195 lines
6.8 KiB
C++
195 lines
6.8 KiB
C++
// ____ ______ __
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// / __ \ / ____// /
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// / /_/ // / / /
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// / ____// /___ / /___ PixInsight Class Library
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// /_/ \____//_____/ PCL 2.4.23
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// ----------------------------------------------------------------------------
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// pcl/ReadWriteMutex.h - Released 2022-03-12T18:59:29Z
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// ----------------------------------------------------------------------------
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// This file is part of the PixInsight Class Library (PCL).
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// PCL is a multiplatform C++ framework for development of PixInsight modules.
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//
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// Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved.
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//
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// Redistribution and use in both source and binary forms, with or without
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// modification, is permitted provided that the following conditions are met:
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//
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// 1. All redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// 2. All redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// 3. Neither the names "PixInsight" and "Pleiades Astrophoto", nor the names
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// of their contributors, may be used to endorse or promote products derived
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// from this software without specific prior written permission. For written
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// permission, please contact info@pixinsight.com.
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//
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// 4. All products derived from this software, in any form whatsoever, must
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// reproduce the following acknowledgment in the end-user documentation
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// and/or other materials provided with the product:
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//
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// "This product is based on software from the PixInsight project, developed
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// by Pleiades Astrophoto and its contributors (https://pixinsight.com/)."
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//
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// Alternatively, if that is where third-party acknowledgments normally
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// appear, this acknowledgment must be reproduced in the product itself.
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//
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// THIS SOFTWARE IS PROVIDED BY PLEIADES ASTROPHOTO AND ITS CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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// TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PLEIADES ASTROPHOTO OR ITS
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, BUSINESS
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// INTERRUPTION; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; AND LOSS OF USE,
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// DATA OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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// ----------------------------------------------------------------------------
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#ifndef __PCL_ReadWriteMutex_h
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#define __PCL_ReadWriteMutex_h
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/// \file pcl/ReadWriteMutex.h
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#include <pcl/Defs.h>
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#include <pcl/Diagnostics.h>
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#include <pcl/UIObject.h>
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namespace pcl
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{
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// ----------------------------------------------------------------------------
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/*!
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* \class ReadWriteMutex
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* \brief Client-side interface to a PixInsight read/write mutex object
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*
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* %ReadWriteMutex provides separate thread synchronization for read and write
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* operations. This can be more efficient than plain Mutex synchronization
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* because multiple threads can access a data item for read-only operations
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* simultaneously, which in turn improves concurrency if write accesses are
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* relatively infrequent.
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*
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* \sa Mutex
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*/
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class PCL_CLASS ReadWriteMutex : public UIObject
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{
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public:
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/*!
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* Constructs a ReadWriteMutex object.
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*/
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ReadWriteMutex();
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/*!
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* Destroys a ReadWriteMutex object.
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*
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* \warning Destroying a locked %ReadWriteMutex object may result in
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* undefined (mostly catastrophic) behavior. Always ensure that a read/write
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* mutex has been unlocked before destroying it.
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*/
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virtual ~ReadWriteMutex()
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{
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}
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/*!
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* Copy constructor. This constructor is disabled because %ReadWriteMutex
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* represents unique server-side objects.
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*/
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ReadWriteMutex( const ReadWriteMutex& ) = delete;
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/*!
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* Copy assignment. This operator is disabled because %ReadWriteMutex
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* represents unique server-side objects.
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*/
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ReadWriteMutex& operator =( const ReadWriteMutex& ) = delete;
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/*!
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* Ensures that the server-side object managed by this instance is uniquely
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* referenced.
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*
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* Since mutexes are unique objects by definition, calling this member
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* function has no effect.
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*/
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void EnsureUnique() override
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{
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// ReadWriteMutex instances are unique objects
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}
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/*!
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* Returns a reference to a null %ReadWriteMutex instance. A null
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* %ReadWriteMutex does not correspond to an existing read/write mutex in
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* the PixInsight core application.
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*/
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static ReadWriteMutex& Null();
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/*!
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* Locks this read/write mutex object for reading.
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*
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* The calling thread will block its execution if other thread has locked
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* this read/write mutex for writing.
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*/
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void LockForRead();
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/*!
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* Locks this read/write mutex object for writing.
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*
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* The calling thread will block its execution if other thread has locked
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* this read/write mutex for reading or writing.
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*/
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void LockForWrite();
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/*!
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* Attempts locking this read/write mutex object for reading. Returns true
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* if this mutex has been successfully locked by the calling thread, false
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* otherwise.
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*
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* Locking for reading will only fail if other thread has locked this object
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* for writing. If other threads have locked this object for reading only,
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* the calling thread will also lock it and this function will return true.
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*
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* Unlike LockForRead(), this function does not block execution of the
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* calling thread if this %ReadWriteMutex cannot be locked for reading.
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*/
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bool TryLockForRead();
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/*!
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* Attempts locking this read/write mutex object for writing. Returns true if
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* this mutex has been successfully locked by the calling thread, false
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* otherwise.
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*
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* Locking for writing will fail if other thread has locked this object for
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* reading or writing.
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*
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* Unlike LockForWrite(), this function does not block execution of the
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* calling thread if this %ReadWriteMutex cannot be locked for writing.
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*/
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bool TryLockForWrite();
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/*!
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* Unlocks this %ReadWriteMutex object.
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*/
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void Unlock();
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private:
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ReadWriteMutex( void* h ) : UIObject( h )
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{
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}
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void* CloneHandle() const override;
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};
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// ----------------------------------------------------------------------------
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} // pcl
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#endif // __PCL_ReadWriteMutex_h
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// ----------------------------------------------------------------------------
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// EOF pcl/ReadWriteMutex.h - Released 2022-03-12T18:59:29Z
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