162 lines
5.6 KiB
C++
162 lines
5.6 KiB
C++
// ____ ______ __
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// / __ \ / ____// /
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// / /_/ // / / /
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// / ____// /___ / /___ PixInsight Class Library
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// /_/ \____//_____/ PCL 2.4.23
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// ----------------------------------------------------------------------------
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// pcl/LinearInterpolation.h - Released 2022-03-12T18:59:29Z
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// ----------------------------------------------------------------------------
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// This file is part of the PixInsight Class Library (PCL).
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// PCL is a multiplatform C++ framework for development of PixInsight modules.
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//
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// Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved.
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//
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// Redistribution and use in both source and binary forms, with or without
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// modification, is permitted provided that the following conditions are met:
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//
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// 1. All redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// 2. All redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// 3. Neither the names "PixInsight" and "Pleiades Astrophoto", nor the names
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// of their contributors, may be used to endorse or promote products derived
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// from this software without specific prior written permission. For written
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// permission, please contact info@pixinsight.com.
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//
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// 4. All products derived from this software, in any form whatsoever, must
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// reproduce the following acknowledgment in the end-user documentation
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// and/or other materials provided with the product:
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//
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// "This product is based on software from the PixInsight project, developed
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// by Pleiades Astrophoto and its contributors (https://pixinsight.com/)."
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//
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// Alternatively, if that is where third-party acknowledgments normally
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// appear, this acknowledgment must be reproduced in the product itself.
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//
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// THIS SOFTWARE IS PROVIDED BY PLEIADES ASTROPHOTO AND ITS CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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// TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PLEIADES ASTROPHOTO OR ITS
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, BUSINESS
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// INTERRUPTION; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; AND LOSS OF USE,
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// DATA OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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// ----------------------------------------------------------------------------
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#ifndef __PCL_LinearInterpolation_h
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#define __PCL_LinearInterpolation_h
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/// \file pcl/LinearInterpolation.h
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#include <pcl/Defs.h>
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#include <pcl/Diagnostics.h>
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#include <pcl/UnidimensionalInterpolation.h>
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namespace pcl
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{
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// ----------------------------------------------------------------------------
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/*!
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* \class LinearInterpolation
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* \brief Linear interpolation algorithm.
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*
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* The linear interpolation algorithm interpolates from two adjacent mapped
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* source data items. It evaluates a linear function defined by the two
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* adjacent points.
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*
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* \sa AkimaInterpolation, CubicSplineInterpolation
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*/
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template <typename T = double>
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class PCL_CLASS LinearInterpolation : public UnidimensionalInterpolation<T>
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{
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public:
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typedef typename UnidimensionalInterpolation<T>::vector_type vector_type;
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/*!
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* Constructs a %LinearInterpolation object.
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*/
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LinearInterpolation() = default;
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/*!
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* Copy constructor.
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*/
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LinearInterpolation( const LinearInterpolation& ) = default;
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/*!
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* Destroys a %LinearInterpolation object.
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*/
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virtual ~LinearInterpolation()
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{
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}
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/*!
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* Returns true iff this interpolation is valid, i.e. if it has been
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* correctly initialized and is ready to interpolate function values.
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*/
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bool IsValid() const override
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{
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return this->m_y.Length() > 1;
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}
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/*!
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* Interpolated value at \a x location.
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*/
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double operator()( double x ) const override
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{
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PCL_PRECONDITION( IsValid() )
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if ( this->m_x )
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{
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// Interpolation with monotonically increasing, explicit x[i].
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PCL_CHECK( this->m_x.Length() >= this->m_y.Length() )
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int i0 = 0;
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int i1 = this->m_x.Length() - 1;
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while ( i1-i0 > 1 )
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{
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int im = (i0 + i1) >> 1;
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if ( x < this->m_x[im] )
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i1 = im;
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else
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i0 = im;
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}
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double x0( this->m_x[i0] );
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double y0( this->m_y[i0] );
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double dx = double( this->m_x[i1] ) - x0;
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if ( 1 + dx != 1 ) // if no infinite slope (to within roundoff)
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y0 += (x - x0)*(double( this->m_y[i1] ) - y0)/dx;
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return y0;
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}
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else
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{
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// Interpolation with implicit x[i] = i for i = {0,1,...,n-1}.
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if ( x <= 0 )
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return this->m_y[0];
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if ( x >= this->m_y.Length()-1 )
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return this->m_y[this->m_y.Length()-1];
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int i0 = TruncInt( x );
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double y0( this->m_y[i0] );
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return y0 + (x - i0)*(double( this->m_y[i0+1] ) - y0);
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}
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}
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};
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// ----------------------------------------------------------------------------
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} // pcl
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#endif // __PCL_LinearInterpolation_h
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// ----------------------------------------------------------------------------
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// EOF pcl/LinearInterpolation.h - Released 2022-03-12T18:59:29Z
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