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tenmon/3rdparty/include/pcl/SectionBar.h
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2022-04-12 08:17:18 +02:00

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// ____ ______ __
// / __ \ / ____// /
// / /_/ // / / /
// / ____// /___ / /___ PixInsight Class Library
// /_/ \____//_____/ PCL 2.4.23
// ----------------------------------------------------------------------------
// pcl/SectionBar.h - Released 2022-03-12T18:59:29Z
// ----------------------------------------------------------------------------
// This file is part of the PixInsight Class Library (PCL).
// PCL is a multiplatform C++ framework for development of PixInsight modules.
//
// Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved.
//
// Redistribution and use in both source and binary forms, with or without
// modification, is permitted provided that the following conditions are met:
//
// 1. All redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. All redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Neither the names "PixInsight" and "Pleiades Astrophoto", nor the names
// of their contributors, may be used to endorse or promote products derived
// from this software without specific prior written permission. For written
// permission, please contact info@pixinsight.com.
//
// 4. All products derived from this software, in any form whatsoever, must
// reproduce the following acknowledgment in the end-user documentation
// and/or other materials provided with the product:
//
// "This product is based on software from the PixInsight project, developed
// by Pleiades Astrophoto and its contributors (https://pixinsight.com/)."
//
// Alternatively, if that is where third-party acknowledgments normally
// appear, this acknowledgment must be reproduced in the product itself.
//
// THIS SOFTWARE IS PROVIDED BY PLEIADES ASTROPHOTO AND ITS CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
// TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PLEIADES ASTROPHOTO OR ITS
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, BUSINESS
// INTERRUPTION; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; AND LOSS OF USE,
// DATA OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
// ----------------------------------------------------------------------------
#ifndef __PCL_SectionBar_h
#define __PCL_SectionBar_h
/// \file pcl/SectionBar.h
#include <pcl/Defs.h>
#include <pcl/CheckBox.h>
#include <pcl/Control.h>
#include <pcl/Label.h>
#include <pcl/Sizer.h>
#include <pcl/ToolButton.h>
namespace pcl
{
// ----------------------------------------------------------------------------
/*!
* \class SectionBar
* \brief A control to manage collapsible sections of interface windows and
* dialogs.
*
* %SectionBar manages collapsible/extensible sections on processing interfaces
* and dialogs. It includes a <em>section title</em> label and an icon that
* represents the current collapsed/extended state.
*
* When a %SectionBar control is clicked, it toggles visibility of a
* <em>section control</em> and adjusts the height of the top-level parent
* window to fit to its new contents. %SectionBar is useful to organize complex
* user interfaces and is extensively used by most standard process interfaces
* in PixInsight.
*
* \sa ProcessInterface, Dialog
*/
class PCL_CLASS SectionBar : public Control
{
public:
/*!
* Constructs a %SectionBar as a child control of \a parent.
*/
SectionBar( Control& parent = Null() );
/*!
* Destroys a %SectionBar object.
*/
virtual ~SectionBar();
/*!
* Returns a reference to the immutable <em>section control</em> managed by
* this %SectionBar.
*
* \sa SetSection()
*/
const Control& Section() const
{
return (m_section != nullptr) ? *m_section : Control::Null();
}
/*!
* Returns a reference to the <em>section control</em> managed by this
* %SectionBar.
*
* \sa SetSection()
*/
Control& Section()
{
return (m_section != nullptr) ? *m_section : Control::Null();
}
/*!
* Sets the <em>section control</em> managed by this %SectionBar.
*
* \sa Section()
*/
void SetSection( Control& );
/*!
* Returns the title of this %SectionBar.
*
* \sa SetTitle()
*/
String Title() const
{
return Title_Label.Text();
}
/*!
* Sets the title of this %SectionBar.
*
* \sa Title()
*/
void SetTitle( const String& title )
{
Title_Label.SetText( title );
}
/*!
* Returns true iff this %SectionBar is \e checkable.
*
* \sa EnableTitleCheckBox(), DisableTitleCheckBox(), IsChecked(), OnCheck()
*/
bool HasTitleCheckBox() const
{
return !Title_CheckBox.IsNull();
}
/*!
* Creates (or removes) a check box in this %SectionBar.
*
* \sa DisableTitleCheckBox(), HasTitleCheckBox(), IsChecked(), OnCheck()
*/
void EnableTitleCheckBox( bool = true );
/*!
* Removes (or creates) the check box in this %SectionBar.
*
* \sa EnableTitleCheckBox(), HasTitleCheckBox(), IsChecked(), OnCheck()
*/
void DisableTitleCheckBox( bool disable = true )
{
EnableTitleCheckBox( !disable );
}
/*!
* Returns true iff there is a check box in this %SectionBar and it is
* currently checked.
*
* \sa SetChecked(), EnableTitleCheckBox(), HasTitleCheckBox(), OnCheck()
*/
bool IsChecked() const
{
return !Title_CheckBox.IsNull() && Title_CheckBox->IsChecked();
}
/*!
