array_implementation::const_iterator
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const_iterator;
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/*! #
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*/
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typedef typename array_implementation::reverse_iterator
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reverse_iterator;
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/*! #
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*/
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typedef typename array_implementation::const_reverse_iterator
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const_reverse_iterator;
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/*! #
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*/
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typedef typename array_implementation::indirect_iterator
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indirect_iterator;
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/*! #
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*/
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typedef typename array_implementation::const_indirect_iterator
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const_indirect_iterator;
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// -------------------------------------------------------------------------
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/*!
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* Constructs an empty reference sorted array.
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*/
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ReferenceSortedArray() = default;
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/*!
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* Constructs a reference sorted array that stores \a n copies of a non-null
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* pointer \a p.
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*
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* If \a p is \c nullptr, this function constructs an empty reference array.
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*/
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ReferenceSortedArray( size_type n, const T* p )
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{
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PCL_PRECONDITION( p != nullptr )
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if ( p != nullptr )
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m_array = array_implementation( n, p );
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}
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/*!
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* Constructs a reference array as a copy of the sequence of non-null
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* pointers defined by the range [i,j) of forward iterators. The stored
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* sequence of pointers is sorted in ascending order by comparing the
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* pointed objects.
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*
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* If the range [i,j) contains null pointers, these are ignored and hence
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* not included in the constructed reference array.
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*/
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template <class FI>
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ReferenceSortedArray( FI i, FI j )
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: m_array( i, j )
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{
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Sort();
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}
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/*!
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* Copy constructor.
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*/
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ReferenceSortedArray( const ReferenceSortedArray& ) = default;
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/*!
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* Move constructor.
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*/
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ReferenceSortedArray( ReferenceSortedArray&& ) = default;
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/*!
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* Destroys a %ReferenceSortedArray object.
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*
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* Deallocates the internal array of pointers to objects, but does not
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* destroy the pointed objects. To destroy them, you have to call Destroy()
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* or Delete() explicitly.
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*/
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~ReferenceSortedArray()
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{
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}
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/*!
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* Returns true iff this reference array uniquely references its contained
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* array of pointers to objects.
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*/
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bool IsUnique() const
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{
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return m_array.IsUnique();
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}
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/*!
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* Returns true iff this reference array is an alias of the array \a x.
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*
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* Two objects are aliases if both share the same data. Two reference
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* containers are aliases if they share a unique set of object pointers.
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*/
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bool IsAliasOf( const ReferenceSortedArray& x ) const
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{
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return m_array.IsAliasOf( x.m_array );
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}
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/*!
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* Ensures that this reference array uniquely references its contained
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* object pointers.
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*
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* If necessary, this member function generates a duplicate of the array
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* of pointers, references it, and then decrements the reference counter of
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* the original pointer array.
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*/
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void EnsureUnique()
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{
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m_array.EnsureUnique();
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}
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/*!
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* Returns the total number of bytes required to store the array of object
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* pointers contained by this reference array.
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*/
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size_type Size() const
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{
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return m_array.Size();
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}
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/*!
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* Returns the length of this reference array.
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*/
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size_type Length() const
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{
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return m_array.Length();
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}
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/*!
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* Returns the capacity of this reference array. The capacity is the maximum
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* number of pointers to objects that this reference array can contain
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* without requiring a reallocation.
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*/
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size_type Capacity() const
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{
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return m_array.Capacity();
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}
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/*!
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* Returns the length of the space available in this reference array, or
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* zero if this reference array cannot contain more pointers. The available
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* space is the number of pointers to objects that can be added to this
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* reference array without requiring a reallocation. It is equal to
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* Capacity() - Length() by definition.
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*/
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size_type Available() const
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{
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return m_array.Available();
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}
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/*!
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* Returns true only if this reference array is valid. A reference array is
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* valid if it references an internal structure with an array of pointers,
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* even if it is an empty array.
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*
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* In general, all %ReferenceSortedArray objects are valid with only two
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* exceptions:
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*
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* \li Objects that have been move-copied or move-assigned to other arrays.
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* \li Objects that have been invalidated explicitly by calling Transfer().
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*
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* An invalid array object cannot be used and should be destroyed
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* immediately. Invalid arrays are always destroyed automatically during
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* move construction and move assignment operations.
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*/
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bool IsValid() const
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{
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return m_array.IsValid();
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}
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/*!
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* Returns true iff this reference array is empty.
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*/
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bool IsEmpty() const
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{
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return m_array.IsEmpty();
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}
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/*!
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* Returns the minimum legal index in this array (always zero). For empty
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* arrays, this function returns a meaningless value.
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*/
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size_type LowerBound() const
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{
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return m_array.LowerBound();
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}
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/*!
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* Returns the maximum legal index in this array. It is equal to Length()-1.
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* For empty arrays, this function returns a meaningless value.
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*/
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size_type UpperBound() const
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{
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return m_array.UpperBound();
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}
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/*!
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* Returns a reference to the allocator object used by this reference array.
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*/
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const allocator& Allocator() const
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{
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return m_array.Allocator();
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}
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/*!
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* Sets a new allocator object for this reference array.
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*/
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void SetAllocator( const allocator& a )
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{
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m_array.SetAllocator( a );
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}
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/*!
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* Returns an immutable reference array iterator located at the specified
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* array index \a i.
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*/
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const_iterator At( size_type i ) const
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{
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return m_array.At( i );
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}
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/*!
