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tenmon/3rdparty/include/pcl/SortedArray.h
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2022-04-12 08:17:18 +02:00

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// ____ ______ __
// / __ \ / ____// /
// / /_/ // / / /
// / ____// /___ / /___ PixInsight Class Library
// /_/ \____//_____/ PCL 2.4.23
// ----------------------------------------------------------------------------
// pcl/SortedArray.h - Released 2022-03-12T18:59:29Z
// ----------------------------------------------------------------------------
// This file is part of the PixInsight Class Library (PCL).
// PCL is a multiplatform C++ framework for development of PixInsight modules.
//
// Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved.
//
// Redistribution and use in both source and binary forms, with or without
// modification, is permitted provided that the following conditions are met:
//
// 1. All redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. All redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Neither the names "PixInsight" and "Pleiades Astrophoto", nor the names
// of their contributors, may be used to endorse or promote products derived
// from this software without specific prior written permission. For written
// permission, please contact info@pixinsight.com.
//
// 4. All products derived from this software, in any form whatsoever, must
// reproduce the following acknowledgment in the end-user documentation
// and/or other materials provided with the product:
//
// "This product is based on software from the PixInsight project, developed
// by Pleiades Astrophoto and its contributors (https://pixinsight.com/)."
//
// Alternatively, if that is where third-party acknowledgments normally
// appear, this acknowledgment must be reproduced in the product itself.
//
// THIS SOFTWARE IS PROVIDED BY PLEIADES ASTROPHOTO AND ITS CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
// TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PLEIADES ASTROPHOTO OR ITS
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, BUSINESS
// INTERRUPTION; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; AND LOSS OF USE,
// DATA OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
// ----------------------------------------------------------------------------
#ifndef __PCL_SortedArray_h
#define __PCL_SortedArray_h
/// \file pcl/SortedArray.h
#include <pcl/Defs.h>
#include <pcl/Diagnostics.h>
#include <pcl/Array.h>
namespace pcl
{
// ----------------------------------------------------------------------------
/*!
* \class SortedArray
* \brief Generic dynamic sorted array.
*
* %SortedArray is a generic, finite sorted sequence of objects, implemented as
* a reference-counted, dynamic array of T instances with automatic sorting of
* inserted array elements. The type A provides dynamic allocation for
* contiguous sequences of elements of type T (StandardAllocator is used by
* default).
*
* \sa Array, ReferenceArray, ReferenceSortedArray, IndirectArray,
* IndirectSortedArray
* \ingroup dynamic_arrays
*/
template <class T, class A = StandardAllocator>
class PCL_CLASS SortedArray : public DirectSortedContainer<T>
{
public:
/*! #
*/
typedef Array<T,A> array_implementation;
/*! #
*/
typedef typename array_implementation::block_allocator
block_allocator;
/*! #
*/
typedef typename array_implementation::allocator
allocator;
/*! #
*/
typedef typename array_implementation::iterator
iterator;
/*! #
*/
typedef typename array_implementation::const_iterator
const_iterator;
/*! #
*/
typedef typename array_implementation::reverse_iterator
reverse_iterator;
/*! #
*/
typedef typename array_implementation::const_reverse_iterator
const_reverse_iterator;
// -------------------------------------------------------------------------
/*!
* Constructs an empty sorted array.
*/
SortedArray() = default;
/*!
* Constructs a sorted array of \a n default-constructed objects.
*/
explicit
SortedArray( size_type n )
: m_array( n )
{
}
/*!
* Constructs a sorted array of \a n copies of an object \a v.
*/
SortedArray( size_type n, const T& v )
: m_array( n, v )
{
}
/*!
* Constructs a sorted array that stores a sorted copy of the sequence of
* objects defined by the range [i,j) of forward iterators.
*/
template <class FI>
SortedArray( FI i, FI j )
: m_array( i, j )
{
Sort();
}
/*!
* Constructs a sorted array that stores a sorted copy of the objects in the
* specified initializer list \a l.
