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tenmon/3rdparty/include/pcl/Mutex.h
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2022-04-12 08:17:18 +02:00

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// ____ ______ __
// / __ \ / ____// /
// / /_/ // / / /
// / ____// /___ / /___ PixInsight Class Library
// /_/ \____//_____/ PCL 2.4.23
// ----------------------------------------------------------------------------
// pcl/Mutex.h - Released 2022-03-12T18:59:29Z
// ----------------------------------------------------------------------------
// This file is part of the PixInsight Class Library (PCL).
// PCL is a multiplatform C++ framework for development of PixInsight modules.
//
// Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved.
//
// Redistribution and use in both source and binary forms, with or without
// modification, is permitted provided that the following conditions are met:
//
// 1. All redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. All redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Neither the names "PixInsight" and "Pleiades Astrophoto", nor the names
// of their contributors, may be used to endorse or promote products derived
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// permission, please contact info@pixinsight.com.
//
// 4. All products derived from this software, in any form whatsoever, must
// reproduce the following acknowledgment in the end-user documentation
// and/or other materials provided with the product:
//
// "This product is based on software from the PixInsight project, developed
// by Pleiades Astrophoto and its contributors (https://pixinsight.com/)."
//
// Alternatively, if that is where third-party acknowledgments normally
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//
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
// TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
// ----------------------------------------------------------------------------
#ifndef __PCL_Mutex_h
#define __PCL_Mutex_h
/// \file pcl/Mutex.h
#include <pcl/Defs.h>
#include <pcl/Diagnostics.h>
#include <pcl/Utility.h>
#ifdef __PCL_UNIX
# include <pcl/Atomic.h>
# include <stdio.h>
# include <pthread.h>
#endif
#ifdef __PCL_WINDOWS
# include <windows.h>
#endif
namespace pcl
{
// ----------------------------------------------------------------------------
/*!
* \class Mutex
* \brief Adaptive mutual exclusion lock variable
*
* The word \e mutex is an abbreviation for <em>mutual exclusion</em>. A mutex
* object provides access synchronization for threads. A mutex protects one or
* more objects or a code section, so that only one thread can access them at a
* given time.
*
* To understand how mutual thread exclusion works and why is it needed,
* consider the following example code:
*
* \code
* int data;
*
* void functionOne()
* {
* data += 2;
* data *= 2;
* }
*
* void functionTwo()
* {
* data -= 3;
* data *= 3;
* }
* \endcode
*
* If functionOne() and functionTwo() are called in sequence, this happens:
*
* \code
* data = 3;
* functionOne(); // data is now = 10
* functionTwo(); // data is now = 21
* \endcode
*
* Now suppose that we define two threads that call the above functions:
*
* \code
* class ThreadOne : public Thread
* {
* //...
* void Run() override
* {
* functionOne();
* }
* };
*
* class ThreadTwo : public Thread
* {
* //...
* void Run() override
* {
* functionTwo();
* }
* };
* \endcode
*
* If we start both threads in sequence:
*
* \code
* data = 3;
* ThreadOne one;
* ThreadTwo two;
* one.Start();
* two.Start();
* \endcode
*
* then the following might happen:
*
* \code
* // ThreadOne calls functionOne:
* data += 2; // data is now = 5
*
* // ThreadTwo calls functionTwo. This causes ThreadOne to enter a wait state
* // until ThreadTwo terminates:
* data -= 3; // data is now = 2
* data *= 3; // data is now = 6
*
* // ThreadOne resumes execution:
* data *= 2; // data is now = 12
* \endcode
*
* Because both threads can access data in any order, and there is no
* guarantee as to when a given thread starts execution, the result may not be
* what we expect (we get 12 instead of 21). Adding synchronization with a
* %Mutex object in functionOne() and functionTwo() solves the problem:
*
* \code
* int data;
* Mutex mutex;
*
* void functionOne()
* {
* mutex.Lock();
* data += 2;
* data *= 2;
* mutex.Unlock();
* }
*
* void functionTwo()
* {
* mutex.Lock();
* data -= 3;
* data *= 3;
* mutex.Unlock();
* }
* \endcode
*
* A mutex can only be locked by a single thread at a time. After Lock() has
* been called from a thread T, other threads that call Lock() on the same
* mutex object block their execution until the thread T calls Unlock().
*
* To attempt locking a mutex without blocking execution, the Mutex::TryLock()
* member function can be used. This can provide much higher performance than
* Mutex::Lock() when the calling threads don't depend on gaining exclusive
* access to the shared data being protected by the mutex object.
*
* %Mutex implements <em>spinning locking</em>, a technique that can also
* improve performance by avoiding expensive semaphore wait operations under
* high levels of contention. See the documentation for Mutex::Mutex( int ) and
* Mutex::Lock() for more information.
*
* %Mutex has been implemented as a low-level PCL class that does not depend on
* the PixInsight core application. On Windows platforms, %Mutex has been
* implemented as a wrapper to a <em>critical section</em>. On UNIX/Linux
* platforms, %Mutex uses atomic integer operations implemented as inline
* assembly code and direct calls to the pthreads library.
*
* \sa AutoLock, ReadWriteMutex
*/
class PCL_CLASS Mutex
{
public:
/*!
* Constructs a %Mutex object.
*
* \param spin Maximum number of <em>spinning loops</em> to do before
* performing a semaphore wait operation when a thread attempts
* to lock this mutex and it has already been locked by another
* thread. If this mutex becomes unlocked during the spinning
* loops, the expensive wait operation can be avoided. The spin
* count must be >= 0. The default value is 512.