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* Returns a mutable reference array iterator located at the specified
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* array index \a i.
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*/
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iterator MutableAt( size_type i )
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{
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return m_array.At( i );
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}
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/*!
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* Returns a mutable iterator pointing to the same array element as the
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* specified immutable iterator \a i.
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*
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* \warning As a side-effect of calling this function, the specified
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* immutable iterator \a i may become invalid. This happens when this
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* function is called for a shared array, since in this case getting a
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* mutable iterator involves a deep copy of the array through an implicit
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* call to EnsureUnique().
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*/
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iterator MutableIterator( const_iterator i )
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{
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return m_array.MutableIterator( i );
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}
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/*!
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* Returns a reference to the immutable object at the specified array
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* index \a i. No bounds checking is performed.
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*/
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const T& operator []( size_type i ) const
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{
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return m_array[i];
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}
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/*!
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* Returns a reference to the unmodifiable first object in this reference
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* array.
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*/
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const T& operator *() const
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{
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return *m_array;
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}
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/*!
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* Returns an immutable iterator located at the beginning of this array.
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*/
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const_iterator Begin() const
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{
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return m_array.ConstBegin();
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}
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/*!
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* Returns a mutable iterator located at the beginning of this array.
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*/
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iterator MutableBegin()
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{
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return m_array.Begin();
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}
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/*!
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* Returns an immutable iterator located at the end of this array.
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*/
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const_iterator End() const
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{
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return m_array.ConstEnd();
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}
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/*!
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* Returns a mutable iterator located at the end of this array.
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*/
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iterator MutableEnd()
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{
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return m_array.End();
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}
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/*!
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* Returns an immutable reverse iterator located at the <em>reverse
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* beginning</em> of this reference array.
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*
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* The reverse beginning corresponds to the last object in the array.
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*/
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const_reverse_iterator ReverseBegin() const
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{
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return m_array.ConstReverseBegin();
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}
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/*!
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* Returns a mutable reverse iterator located at the <em>reverse
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* beginning</em> of this reference array.
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*
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* The reverse beginning corresponds to the last object in the array.
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*/
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reverse_iterator MutableReverseBegin()
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{
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return m_array.ReverseBegin();
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}
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/*!
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* Returns an immutable reverse iterator located at the <em>reverse end</em>
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* of this reference array.
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*
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* The reverse end corresponds to a (nonexistent) object immediately before
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* the first object in the array.
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*/
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const_reverse_iterator ReverseEnd() const
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{
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return m_array.ConstReverseEnd();
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}
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/*!
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* Returns a mutable reverse iterator located at the <em>reverse end</em> of
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* this reference array.
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*
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* The reverse end corresponds to a (nonexistent) object immediately before
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* the first object in the array.
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*/
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reverse_iterator MutableReverseEnd()
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{
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return m_array.ReverseEnd();
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}
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/*!
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* Returns a reference to the first unmodifiable object in this reference
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* array. This function should never be called for an empty array.
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*/
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const T& First() const
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{
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return m_array.First();
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}
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/*!
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* Returns a reference to the first object in this reference array. This
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* function should never be called for an empty array.
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*/
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T& MutableFirst()
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{
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return m_array.First();
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}
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/*!
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* Returns a reference to the last unmodifiable object in this reference
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* array. This function should never be called for an empty array.
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*/
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const T& Last() const
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{
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return m_array.Last();
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}
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/*!
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* Returns a reference to the last object in this reference array. This
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* function should never be called for an empty array.
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*/
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T& MutableLast()
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{
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return m_array.Last();
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}
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|
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/*!
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* Ensures that the specified iterator represents a pointer stored in a
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* uniquely referenced indirect array. If necessary, this function builds a
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* new, uniquely referenced copy of the underlying indirect array by calling
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* EnsureUnique().
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*
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* If the iterator \a i is changed, it is guaranteed to point to the object
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* at the same array index it was pointing to before calling this function.
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*/
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void UniquifyIterator( iterator& i )
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{
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m_array.UniquifyIterator( i );
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}
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/*!
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* Ensures that the specified iterators represents a pointer stored in a
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* uniquely referenced indirect array. If necessary, this function builds a
|
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* new, uniquely referenced copy of the underlying indirect array by calling
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* EnsureUnique().
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*
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* If the iterators \a i and \a j are changed, they are guaranteed to point
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* to the objects at the same array indices they were pointing to before
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* calling this function.
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*/
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void UniquifyIterators( iterator& i, iterator& j )
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{
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m_array.UniquifyIterators( i, j );
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}
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|
|
#ifndef __PCL_NO_STL_COMPATIBLE_ITERATORS
|
|
/*!
|
|
* STL-compatible iteration. Equivalent to Begin() const.
|
|
*/
|
|
const_iterator begin() const
|
|
{
|
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return Begin();
|
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}
|
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|
|
/*!
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* STL-compatible iteration. Equivalent to End() const.
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*/
|
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const_iterator end() const
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{
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return End();
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}
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#endif // !__PCL_NO_STL_COMPATIBLE_ITERATORS
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|
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/*!
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* Copy assignment operator.
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*
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* Causes this reference sorted array to reference the same set of objects
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* as another reference sorted array \a x. Returns a reference to this
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* object.
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*/
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ReferenceSortedArray& operator =( const ReferenceSortedArray& x )
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{
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Assign( x );
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return *this;
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}
|
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|
|
/*!