*
* This constructor is equivalent to:
*
* \code SortedArray( l.begin(), l.end() ) \endcode
*/
template <typename T1>
SortedArray( std::initializer_list<T1> l )
: SortedArray( l.begin(), l.end() )
{
}
/*!
* Copy constructor.
*/
SortedArray( const SortedArray& ) = default;
/*!
* Move constructor.
*/
SortedArray( SortedArray&& ) = default;
/*!
* Destroys a %SortedArray object. Destroys and deallocates all contained
* objects.
*/
~SortedArray()
{
}
/*!
* Returns true iff this array uniquely references its contained data.
*/
bool IsUnique() const
{
return m_array.IsUnique();
}
/*!
* Returns true iff this sorted array is an alias of a sorted array \a x.
*
* Two objects are aliases if both of them share the same data.
*/
bool IsAliasOf( const SortedArray& x ) const
{
return m_array.IsAliasOf( x.m_array );
}
/*!
* Ensures that this array uniquely references its contained data.
*
* If necessary, this member function generates a duplicate of the array
* data, references it, and then decrements the reference counter of the
* original array data.
*/
void EnsureUnique()
{
m_array.EnsureUnique();
}
/*!
* Returns the total number of bytes required to store the objects contained
* by this sorted array.
*/
size_type Size() const
{
return m_array.Size();
}
/*!
* Returns the length of this sorted array.
*/
size_type Length() const
{
return m_array.Length();
}
/*! #
*/
size_type Capacity() const
{
return m_array.Capacity();
}
/*! #
*/
size_type Available() const
{
return m_array.Available();
}
/*! #
*/
bool IsValid() const
{
return m_array.IsValid();
}
/*! #
*/
bool IsEmpty() const
{
return m_array.IsEmpty();
}
/*! #
*/
size_type LowerBound() const
{
return m_array.LowerBound();
}
/*! #
*/
size_type UpperBound() const
{
return m_array.UpperBound();
}
/*! #
*/
const allocator& Allocator() const
{
return m_array.Allocator();
}
/*! #
*/
void SetAllocator( const allocator& a )
{
m_array.SetAllocator( a );
}
/*! #
*/
const_iterator At( size_type i ) const
{
return m_array.At( i );
}
/*! #
*/
iterator MutableAt( size_type i )
{
return m_array.At( i );
}
/*! #
*/
iterator MutableIterator( const_iterator i )
{
return m_array.MutableIterator( i );
}
/*! #
*/
const T& operator []( size_type i ) const
{
return m_array[i];
}
/*! #
*/
const T& operator *() const
{
return *Begin();
}
/*! #
*/
const_iterator Begin() const
{
return m_array.ConstBegin();
}
/*! #
*/
iterator MutableBegin()
{
return m_array.Begin();
}
/*! #
*/
const_iterator End() const
{
return m_array.ConstEnd();
}
/*! #
*/
iterator MutableEnd()
{
return m_array.End();
}
/*! #
*/
const_reverse_iterator ReverseBegin() const
{
return m_array.ConstReverseBegin();
}
/*! #
*/
reverse_iterator MutableReverseBegin()
{
return m_array.ReverseBegin();
}
/*! #
*/
const_reverse_iterator ReverseEnd() const
{
return m_array.ConstReverseEnd();
}
/*! #
*/
reverse_iterator MutableReverseEnd()
{
return m_array.ReverseEnd();
}
/*!
* Ensures that the specified iterator points to a uniquely referenced
* object. If necessary, this function builds a new, uniquely referenced
* copy of this array by calling EnsureUnique().
*
* If the iterator \a i is changed, it is guaranteed to point to the object
* at the same array index it was pointing to before calling this function.
*/
void UniquifyIterator( iterator& i )
{
return m_array.UniquifyIterator( i );
}
/*!
* Ensures that the specified iterators point to uniquely referenced
* objects. If necessary, this function builds a new, uniquely referenced
* copy of this array by calling EnsureUnique().