* Checks or unchecks the check box in this %SectionBar.
*
* The \e enabled state of the section control (if there is one) will be
* automatically toggled according to the state of the check box: the
* section control will be enabled if the check box is checked; it will be
* disabled otherwise.
*
* \note If this %SectionBar is not checkable, this function is ignored.
*
* \sa IsChecked(), EnableTitleCheckBox(), HasTitleCheckBox(), OnCheck()
*/
void SetChecked( bool checked = true );
/*!
* A convenient synonym for SetChecked( true ).
*/
void Check()
{
SetChecked( true );
}
/*!
* A convenient synonym for SetChecked( false ).
*/
void Uncheck()
{
SetChecked( false );
}
/*!
* Returns true iff this %SectionBar object is enabled.
*
* \sa Enable()
*/
virtual bool IsEnabled() const
{
return Title_Label.IsEnabled();
}
/*!
* Enables (or disables) this %SectionBar object.
*
* When a SectionBar object is disabled, its section control is also
* disabled, and in case it has a title checkbox, it is also disabled.
* However, the collapse/extend functionality of SectionBar is unaffected by
* its enabled/disabled state.
*
* \sa IsEnabled()
*/
virtual void Enable( bool enabled = true );
/*!
* Shows or hides the section control managed by this %SectionBar.
*
* In general, this function should be used instead of simply calling
* Control::SetVisible() (or Control::Show()/Control::Hide()). This function
* ensures that the parent control (typically a process interface)
* regenerates its layout correctly after changing visibility of the section
* control.
*
* \sa ShowSection(), HideSection()
*/
void SetSectionVisible( bool visible = true );
/*!
* A convenient synonym for SetSectionVisible( true ).
*/
void ShowSection()
{
SetSectionVisible( true );
}
/*!
* A convenient synonym for SetSectionVisible( false ).
*/
void HideSection()
{
SetSectionVisible( false );
}
// -------------------------------------------------------------------------
// Event handlers
//
// void OnToggleSection( SectionBar& sender, Control& section, bool start );
/*!
* \defgroup section_bar_event_handlers SectionBar Event Handlers
*/
/*!
* Defines the prototype of a <em>section event handler</em>.
*
* A section event is generated when the user clicks on this section bar to
* collapse or extend the managed section control.
*
* For each section event, two \e subevents are generated: one \e before the
* collapse/extend operation, and a second one once the operation has been
* completed.
*
* \param sender The control that sends a section event.
*
* \param section The section control that has been collapsed or extended.
*
* \param start True if this is a first subevent that is being sent before
* the collapse/extend operation; false if it is a second
* subevent, sent after having completed the operation.
*
* \ingroup section_bar_event_handlers
*/
typedef void (Control::*section_event_handler)( SectionBar& sender, Control& section, bool start );
/*!
* Sets the section event handler for this %SectionBar control.
*
* \param handler The section event handler. Must be a member function of
* the receiver object's class.
*
* \param receiver The control that will receive section events from this
* %SectionBar.
*
* \ingroup section_bar_event_handlers
*/
void OnToggleSection( section_event_handler handler, Control& receiver );
/*!
* Defines the prototype of a <em>check event handler</em>
*
* A check event is generated when the user toggles the state of the check
* box in a checkable section bar, either by clicking it with the mouse, or
* by focusing it and pressing the space bar key.
*
* \param sender The control that sends a check event.
*
* \param checked True if the check box is now checked in the sender section
* bar. False if the check box is currently unchecked.
*
* \ingroup section_bar_event_handlers
*/
typedef void (Control::*check_event_handler)( SectionBar& sender, bool checked );
/*!
* Sets the check event handler for this %SectionBar control.
*
* \param handler The check event handler. Must be a member function of
* the receiver object's class.
*
* \param receiver The control that will receive check events from this
* %SectionBar.
*
* \ingroup section_bar_event_handlers
*/
void OnCheck( check_event_handler handler, Control& receiver );
private:
struct EventHandlers
{
section_event_handler onToggleSection = nullptr;
Control* onToggleSectionReceiver = nullptr;
check_event_handler onCheck = nullptr;
Control* onCheckReceiver = nullptr;
EventHandlers() = default;
EventHandlers( const EventHandlers& ) = default;
EventHandlers& operator =( const EventHandlers& ) = default;
};
AutoPointer<EventHandlers> m_handlers;
Control* m_section = nullptr;
VerticalSizer Global_Sizer;
HorizontalSizer Title_Sizer;
Label Title_Label;
AutoPointer<CheckBox> Title_CheckBox; // non-null for a checkable SectionBar
ToolButton Title_ToolButton;
void ButtonClick( Button&, bool );
void MousePress( Control&, const pcl::Point&, int, unsigned, unsigned );
void ControlShow( Control& );
void ControlHide( Control& );
};
// ----------------------------------------------------------------------------
} // pcl
#endif // __PCL_SectionBar_h
// ----------------------------------------------------------------------------
// EOF pcl/SectionBar.h - Released 2022-03-12T18:59:29Z