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* Assigns a reference sorted array \a x to this reference sorted array.
|
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*
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* Decrements the reference counter of the current array data, and destroys
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* it if it becomes unreferenced.
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*
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* Increments the reference counter of the source array's data and
|
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* references it in this array.
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*/
|
|
void Assign( const ReferenceSortedArray& x )
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{
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m_array.Assign( x.m_array );
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}
|
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|
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/*!
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* Move assignment operator. Returns a reference to this object.
|
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*/
|
|
ReferenceSortedArray& operator =( ReferenceSortedArray&& x )
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{
|
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Transfer( x );
|
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return *this;
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}
|
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|
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/*!
|
|
* Transfers data from another reference sorted array \a x to this object.
|
|
*
|
|
* Decrements the reference counter of the current array data, and destroys
|
|
* it if it becomes unreferenced.
|
|
*
|
|
* Transfers source array data to this object, leaving empty and invalid the
|
|
* source object \a x.
|
|
*/
|
|
void Transfer( ReferenceSortedArray& x )
|
|
{
|
|
m_array.Transfer( x.m_array );
|
|
}
|
|
|
|
/*!
|
|
* Transfers data from another reference sorted array \a x to this object.
|
|
*
|
|
* Decrements the reference counter of the current array data, and destroys
|
|
* it if it becomes unreferenced.
|
|
*
|
|
* Transfers source array data to this object, leaving empty and invalid the
|
|
* source object \a x.
|
|
*/
|
|
void Transfer( ReferenceSortedArray&& x )
|
|
{
|
|
m_array.Transfer( std::move( x.m_array ) );
|
|
}
|
|
|
|
/*!
|
|
* Assigns a reference array \a x to this reference sorted array.
|
|
*
|
|
* Causes this reference sorted array to store a sorted copy of the pointers
|
|
* in the source array \a x. Sorting is performed by comparing the pointed
|
|
* objects, not the pointers. Returns a reference to this object.
|
|
*/
|
|
ReferenceSortedArray& operator =( const array_implementation& x )
|
|
{
|
|
Assign( x );
|
|
return *this;
|
|
}
|
|
|
|
/*!
|
|
* Assigns a reference array \a x to this reference sorted array.
|
|
*
|
|
* Causes this reference sorted array to store a sorted copy of the pointers
|
|
* in the source array \a x. Sorting is performed by comparing the pointed
|
|
* objects, not the pointers.
|
|
*/
|
|
void Assign( const array_implementation& x )
|
|
{
|
|
m_array.Assign( x );
|
|
Sort();
|
|
}
|
|
|
|
/*!
|
|
* Move assignment of a reference array.
|
|
*
|
|
* The transferred array is sorted after the assignment. Returns a reference
|
|
* to this object.
|
|
*/
|
|
ReferenceSortedArray& operator =( array_implementation&& x )
|
|
{
|
|
Transfer( x );
|
|
return *this;
|
|
}
|
|
|
|
/*!
|
|
* Transfers data from a reference array \a x to this object.
|
|
*
|
|
* Decrements the reference counter of the current array data, and destroys
|
|
* it if it becomes unreferenced.
|
|
*
|
|
* Transfers source array data to this object, leaving empty and invalid the
|
|
* source object \a x. The transferred array is sorted after the assignment.
|
|
*/
|
|
void Transfer( array_implementation& x )
|
|
{
|
|
m_array.Transfer( x );
|
|
Sort();
|
|
}
|
|
|
|
/*!
|
|
* Transfers data from a reference array \a x to this object.
|
|
*
|
|
* Decrements the reference counter of the current array data, and destroys
|
|
* it if it becomes unreferenced.
|
|
*
|
|
* Transfers source array data to this object, leaving empty and invalid the
|
|
* source object \a x. The transferred array is sorted after the assignment.
|
|
*/
|
|
void Transfer( array_implementation&& x )
|
|
{
|
|
m_array.Transfer( std::move( x ) );
|
|
Sort();
|
|
}
|
|
|
|
/*!
|
|
* Replaces the contents of this reference sorted array with a sequence of
|
|
* \a n pointers equal to \a p.
|
|
*
|
|
* if \a p is \c nullptr, this function yields an empty array.
|
|
*/
|
|
void Assign( const T* p, size_type n = 1 )
|
|
{
|
|
m_array.Assign( p, n );
|
|
}
|
|
|
|
/*!
|
|
* Replaces the contents of this reference sorted array with a sorted copy
|
|
* of the sequence of pointers defined by the range [i,j) of forward
|
|
* iterators.
|
|
*
|
|
* If the range [i,j) contains null pointers, these are ignored and hence
|
|
* not included in this reference array. Sorting is performed by comparing
|
|
* the pointed objects, not the pointers.
|
|
*
|
|
* \note \a i and \a j must not be iterators into this array.
|
|
*/
|
|
template <class FI>
|
|
void Assign( FI i, FI j )
|
|
{
|
|
m_array.Assign( i, j );
|
|
Sort();
|
|
}
|
|
|
|
/*!
|
|
* Replaces the contents of this reference sorted array with a sorted list
|
|
* of pointers to newly created copies of the objects stored in the
|
|
* specified container \a x. This function works for both direct and
|
|
* indirect containers.
|
|
*
|
|
* Keep in mind that after calling this function (with a reference to a
|
|
* nonempty container) this array will store newly allocated objects. You
|
|
* should call Destroy() to deallocate these objects before destructing this
|
|
* reference array in order to avoid a memory leak.