*
* If the iterators \a i and \a j are changed, they are guaranteed to point
* to the objects at the same array indices they were pointing to before
* calling this function.
*/
void UniquifyIterators( iterator& i, iterator& j )
{
return m_array.UniquifyIterators( i, j );
}
#ifndef __PCL_NO_STL_COMPATIBLE_ITERATORS
/*!
* STL-compatible iteration. Equivalent to Begin() const.
*/
const_iterator begin() const
{
return Begin();
}
/*!
* STL-compatible iteration. Equivalent to End() const.
*/
const_iterator end() const
{
return End();
}
#endif // !__PCL_NO_STL_COMPATIBLE_ITERATORS
/*!
* Copy assignment operator.
*
* Causes this sorted array to reference the same data as another sorted
* array \a x. Returns a reference to this object.
*/
SortedArray& operator =( const SortedArray& x )
{
Assign( x );
return *this;
}
/*! #
*/
void Assign( const SortedArray& x )
{
m_array.Assign( x.m_array );
}
/*!
* Move assignment operator. Returns a reference to this object.
*/
SortedArray& operator =( SortedArray&& x )
{
Transfer( x );
return *this;
}
/*! #
*/
void Transfer( SortedArray& x )
{
m_array.Transfer( x.m_array );
}
/*! #
*/
void Transfer( SortedArray&& x )
{
m_array.Transfer( x.m_array );
}
/*! #
*/
SortedArray& operator =( const array_implementation& x )
{
Assign( x );
return *this;
}
/*! #
*/
void Assign( const array_implementation& x )
{
m_array.Assign( x );
Sort();
}
/*! #
*/
SortedArray& operator =( array_implementation&& x )
{
Transfer( x );
return *this;
}
/*! #
*/
void Transfer( array_implementation& x )
{
m_array.Transfer( x );
Sort();
}
/*! #
*/
void Transfer( array_implementation&& x )
{
m_array.Transfer( x );
Sort();
}
/*! #
*/
void Assign( const T& v, size_type n = 1 )
{
m_array.Assign( v, n );
}
/*! #
*/
template <class FI>
void Assign( FI i, FI j )
{
m_array.Assign( i, j );
Sort();
}
/*! #
*/
void Import( iterator i, iterator j )
{
m_array.Import( i, j );
Sort();
}
/*! #
*/
iterator Release()
{
return m_array.Release();
}
/*! #
*/
void Add( const SortedArray& x )
{
const_iterator p = x.Begin(), q = x.End();
for ( iterator i = m_array.Begin(); i < m_array.End() && p < q; ++i )
if ( *p < *i )
i = m_array.Insert( i, *p++ );
if ( p < q )
m_array.Append( p, q );
}
/*! #
*/
void Add( const Array<T,A>& x )
{
Add( x.Begin(), x.End() );
}
/*! #
*/
const_iterator Add( const T& v, size_type n = 1 )
{
return m_array.Insert( pcl::InsertionPoint( m_array.Begin(), m_array.End(), v ), v, n );
}
/*! #
*/
template <class FI>
void Add( FI i, FI j )
{
if ( i != j )
{
m_array.EnsureUnique();
for ( iterator l = m_array.Begin(), r = m_array.End(); ; )
{
FI h = i;
iterator m = m_array.Insert( pcl::InsertionPoint( l, r, *i ), *i );
if ( ++i == j )
break;
if ( *i < *h )
{
l = m_array.Begin();
r = m;
}
else
{
l = m + 1;
r = m_array.End();
}
}
}
}
/*! #
*/
void Remove( const_iterator i, size_type n = 1 )
{
m_array.Remove( const_cast<iterator>( i ), n );
}
/*! #
*/
void Remove( const_iterator i, const_iterator j )
{
m_array.Remove( const_cast<iterator>( i ), const_cast<iterator>( j ) );
}
/*!
