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tenmon/3rdparty/include/pcl/UIObject.h
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2022-04-12 08:17:18 +02:00

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// ____ ______ __
// / __ \ / ____// /
// / /_/ // / / /
// / ____// /___ / /___ PixInsight Class Library
// /_/ \____//_____/ PCL 2.4.23
// ----------------------------------------------------------------------------
// pcl/UIObject.h - Released 2022-03-12T18:59:29Z
// ----------------------------------------------------------------------------
// This file is part of the PixInsight Class Library (PCL).
// PCL is a multiplatform C++ framework for development of PixInsight modules.
//
// Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved.
//
// Redistribution and use in both source and binary forms, with or without
// modification, is permitted provided that the following conditions are met:
//
// 1. All redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. All redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Neither the names "PixInsight" and "Pleiades Astrophoto", nor the names
// of their contributors, may be used to endorse or promote products derived
// from this software without specific prior written permission. For written
// permission, please contact info@pixinsight.com.
//
// 4. All products derived from this software, in any form whatsoever, must
// reproduce the following acknowledgment in the end-user documentation
// and/or other materials provided with the product:
//
// "This product is based on software from the PixInsight project, developed
// by Pleiades Astrophoto and its contributors (https://pixinsight.com/)."
//
// Alternatively, if that is where third-party acknowledgments normally
// appear, this acknowledgment must be reproduced in the product itself.
//
// THIS SOFTWARE IS PROVIDED BY PLEIADES ASTROPHOTO AND ITS CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
// TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PLEIADES ASTROPHOTO OR ITS
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, BUSINESS
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
// ----------------------------------------------------------------------------
#ifndef __PCL_UIObject_h
#define __PCL_UIObject_h
/// \file pcl/UIObject.h
#include <pcl/Defs.h>
#include <pcl/Relational.h>
#include <pcl/String.h>
namespace pcl
{
// ----------------------------------------------------------------------------
/*!
* \class UIObject
* \brief Root base class for all user interface objects.
*
* %UIObject is a high-level, managed client-side interface to a server-side
* object living in the PixInsight core application. %UIObject is the root base
* class of all PCL classes representing objects that can be constructed and
* destroyed in the PixInsight platform, such as most user interface elements,
* file format instances, and process instances.
*
* For example, Bitmap and ProcessInstance are derived classes of %UIObject
* because you can generate new instances of the server-side objects
* represented by these classes. Contrarily, FileFormat and Process are not
* %UIObject descendants because these classes represent installed components
* that cannot be created or modified by a module.
*
* All the server-side objects represented by %UIObject and its derived classes
* are <em>reference counted</em> objects. When you create an instance of
* %UIObject (or a derived class) in your module, you either generate a new
* object in the platform, or increase the reference counter of an already
* existing object. When a server-side object becomes unreferenced, that is,
* when no living %UIObject represents it, it is either destroyed or recycled
* by the PixInsight core application as soon as possible, in order to reuse
* and optimize the available resources. This process is known as <em>garbage
* collection</em>, and works in a completely automatic and transparent fashion
* in the PixInsight platform.
*/
class PCL_CLASS UIObject
{
public:
/*!
* Destroys a %UIObject instance.
*
* After destruction of this %UIObject, the server-side object is also
* destroyed or recycled if it is no longer referenced by other high-level
* interfaces (e.g., other instances of %UIObject in this or other modules).
*/
virtual ~UIObject() noexcept( false );
/*!
* Returns true iff this is a \e null %UIObject instance.
*
* A null %UIObject does not represent an existing object in the PixInsight
* core application.
*/
bool IsNull() const
{
return handle == nullptr;
}
/*!
* Returns a reference to a null %UIObject instance.
*
* A null %UIObject does not represent an existing object in the PixInsight
* core application.
*/
static UIObject& Null();
/*!
* Returns the total number of existing references to the server-side object
* managed by this %UIObject.
*
* The returned value is the sum of all references to the server-side object
* on the whole PixInsight platform, including all installed modules and the
* PixInsight core application.
*/
size_type RefCount() const;
/*!
* Returns true iff the server-side object is uniquely referenced by this
* %UIObject instance.
*
* A uniquely referenced server-side object will be destroyed or recycled
* upon destruction of this %UIObject.
*/
bool IsUnique() const
{
return RefCount() < 2;
}
/*!
* Returns true iff this %UIObject instance is an alias to an existing object
* in the calling module.
*
* An alias and its aliased object are interchangeable; other than
* module-specific functionality, their behaviors are identical since they
* refer to a unique object living in the PixInsight core application. An
* alias %UIObject is generated each time a new %UIObject descendant class
* is instantiated using (explicitly or indirectly) a copy constructor. For
* example:
*
* \code
* ImageWindow w1( 256, 256 ); // ImageWindow is an UIObject derived class
* ImageWindow w2 = w1; // w2 is an alias to w1.
* bool b1 = w1.IsAlias(); // b1 is now false
* bool b2 = w2.IsAlias(); // b2 is now true
* w2.Show(); // OK, shows w1.
* w1.HideMask();
* bool b3 = w2.IsMaskVisible(); // b3 is now false
* w2.Close(); // OK, the window is destroyed and both w1 and w2 are now invalid objects.