*/
Mutex( int spin = 512 )
: m_spinCount( Max( 0, spin ) )
{
#ifdef __PCL_WINDOWS
(void)InitializeCriticalSectionAndSpinCount( &criticalSection, DWORD( m_spinCount ) );
#else
(void)PThreadInitMutex();
#endif
}
/*!
* Destroys a %Mutex object.
*
* \warning Destroying a locked %Mutex object may result in undefined
* (mostly catastrophic) behavior. Always make sure that a mutex has been
* unlocked before destroying it.
*/
virtual ~Mutex()
{
#ifdef __PCL_WINDOWS
DeleteCriticalSection( &criticalSection );
#else
(void)PThreadDestroyMutex();
#endif
}
/*!
* Copy constructor. This constructor is disabled because mutexes are unique
* objects.
*/
Mutex( const Mutex& ) = delete;
/*!
* Copy assignment. This operator is disabled because mutexes are unique
* objects.
*/
Mutex& operator =( const Mutex& ) = delete;
/*!
* Locks this %Mutex object.
*
* When a mutex has been locked in a thread T, other threads cannot lock it
* until the thread T unlocks it. When a thread attempts to lock a %Mutex
* object that has been previously locked, it blocks its execution until the
* %Mutex object is unlocked.
*
* If the mutex has already been locked by another thread, this routine
* performs a number of <em>spin loops</em> before doing an (expensive) wait
* operation on a semaphore associated with this mutex object. If this
* mutex becomes unlocked during the spinning loops, the wait operation can
* be avoided to lock the mutex in the calling thread. This can greatly
* improve efficiency of multithreaded code under high levels of contention
* (e.g. several running threads that depend on frequent concurrent accesses
* to shared data). For fine control and performance tuning, the maximum
* number of spinning loops performed can be specified as a parameter to the
* Mutex::Mutex( int ) constructor.
*/
void Lock()
{
#ifdef __PCL_WINDOWS
EnterCriticalSection( &criticalSection );
#else
for ( int spin = m_spinCount; ; )
{
// Is the mutex free? If so, get it now and don't look back!
if ( m_lockState.TestAndSet( 0, 1 ) )
{
(void)PThreadLockMutex();
break;
}
if ( --spin < 0 )
{
// Either no spinning, or spinned to no avail...
// Block thread until we can get this mutex. This is expensive.
(void)PThreadLockMutex();
m_lockState.Store( 1 );
break;
}
}
#endif
}
/*!
* Unlocks this %Mutex object.
*
* See the Lock() documentation for more information.
*/
void Unlock()
{
#ifdef __PCL_WINDOWS
LeaveCriticalSection( &criticalSection );
#else
m_lockState.Store( 0 );
(void)PThreadUnlockMutex();
#endif
}
/*!
* Function call operator. This is a convenience operator that performs the
* lock and unlock operations in an alternative, perhaps more elegant way.
*
* \param lock Whether the mutex should be locked (when true) or unlocked
* (when \a lock is false).
*
* For example, the following code snippet:
*
* \code
* Mutex mutex;
* //...
* mutex( true );
* // some code to be protected
* mutex( false );
* \endcode
*
* is equivalent to:
*
* \code
* Mutex mutex;
* //...
* mutex.Lock();
* // some code to be protected
* mutex.Unlock();
* \endcode
*/
void operator ()( bool lock = true )
{
if ( lock )
Lock();
else
Unlock();
}
/*!
* Attempts locking this %Mutex object. Returns true iff this mutex has been
* successfully locked.
*
* Unlike Lock(), this function does not block execution of the calling
* thread if this mutex cannot be locked.
*/
bool TryLock()
{
#ifdef __PCL_WINDOWS
return TryEnterCriticalSection( &criticalSection ) != FALSE;
#else
// ### N.B.: This code is performance and stability critical. DO NOT
// modify it unless you are absolutely sure of what you are doing.
return m_lockState == 0 && m_lockState.TestAndSet( 0, 1 ) && PThreadLockMutex();
#endif
}
/*!
* Returns the spin count of this %Mutex object.
*
* The spin count is a read-only property that can only be set upon object
* construction. For information on mutex spin counts, refer to %Mutex's
* constructor: Mutex::Mutex( int ).
*/
int SpinCount() const
{
return m_spinCount;
}
private:
#ifdef __PCL_WINDOWS
CRITICAL_SECTION criticalSection;
#else // Linux/UNIX
AtomicInt m_lockState; // 0=unlocked, 1=acquired
pthread_mutex_t m_mutex;
bool PThreadInitMutex()
{
return PThreadCheckError( pthread_mutex_init( &m_mutex, 0 ), "pthread_mutex_init" );
}
bool PThreadDestroyMutex()
{
return PThreadCheckError( pthread_mutex_destroy( &m_mutex ), "pthread_mutex_destroy" );
}
bool PThreadLockMutex()
{
return PThreadCheckError( pthread_mutex_lock( &m_mutex ), "pthread_mutex_lock" );
}
bool PThreadUnlockMutex()
{
return PThreadCheckError( pthread_mutex_unlock( &m_mutex ), "pthread_mutex_unlock" );
}
static bool PThreadCheckError( int errorCode, const char* funcName )
{
if ( errorCode == 0 )
return true;
fprintf( stderr, "%s() failed. Error code: %d\n", funcName, errorCode );
return false;
}
#endif // __PCL_WINDOWS
int m_spinCount = 512;
};
// ----------------------------------------------------------------------------
} // pcl
#endif // __PCL_Mutex_h
// ----------------------------------------------------------------------------
// EOF pcl/Mutex.h - Released 2022-03-12T18:59:29Z