* Destroys and removes a trailing sequence of contiguous objects from the
* specified iterator of this array. This operation is equivalent to:
*
* \code Remove( i, End() ) \endcode
*
* If the specified iterator \a i is located at or after the end of this
* array, this function does nothing. Otherwise the iterator is constrained
* to stay in the range [Begin(),End()) of existing array elements.
*/
void Truncate( const_iterator i )
{
m_array.Truncate( const_cast<iterator>( i ) );
}
/*!
* Removes a contiguous trailing sequence of \a n existing objects from this
* sorted array. This operation is equivalent to:
*
* \code Truncate( End() - n ) \endcode
*
* If the specified count \a n is greater than or equal to the length of
* this array, this function calls Clear() to yield an empty array.
*/
void Shrink( size_type n = 1 )
{
m_array.Shrink( n );
}
/*! #
*/
void Remove( const T& v )
{
const_iterator i = pcl::BinarySearch( Begin(), End(), v );
if ( i != End() )
Remove( i, pcl::InsertionPoint( i+1, End(), v ) );
}
/*! #
*/
void Clear()
{
m_array.Clear();
}
/*! #
*/
void Reserve( size_type n )
{
m_array.Reserve( n );
}
/*! #
*/
void Squeeze()
{
m_array.Squeeze();
}
/*!
* Sets all objects contained by this array equal to \a v.
*/
void Fill( const T& v )
{
m_array.Fill( v );
}
/*! #
*/
template <class F>
void Apply( F f ) const
{
pcl::Apply( Begin(), End(), f );
}
/*! #
*/
template <class F>
const_iterator FirstThat( F f ) const
{
return pcl::FirstThat( Begin(), End(), f );
}
/*! #
*/
template <class F>
const_iterator LastThat( F f ) const
{
return pcl::LastThat( Begin(), End(), f );
}
/*! #
*/
size_type Count( const T& v ) const
{
const_iterator i = pcl::BinarySearch( Begin(), End(), v );
return (i != End()) ? pcl::InsertionPoint( i+1, End(), v ) - i : 0;
}
/*! #
*/
template <class BP>
size_type Count( const T& v, BP p ) const
{
return m_array.Count( v, p );
}
/*! #
*/
template <class UP>
size_type CountIf( UP p ) const
{
return m_array.CountIf( p );
}
/*! #
*/
const_iterator MinItem() const
{
return Begin();
}
/*! #
*/
template <class BP>
const_iterator MinItem( BP p ) const
{
return pcl::MinItem( Begin(), End(), p );
}
/*! #
*/
const_iterator MaxItem() const
{
return IsEmpty() ? End() : End()-1;
}
/*! #
*/
template <class BP>
const_iterator MaxItem( BP p ) const
{
return pcl::MaxItem( Begin(), End(), p );
}
/*! #
*/
const_iterator Search( const T& v ) const
{
return pcl::BinarySearch( Begin(), End(), v );
}
/*! #
*/
template <class BP>
const_iterator Search( const T& v, BP p ) const
{
return m_array.Search( v, p );
}
/*! #
*/
const_iterator SearchLast( const T& v ) const
{
return pcl::BinarySearchLast( Begin(), End(), v );
}
/*! #
*/
template <class BP>
const_iterator SearchLast( const T& v, BP p ) const
{
return m_array.SearchLast( v, p );
}
/*! #
*/
bool Contains( const T& v ) const
{
return Search( v ) != End();
}
/*! #
*/
template <class BP>
bool Contains( const T& v, BP p ) const
{
return Search( v, p ) != End();
}
/*! #
*/
void Sort()
{
m_array.Sort();
}
/*!
* Exchanges two sorted arrays \a x1 and \a x2.
*/
friend void Swap( SortedArray& x1, SortedArray& x2 )
{
pcl::Swap( x1.m_array, x2.m_array );
}
/*!
* Returns true only if two sorted arrays \a x1 and \a x2 are equal.