|
|
*/
|
|
template <class C>
|
|
void CloneAssign( const C& x )
|
|
{
|
|
m_array.CloneAssign( x );
|
|
Sort();
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
void CloneAssign( ReferenceSortedArray& x )
|
|
{
|
|
m_array.CloneAssign( x.m_array );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
void CloneAssign( SortedArray<T,A>& x )
|
|
{
|
|
m_array.CloneAssign( x );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
void CloneAssign( IndirectSortedArray<T,A>& x )
|
|
{
|
|
m_array.CloneAssign( x );
|
|
}
|
|
|
|
/*!
|
|
* Causes this reference sorted array to store the sequence of pointers
|
|
* defined by the range [i,j) of iterators. The previously referenced data
|
|
* structure is dereferenced and deallocated if it becomes unreferenced. The
|
|
* sequence [i,j) is sorted in ascending order by comparing the pointed
|
|
* objects.
|
|
*/
|
|
void Import( iterator i, iterator j )
|
|
{
|
|
m_array.Import( i, j );
|
|
Sort();
|
|
}
|
|
|
|
/*!
|
|
* Releases the set of pointers contained by this reference sorted array.
|
|
*
|
|
* This member function returns a pointer to the internal block of pointers
|
|
* stored in this object, after ensuring that it is uniquely referenced.
|
|
* If the array is empty, this function may return the null pointer.
|
|
*
|
|
* Before returning, this member function empties this array without
|
|
* deallocating its contained data. The caller is then responsible for
|
|
* deallocating the returned block when it is no longer required.
|
|
*/
|
|
indirect_iterator Release()
|
|
{
|
|
return m_array.Release();
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
void Add( const ReferenceSortedArray& x )
|
|
{
|
|
const_iterator p = x.Begin(), q = x.End();
|
|
for ( iterator i = Begin(); i < End() && p < q; ++i )
|
|
if ( *p < *i )
|
|
i = m_array.Insert( i, (T*)p++ );
|
|
if ( p < q )
|
|
m_array.Append( p, q );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
void Add( const array_implementation& x )
|
|
{
|
|
Add( x.Begin(), x.End() );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
const_iterator Add( const T* p, size_type n = 1 )
|
|
{
|
|
if ( p != nullptr )
|
|
return m_array.Insert( pcl::InsertionPoint( Begin(), End(), *p ), p, n );
|
|
return const_iterator( nullptr );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
template <class FI>
|
|
void Add( FI i, FI j )
|
|
{
|
|
if ( i != j )
|
|
{
|
|
EnsureUnique();
|
|
for ( const_iterator l = Begin(), r = End(); ; )
|
|
{
|
|
FI h = i;
|
|
const_iterator m = m_array.Insert( pcl::InsertionPoint( l, r, **i ), *i );
|
|
|
|
if ( ++i == j )
|
|
break;
|
|
|
|
if ( **i < **h )
|
|
{
|
|
l = m_array.Begin();
|
|
r = m;
|
|
}
|
|
else
|
|
{
|
|
l = m + 1;
|
|
r = m_array.End();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*!
|
|
* Removes a sequence of \a n contiguous pointers starting at the specified
|
|
* location \a i in this reference array.
|
|
*
|
|
* Only pointers are removed by this function; the pointed objects are not
|
|
* affected in any way.
|
|
*/
|
|
void Remove( const_iterator i, size_type n = 1 )
|
|
{
|
|
m_array.Remove( i, n );
|
|
}
|
|
|
|
/*!
|
|
* Removes a sequence of contiguous pointers in the range [i,j) of this
|
|
* reference array.
|
|
*
|
|
* Only pointers are removed by this function; the pointed objects are not
|
|
* affected in any way.
|
|
*/
|
|
void Remove( const_iterator i, const_iterator j )
|
|
{
|
|
m_array.Remove( i, j );
|
|
}
|
|
|
|
/*!
|
|
* Removes a trailing sequence of contiguous pointers from the specified
|
|
* iterator of this reference array. This operation is equivalent to:
|
|
*
|
|
* \code Remove( i, End() ) \endcode
|
|
*
|
|
* If the specified iterator is located at or after the end of this array,
|
|
* this function does nothing. Otherwise the iterator is constrained to stay
|
|
* in the range [Begin(),End()) of existing array elements.
|
|
*
|
|
* Only pointers are removed by this function; the pointed objects are not
|
|
* affected in any way.
|
|
*/
|
|
void Truncate( const_iterator i )
|
|
{
|
|
m_array.Truncate( i );
|
|
}
|
|
|
|
/*!
|
|
* Removes a contiguous trailing sequence of \a n existing pointers from
|
|
* this reference array. This operation is equivalent to:
|
|
*
|
|
* \code Truncate( End() - n ) \endcode
|
|
*
|
|
* If the specified count \a n is greater than or equal to the length of
|
|
* this array, this function calls Clear() to yield an empty array.
|
|
*
|
|
* Only pointers are removed by this function; the pointed objects are not
|
|
* affected in any way.
|
|
*/
|
|
void Shrink( size_type n = 1 )
|
|
{
|
|
m_array.Shrink( n );
|
|
}
|
|
|
|
/*!
|
|
* Removes all existing pointers whose pointed objects are equal to the
|
|
* specified value \a v in this reference array.
|
|
*
|
|
* Only pointers are removed by this function; the pointed objects are not
|
|
* affected in any way.