* \endcode
*
* The only limit specific to aliased objects is the fact that an alias
* Control (or descendant) cannot set event handlers. See the documentation
* for Control( const Control& ) for more information.
*/
bool IsAlias() const
{
return alias;
}
/*!
* Returns true iff this managed object represents an unreferenced
* server-side object. Such objects are said to be 'garbage' in the
* programming jargon, and are subject to eventual destruction through a
* process known as \e garbage \e collection.
*/
bool IsGarbage() const
{
return RefCount() < 1;
}
/*!
* Returns true iff this instance and other %UIObject \a o reference the same
* server-side object.
*
* If two %UIObject instances reference the same server-side object, each of
* them act as an alias for the other: In all respects, both high-level
* instances are interchangeable.
*/
bool IsSameObject( const UIObject& o ) const
{
return handle == o.handle;
}
/*!
* Ensures that the server-side object managed by this instance is uniquely
* referenced.
*
* If there are other %UIObject instances that refer to the same server-side
* object, this member function attempts to create a new server-side object
* as a copy of the currently managed object, and references it.
*
* If the server-side object is only referenced by this %UIObject instance,
* calling this member function has no effect.
*
* Some derived classes represent object types whose instances are unique by
* nature. In those cases, calling this member function has no effect.
*/
virtual void EnsureUnique();
/*!
* A convenience synonym for IsSameObject( o ).
*/
bool operator ==( const UIObject& o ) const
{
return IsSameObject( o );
}
/*!
* Returns true iff this %UIObject instance precedes another %UIObject \a o.
* Performs a comparison based on the low-level handle internally maintained
* by each %UIObject.
*
* This member function is actually intended for fast access to large sets
* of %UIObject instances stored in containers (as for example the whole set
* of user interface objects defined in a module). It is seldom used
* explicitly by modules.
*/
bool operator <( const UIObject& o ) const
{
return handle < o.handle;
}
/*!
* Returns a string that uniquely identifies the type of the server-side UI
* object managed by this %UIObject.
*/
IsoString ObjectType() const;
/*!
* Returns the identifier of this UI object. The object identifier is a
* text string associated with the server-side UI object managed by this
* %UIObject instance.
*
* When this function is called for the first time for a given object, and
* no object identifier has been set explicitly in a previous call to
* SetObjectId(), a new identifier is generated automatically. In this case
* the generated object identifier is guaranteed to be unique across the
* entire PixInsight platform.
*
* Object identifiers are useful to select individual instances. For
* example, an object identifier can be used to restrict the scope of an
* interface style sheet to a particular control. See the documentation for
* Control::SetStyleSheet() for more information.
*
* \sa SetObjectId()
*/
String ObjectId() const;
/*!
* Sets the identifier of this UI object. Forcing an object identifier can
* be useful to select one or more controls for CSS styling with the
* Control::SetStyleSheet() member function. See the documentation for
* ObjectId() for more information.
*
* \sa ObjectId()
*/
void SetObjectId( const String& id );
protected:
void* handle = nullptr;
bool alias = false;
/*!
* Constructs a null %UIObject instance.
*
* A null %UIObject does not correspond to an existing object in the
* PixInsight core application.
*/
UIObject() = default;
/*!
* Copy constructor.
*
* Unless a derived class redefines it otherwise (which is rare), this
* constructor does not create a new object in the PixInsight core
* application. It simply creates an alias %UIObject instance that
* references the same server-side object as the source instance \a x.
*/
UIObject( const UIObject& x );
/*!
* Move constructor.
*/
UIObject( UIObject&& x )
: handle( x.handle )
, alias( x.alias )
{
x.handle = nullptr;
x.alias = false;
}
/*!
* Copy assignment operator. Returns a reference to this object.
*/
UIObject& operator =( const UIObject& x )
{
Assign( x );
return *this;
}
/*!
* Move assignment operator. Returns a reference to this object.
*/
UIObject& operator =( UIObject&& x )
{
Transfer( x );
return *this;
}
/*!
* \internal
*/
UIObject( void* );
/*!
* \internal
*/
UIObject( const void* );
/*!
* \internal
*/
UIObject( std::nullptr_t )
{
}
/*!
* \internal
*/
void SetHandle( void* );
/*!
* \internal
*/
void TransferHandle( void* );
/*!
* \internal
* This virtual function is called to construct object duplicates. Derived
* classes must reimplement this function to return the handle of a newly
* constructed UI object.
*/
virtual void* CloneHandle() const
{
return nullptr;
}
/*!
* \internal
*/
bool Assign( const UIObject& x )
{
if ( x.handle != handle )
{
SetHandle( x.handle );
return true;
}
return false;
}
/*!
* \internal
*/
bool Transfer( UIObject& x )
{
if ( &x != this )
{
SetHandle( nullptr );
handle = x.handle;
alias = x.alias;
x.handle = nullptr;
x.alias = false;
return true;
}
return false;
}
friend class UIObjectIndex;
friend class UIEventDispatcher;
};
// ----------------------------------------------------------------------------
} // pcl
#endif // __PCL_UIObject_h
// ----------------------------------------------------------------------------
// EOF pcl/UIObject.h - Released 2022-03-12T18:59:29Z