* \ingroup array_relational_operators
*/
friend bool operator ==( const SortedArray& x1, const SortedArray& x2 )
{
return x1.m_array == x2.m_array;
}
/*!
* Returns true only if a sorted array \a x1 is equal to an array \a x2.
* \ingroup array_relational_operators
*/
friend bool operator ==( const SortedArray& x1, const array_implementation& x2 )
{
return x1.m_array == x2;
}
/*!
* Returns true only if an array \a x1 is equal to a sorted array \a x2.
* \ingroup array_relational_operators
*/
friend bool operator ==( const array_implementation& x1, const SortedArray& x2 )
{
return x1 == x2.m_array;
}
/*!
* Returns true only if a sorted array \a x1 precedes another sorted array
* \a x2.
* \ingroup array_relational_operators
*/
friend bool operator <( const SortedArray& x1, const SortedArray& x2 )
{
return x1.m_array < x2.m_array;
}
/*!
* Returns true only if a sorted array \a x1 precedes an array \a x2.
* \ingroup array_relational_operators
*/
friend bool operator <( const SortedArray& x1, const array_implementation& x2 )
{
return x1.m_array < x2;
}
/*!
* Returns true only if an array \a x1 precedes a sorted array \a x2.
* \ingroup array_relational_operators
*/
friend bool operator <( const array_implementation& x1, const SortedArray& x2 )
{
return x1 < x2.m_array;
}
/*!
* Generates a sequence of string tokens separated with the specified
* \a separator string. Returns a reference to the target string \a s.
*
* For each element in this array, this function appends a string
* representation (known as a \e token) to the target string \a s. If the
* array contains more than one element, successive tokens are separated
* with the specified \a separator.
*
* The string type S must have a meaningful %Append() member function and
* type conversion semantics to transform an array element to a string. The
* standard String and IsoString PCL classes provide the required
* functionality for most scalar types, although it is probably better to
* use String::ToSeparated() and IsoString::ToSeparated() instead of calling
* these functions directly.
*/
template <class S, typename SP>
S& ToSeparated( S& s, SP separator ) const
{
return m_array.ToSeparated( s, separator );
}
/*!
* Generates a sequence of string tokens separated with the specified
* \a separator string by calling an \a append function. Returns a reference
* to the target string \a s.
*
* For each element x in this array, this function appends a string
* representation (known as a \e token) to the target string \a s by
* calling the \a append function:
*
*\code append( s, S( x ) ); \endcode
*
* If the array contains more than one element, successive tokens are
* separated by calling:
*
* \code append( s, S( separator ) ); \endcode
*
* The string type S must have type conversion semantics to transform an
* array element to a string. The standard String and IsoString PCL classes
* provide the required functionality for most scalar types, although it is
* probably easier to use String::ToSeparated() and IsoString::ToSeparated()
* instead of calling these functions directly.
*/
template <class S, typename SP, class AF>
S& ToSeparated( S& s, SP separator, AF append ) const
{
return m_array.ToSeparated( s, separator, append );
}
/*!
* Generates a comma-separated sequence of string tokens. Returns a
* reference to the target string \a s.
*
* This function is equivalent to:
*
* \code ToSeparated( s, ',' ); \endcode
*/
template <class S>
S& ToCommaSeparated( S& s ) const
{
return m_array.ToCommaSeparated( s );
}
/*!
* Generates a space-separated sequence of string tokens. Returns a
* reference to the target string \a s.
*
* This function is equivalent to:
*
* \code ToSeparated( s, ' ' ); \endcode
*/
template <class S>
S& ToSpaceSeparated( S& s ) const
{
return m_array.ToSpaceSeparated( s );
}
/*!
* Generates a tabulator-separated sequence of string tokens. Returns a
* reference to the target string \a s.
*
* This function is equivalent to:
*
* \code ToSeparated( s, '\t' ); \endcode
*/
template <class S>
S& ToTabSeparated( S& s ) const
{
return m_array.ToTabSeparated( s );
}
/*!