|
|
*/
|
|
void Remove( const T& v )
|
|
{
|
|
m_array.Remove( v );
|
|
}
|
|
|
|
/*!
|
|
* Removes every pointer x in this reference array such that the binary
|
|
* predicate p( *x, \a v ) is true.
|
|
*
|
|
* Only pointers are removed by this function; the pointed objects are not
|
|
* affected in any way.
|
|
*/
|
|
template <class BP>
|
|
void Remove( const T& v, BP p )
|
|
{
|
|
m_array.Remove( v, p );
|
|
}
|
|
|
|
/*!
|
|
* Removes all contained pointers equal to \a p in this reference array.
|
|
*
|
|
* Only pointers are removed by this function; the pointed objects are not
|
|
* affected in any way.
|
|
*/
|
|
void RemovePointer( const T* p )
|
|
{
|
|
m_array.RemovePointer( p );
|
|
}
|
|
|
|
/*!
|
|
* Removes all pointers contained by this object, yielding an empty
|
|
* reference sorted array.
|
|
*
|
|
* If this array is empty, then calling this member function has no effect.
|
|
*
|
|
* If this array uniquely references its internal array data structure, all
|
|
* pointers contained are deallocated; otherwise its reference counter is
|
|
* decremented. Then a new, empty array data structure is created and
|
|
* uniquely referenced.
|
|
*
|
|
* Only pointers are removed by this function; the pointed objects are not
|
|
* affected in any way.
|
|
*/
|
|
void Clear()
|
|
{
|
|
m_array.Clear();
|
|
}
|
|
|
|
/*!
|
|
* Destroys and removes a sequence of \a n contiguous objects, starting at
|
|
* the specified location \a i in this reference sorted array.
|
|
*
|
|
* This function destroys and deallocates the pointed objects, then removes
|
|
* the corresponding pointers in this array. The array length is decreased
|
|
* by the number of destroyed objects.
|
|
*
|
|
* \warning See Destroy( iterator, iterator ) for critical information on
|
|
* this member function.
|
|
*/
|
|
void Destroy( iterator i, size_type n = 1 )
|
|
{
|
|
m_array.Destroy( i, n );
|
|
}
|
|
|
|
/*!
|
|
* Destroys and removes the objects in a range [i,j) of iterators in this
|
|
* reference sorted array.
|
|
*
|
|
* This function destroys and deallocates the pointed objects, then removes
|
|
* the corresponding pointers in this array. The array length is decreased
|
|
* by the number of destroyed objects.
|
|
*
|
|
* \warning This function is potentially dangerous. If the array contains
|
|
* duplicate pointers in the specified range of iterators, this function
|
|
* will lead to a crash as a result of multiple deletions. To minimize the
|
|
* risk of multiple deletions, this function ignores the normal data sharing
|
|
* mechanism so that all objects sharing the same array data structure will
|
|
* correctly have the destroyed objects removed. However, be aware of
|
|
* potential problems if other reference or indirect containers store
|
|
* pointers to deleted objects in different data structures, which will be
|
|
* invalid after calling this function.
|
|
*/
|
|
void Destroy( iterator i, iterator j )
|
|
{
|
|
m_array.Destroy( i, j );
|
|
}
|
|
|
|
/*!
|
|
* Destroys and removes all objects equal to \a v in this reference sorted
|
|
* array.
|
|
*
|
|
* This function destroys and deallocates the pointed objects, then removes
|
|
* the corresponding pointers in this array. The array length is decreased
|
|
* by the number of destroyed objects.
|
|
*
|
|
* \warning See Destroy( iterator, iterator ) for critical information on
|
|
* this member function.
|
|
*/
|
|
void Destroy( const T& v )
|
|
{
|
|
m_array.Destroy( v );
|
|
}
|
|
|
|
/*!
|
|
* Destroys and removes every object x in this reference sorted array such
|
|
* that the binary predicate p( x, \a v ) is true.
|
|
*
|
|
* This function destroys and deallocates the pointed objects, then removes
|
|
* the corresponding pointers in this array. The array length is decreased
|
|
* by the number of destroyed objects.
|
|
*
|
|
* \warning See Destroy( iterator, iterator ) for critical information on
|
|
* this member function.
|
|
*/
|
|
template <class BP>
|
|
void Destroy( const T& v, BP p )
|
|
{
|
|
m_array.Destroy( v, p );
|
|
}
|
|
|
|
/*!
|
|
* Destroys and removes all objects in this reference sorted array, yielding
|
|
* an empty array.
|
|
*
|
|
* \warning See Destroy( iterator, iterator ) for critical information on
|
|
* this member function.
|
|
*/
|
|
void Destroy()
|
|
{
|
|
m_array.Destroy();
|
|
}
|
|
|
|
/*!
|
|
* Ensures that this reference array has enough capacity to store \a n
|
|
* pointers.
|
|
*
|
|
* After calling this member function with \a n > 0, this object is
|
|
* guaranteed to uniquely reference its array data.
|
|
*/
|
|
void Reserve( size_type n )
|
|
{
|
|
m_array.Reserve( n );
|
|
}
|
|
|
|
/*!
|
|
* Causes this reference array to allocate the exact required memory space
|
|
* to store its contained pointers.
|
|
*
|
|
* If the array has excess capacity, a new copy of its contained pointers is
|
|
* generated and stored in a newly allocated memory block that fits them
|
|
* exactly, then the previous memory block is deallocated.
|
|
*
|
|
* If the array is empty, calling this function is equivalent to Clear().
|
|
* Note that in this case a previously allocated memory block (by a call to
|
|
* Reserve()) may also be deallocated.
|
|
*/
|
|
void Squeeze()
|
|
{
|
|
m_array.Squeeze();
|
|
}
|
|
|
|
/*!
|
|
* Sets all objects contained by this array equal to \a v.
|
|
*/
|
|
void Fill( const T& v )
|
|
{
|
|
m_array.Fill( v );
|
|
}
|
|
|
|
/*!
|
|
* Calls f( const T& x ) for every unmodifiable object x in this reference
|
|
* array, successively from the first contained object to the last.
|
|
*/
|
|
template <class F>
|
|
void Apply( F f ) const
|
|
{
|
|
pcl::Apply( Begin(), End(), f );
|
|
}
|
|
|
|
/*!
|
|
* Returns an immutable iterator pointing to the first object x in this
|
|
* reference sorted array such that f( const T& x ) is true. Returns End()
|
|
* if such pointer does not exist.
|
|
*/
|
|
template <class F>
|
|
const_iterator FirstThat( F f ) const
|
|
{
|
|
return pcl::FirstThat( Begin(), End(), f );
|
|
}
|
|
|
|
/*!
|
|
* Returns an immutable iterator pointing to the last object x in this
|
|
* reference sorted array such that f( const T& x ) is true. Returns End()
|
|
* if such pointer does not exist.
|
|
*/
|
|
template <class F>
|
|
const_iterator LastThat( F f ) const
|
|
{
|
|
return pcl::LastThat( Begin(), End(), f );
|
|
}
|
|
|
|
/*!
|
|
* Returns the number of objects equal to \a v in this reference array.
|
|
*/
|
|
size_type Count( const T& v ) const
|
|
{
|
|
const_iterator i = pcl::BinarySearch( Begin(), End(), v );
|
|
return (i != End()) ? pcl::InsertionPoint( i+1, End(), v ) - i : 0;
|
|
}
|
|
|
|
/*!
|
|
* Returns the number of pointers equal to \a p stored in this reference
|
|
* array.
|
|
*
|
|
* If \a p is \c nullptr, this function \e should return zero --- or you are
|
|
* in serious trouble!
|
|
*/
|
|
size_type Count( const T* p ) const
|
|
{
|
|
return m_array.Count( p );
|
|
}
|
|
|
|
/*!
|
|
* Returns the number of objects in this reference array such that for each
|
|
* counted object x the binary predicate p( x, v ) returns true.
|
|
*/
|
|
template <class BP>
|
|
size_type Count( const T& v, BP p ) const
|
|
{
|
|
return m_array.Count( v, p );
|
|
}
|
|
|
|
/*!
|
|
* Returns the number of objects in this reference array such that for each
|
|
* counted object x the unary predicate p( x ) returns true.
|
|
*/
|
|
template <class UP>
|
|
size_type CountIf( UP p ) const
|
|
{
|
|
return m_array.CountIf( p );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
const_iterator MinItem() const
|
|
{
|
|
return Begin();
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
template <class BP>
|
|
const_iterator MinItem( BP p ) const
|
|
{
|
|
return pcl::MinItem( Begin(), End(), p );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
const_iterator MaxItem() const
|
|
{
|
|
return IsEmpty() ? End() : End()-1;
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
template <class BP>
|
|
const_iterator MaxItem( BP p ) const
|
|
{
|
|
return pcl::MaxItem( Begin(), End(), p );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
const_iterator Search( const T& v ) const
|
|
{
|
|
return pcl::BinarySearch( Begin(), End(), v );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
const_iterator Search( const T* p ) const
|
|
{
|
|
return m_array.Search( p );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
template <class BP>
|
|
const_iterator Search( const T& v, BP p ) const
|
|
{
|
|
return pcl::LinearSearch( Begin(), End(), v, p );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
const_iterator SearchLast( const T& v ) const
|
|
{
|
|
return pcl::BinarySearchLast( Begin(), End(), v );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
const_iterator SearchLast( const T* p ) const
|
|
{
|
|
return m_array.SearchLast( p );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
template <class BP>
|
|
const_iterator SearchLast( const T& v, BP p ) const
|
|
{
|
|
return pcl::LinearSearchLast( Begin(), End(), v, p );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
bool Contains( const T& v ) const
|
|
{
|
|
return Search( v ) != End();
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
bool Contains( const T* p ) const
|
|
{
|
|
return m_array.Contains( p );
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
template <class BP>
|
|
bool Contains( const T& v, BP p ) const
|
|
{
|
|
return Search( v, p ) != End();
|
|
}
|
|
|
|
/*! #
|
|
*/
|
|
void Sort()
|
|
{
|
|
m_array.Sort();
|
|
}
|
|
|
|
/*!
|
|
* Exchanges two reference sorted arrays \a x1 and \a x2.
|
|
*/
|
|
friend void Swap( ReferenceSortedArray& x1, ReferenceSortedArray& x2 )
|
|
{
|
|
pcl::Swap( x1.m_array, x2.m_array );
|
|
}
|
|
|
|
/*!
|
|
* Returns true only if two reference sorted arrays \a x1 and \a x2 are
|
|
* equal.
|
|
* \ingroup array_relational_operators
|
|
*/
|
|
friend bool operator ==( const ReferenceSortedArray& x1, const ReferenceSortedArray& x2 )
|
|
{
|
|
return x1.m_array == x2.m_array;
|
|
}
|
|
|
|
/*!