* Generates a newline-separated sequence of string tokens. Returns a
* reference to the target string \a s.
*
* This function is equivalent to:
*
* \code ToSeparated( s, '\n' ); \endcode
*/
template <class S>
S& ToNewLineSeparated( S& s ) const
{
return m_array.ToNewLineSeparated( s );
}
/*!
* Returns a 64-bit non-cryptographic hash value computed for this array.
*
* This function calls pcl::Hash64() for the internal array buffer.
*
* The \a seed parameter can be used to generate repeatable hash values. It
* can also be set to a random value in compromised environments.
*/
uint64 Hash64( uint64 seed = 0 ) const
{
return m_array.Hash64( seed );
}
/*!
* Returns a 32-bit non-cryptographic hash value computed for this array.
*
* This function calls pcl::Hash32() for the internal array buffer.
*
* The \a seed parameter can be used to generate repeatable hash values. It
* can also be set to a random value in compromised environments.
*/
uint32 Hash32( uint32 seed = 0 ) const
{
return m_array.Hash32( seed );
}
/*!
* Returns a non-cryptographic hash value computed for this array. This
* function is a synonym for Hash64().
*/
uint64 Hash( uint64 seed = 0 ) const
{
return Hash64( seed );
}
// -------------------------------------------------------------------------
private:
array_implementation m_array;
};
// ----------------------------------------------------------------------------
/*!
* Adds an object \a v to a sorted array \a x. Returns a reference to the
* sorted array.
*
* The template argument type T must have conversion semantics from the type V,
* such as T::T( const V& ) or equivalent.
* \ingroup array_insertion_operators
*/
template <class T, class A, class V> inline
SortedArray<T,A>& operator <<( SortedArray<T,A>& x, const V& v )
{
x.Add( T( v ) );
return x;
}
/*!
* Adds an object \a v to a temporary sorted array \a x. Returns a reference to
* the sorted array.
*
* The template argument type T must have conversion semantics from the type V,
* such as T::T( const V& ) or equivalent.
* \ingroup array_insertion_operators
*/
template <class T, class A, class V> inline
SortedArray<T,A>& operator <<( SortedArray<T,A>&& x, const V& v )
{
x.Add( T( v ) );
return x;
}
/*!
* Adds a sorted array \a x2 to a sorted array \a x1. Returns a reference to
* the left-hand sorted array \a x1.
* \ingroup array_insertion_operators
*/
template <class T, class A> inline
SortedArray<T,A>& operator <<( SortedArray<T,A>& x1, const SortedArray<T,A>& x2 )
{
x1.Add( x2 );
return x1;
}
/*!
* Adds a sorted array \a x2 to a temporary sorted array \a x1. Returns a
* reference to the left-hand sorted array \a x1.
* \ingroup array_insertion_operators
*/
template <class T, class A> inline
SortedArray<T,A>& operator <<( SortedArray<T,A>&& x1, const SortedArray<T,A>& x2 )
{
x1.Add( x2 );
return x1;
}
/*!
* Adds an array \a x2 to a sorted array \a x1. Returns a reference to the
* left-hand sorted array \a x1.
* \ingroup array_insertion_operators
*/
template <class T, class A> inline
SortedArray<T,A>& operator <<( SortedArray<T,A>& x1, const Array<T,A>& x2 )
{
x1.Add( x2 );
return x1;
}
/*!
* Adds an array \a x2 to a temporary sorted array \a x1. Returns a reference
* to the left-hand sorted array \a x1.
* \ingroup array_insertion_operators
*/
template <class T, class A> inline
SortedArray<T,A>& operator <<( SortedArray<T,A>&& x1, const Array<T,A>& x2 )
{
x1.Add( x2 );
return x1;
}
// ----------------------------------------------------------------------------
} // pcl
#endif // __PCL_SortedArray_h
// ----------------------------------------------------------------------------
// EOF pcl/SortedArray.h - Released 2022-03-12T18:59:29Z