|
|
* Returns true only if a reference sorted array \a x1 is equal to a
|
|
* reference array \a x2.
|
|
* \ingroup array_relational_operators
|
|
*/
|
|
friend bool operator ==( const ReferenceSortedArray& x1, const array_implementation& x2 )
|
|
{
|
|
return x1.m_array == x2;
|
|
}
|
|
|
|
/*!
|
|
* Returns true only if a reference array \a x1 is equal to a reference
|
|
* sorted array \a x2.
|
|
* \ingroup array_relational_operators
|
|
*/
|
|
friend bool operator ==( const array_implementation& x1, const ReferenceSortedArray& x2 )
|
|
{
|
|
return x1 == x2.m_array;
|
|
}
|
|
|
|
/*!
|
|
* Returns true only if a reference sorted array \a x1 precedes another
|
|
* reference sorted array \a x2.
|
|
* \ingroup array_relational_operators
|
|
*/
|
|
friend bool operator <( const ReferenceSortedArray& x1, const ReferenceSortedArray& x2 )
|
|
{
|
|
return x1.m_array < x2.m_array;
|
|
}
|
|
|
|
/*!
|
|
* Returns true only if a reference sorted array \a x1 precedes a reference
|
|
* array \a x2.
|
|
* \ingroup array_relational_operators
|
|
*/
|
|
friend bool operator <( const ReferenceSortedArray& x1, const array_implementation& x2 )
|
|
{
|
|
return x1.m_array < x2;
|
|
}
|
|
|
|
/*!
|
|
* Returns true only if a reference array \a x1 precedes a reference sorted
|
|
* array \a x2.
|
|
* \ingroup array_relational_operators
|
|
*/
|
|
friend bool operator <( const array_implementation& x1, const ReferenceSortedArray& x2 )
|
|
{
|
|
return x1 < x2.m_array;
|
|
}
|
|
|
|
/*!
|
|
* Generates a sequence of string tokens separated with the specified
|
|
* \a separator string. Returns a reference to the target string \a s.
|
|
*
|
|
* For each element in this array, this function appends a string
|
|
* representation (known as a \e token) to the target string \a s. If the
|
|
* array contains more than one element, successive tokens are separated
|
|
* with the specified \a separator.
|
|
*
|
|
* The string type S must have a meaningful %Append() member function and
|
|
* type conversion semantics to transform an array element to a string. The
|
|
* standard String and IsoString PCL classes provide the required
|
|
* functionality for most scalar types, although it is probably better to
|
|
* use String::ToSeparated() and IsoString::ToSeparated() instead of calling
|
|
* these functions directly.
|
|
*/
|
|
template <class S, typename SP>
|
|
S& ToSeparated( S& s, SP separator ) const
|
|
{
|
|
return m_array.ToSeparated( s, separator );
|
|
}
|
|
|
|
/*!
|
|
* Generates a sequence of string tokens separated with the specified
|
|
* \a separator string by calling an \a append function. Returns a reference
|
|
* to the target string \a s.
|
|
*
|
|
* For each element x in this array, this function appends a string
|
|
* representation (known as a \e token) to the target string \a s by
|
|
* calling the \a append function:
|
|
*
|
|
*\code append( s, S( x ) ); \endcode
|
|
*
|
|
* If the array contains more than one element, successive tokens are
|
|
* separated by calling:
|
|
*
|
|
* \code append( s, S( separator ) ); \endcode
|
|
*
|
|
* The string type S must have type conversion semantics to transform an
|
|
* array element to a string. The standard String and IsoString PCL classes
|
|
* provide the required functionality for most scalar types, although it is
|
|
* probably easier to use String::ToSeparated() and IsoString::ToSeparated()
|
|
* instead of calling these functions directly.
|
|
*/
|
|
template <class S, typename SP, class AF>
|
|
S& ToSeparated( S& s, SP separator, AF append ) const
|
|
{
|
|
return m_array.ToSeparated( s, separator, append );
|
|
}
|
|
|
|
/*!
|
|
* Generates a comma-separated sequence of string tokens. Returns a
|
|
* reference to the target string \a s.
|
|
*
|
|
* This function is equivalent to:
|
|
*
|
|
* \code ToSeparated( s, ',' ); \endcode
|
|
*/
|
|
template <class S>
|
|
S& ToCommaSeparated( S& s ) const
|
|
{
|
|
return m_array.ToCommaSeparated( s );
|
|
}
|
|
|
|
/*!
|
|
* Generates a space-separated sequence of string tokens. Returns a
|
|
* reference to the target string \a s.
|
|
*
|
|
* This function is equivalent to:
|
|
*
|
|
* \code ToSeparated( s, ' ' ); \endcode
|
|
*/
|
|
template <class S>
|
|
S& ToSpaceSeparated( S& s ) const
|
|
{
|
|
return m_array.ToSpaceSeparated( s );
|
|
}
|
|
|
|
/*!
|
|
* Generates a tabulator-separated sequence of string tokens. Returns a
|
|
* reference to the target string \a s.
|
|
*
|
|
* This function is equivalent to:
|
|
*
|
|
* \code ToSeparated( s, '\t' ); \endcode
|
|
*/
|
|
template <class S>
|
|
S& ToTabSeparated( S& s ) const
|
|
{
|
|
return m_array.ToTabSeparated( s );
|
|
}
|
|
|
|
/*!
|
|
* Generates a newline-separated sequence of string tokens. Returns a
|
|
* reference to the target string \a s.
|
|
*
|
|
* This function is equivalent to:
|
|
*
|
|
* \code ToSeparated( s, '\n' ); \endcode
|
|
*/
|
|
template <class S>
|
|
S& ToNewLineSeparated( S& s ) const
|
|
{
|
|
return m_array.ToNewLineSeparated( s );
|
|
}
|
|
|
|
/*!
|
|
* Returns a 64-bit non-cryptographic hash value computed for this reference
|
|
* array.
|
|
*
|
|
* This function calls pcl::Hash64() for the internal array of pointers,
|
|
* \e not for the pointed objects.
|
|
*
|
|
* The \a seed parameter can be used to generate repeatable hash values. It
|
|
* can also be set to a random value in compromised environments.
|
|
*/
|
|
uint64 Hash64( uint64 seed = 0 ) const
|
|
{
|
|
return m_array.Hash64( seed );
|
|
}
|
|
|
|
/*!
|
|
* Returns a 32-bit non-cryptographic hash value computed for this reference
|
|
* array.
|
|
*
|
|
* This function calls pcl::Hash32() for the internal array of pointers,
|
|
* \e not for the pointed objects.
|
|
*
|
|
* The \a seed parameter can be used to generate repeatable hash values. It
|
|
* can also be set to a random value in compromised environments.
|
|
*/
|
|
uint32 Hash32( uint32 seed = 0 ) const
|
|
{
|
|
return m_array.Hash32( seed );
|
|
}
|
|
|
|
/*!
|
|
* Returns a non-cryptographic hash value computed for this reference array.
|
|
* This function is a synonym for Hash64().
|
|
*/
|
|
uint64 Hash( uint64 seed = 0 ) const
|
|
{
|
|
return Hash64( seed );
|
|
}
|
|
|
|
private:
|
|
|
|
array_implementation m_array;
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/*!
|
|
* Adds a non-null pointer \a p to a reference sorted array \a x. Returns a
|
|
* reference to the left-hand reference sorted array.
|
|
*
|
|
* A pointer to the template argument type V must be statically castable to T*.
|
|
* \ingroup array_insertion_operators
|
|
*/
|
|
template <class T, class A, class V> inline
|
|
ReferenceSortedArray<T,A>& operator <<( ReferenceSortedArray<T,A>& x, const V* p )
|
|
{
|
|
x.Add( static_cast<const T*>( p ) );
|
|
return x;
|
|
}
|
|
|
|
/*!
|
|
* Adds a non-null pointer \a p to a temporary reference sorted array \a x.
|
|
* Returns a reference to the left-hand reference sorted array.
|
|
*
|
|
* A pointer to the template argument type V must be statically castable to T*.
|
|
* \ingroup array_insertion_operators
|
|
*/
|
|
template <class T, class A, class V> inline
|
|
ReferenceSortedArray<T,A>& operator <<( ReferenceSortedArray<T,A>&& x, const V* p )
|
|
{
|
|
x.Add( static_cast<const T*>( p ) );
|
|
return x;
|
|
}
|
|
|
|
/*!
|
|
* Adds a reference sorted array \a x2 to a reference sorted array \a x1.
|
|
* Returns a reference to the left-hand reference sorted array.
|
|
* \ingroup array_insertion_operators
|
|
*/
|
|
template <class T, class A> inline
|
|
ReferenceSortedArray<T,A>& operator <<( ReferenceSortedArray<T,A>& x1, const ReferenceSortedArray<T,A>& x2 )
|
|
{
|
|
x1.Add( x2 );
|
|
return x1;
|
|
}
|
|
|
|
/*!
|
|
* Adds a reference sorted array \a x2 to a temporary reference sorted array
|
|
* \a x1. Returns a reference to the left-hand reference sorted array.
|
|
* \ingroup array_insertion_operators
|
|
*/
|
|
template <class T, class A> inline
|
|
ReferenceSortedArray<T,A>& operator <<( ReferenceSortedArray<T,A>&& x1, const ReferenceSortedArray<T,A>& x2 )
|
|
{
|
|
x1.Add( x2 );
|
|
return x1;
|
|
}
|
|
|
|
/*!
|
|
* Adds a reference array \a x2 to a reference sorted array \a x1. Returns a
|
|
* reference to the left-hand reference sorted array.
|
|
* \ingroup array_insertion_operators
|
|
*/
|
|
template <class T, class A> inline
|
|
ReferenceSortedArray<T,A>& operator <<( ReferenceSortedArray<T,A>& x1, const ReferenceArray<T,A>& x2 )
|
|
{
|
|
x1.Add( x2 );
|
|
return x1;
|
|
}
|
|
|
|
/*!
|
|
* Adds a reference array \a x2 to a temporary reference sorted array \a x1.
|
|
* Returns a reference to the left-hand reference sorted array.
|
|
* \ingroup array_insertion_operators
|
|
*/
|
|
template <class T, class A> inline
|
|
ReferenceSortedArray<T,A>& operator <<( ReferenceSortedArray<T,A>&& x1, const ReferenceArray<T,A>& x2 )
|
|
{
|
|
x1.Add( x2 );
|
|
return x1;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
} // pcl
|
|
|
|
#endif // __PCL_ReferenceSortedArray_h
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// EOF pcl/ReferenceSortedArray.h - Released 2022-03-12T18:59:29Z
|