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tenmon/3rdparty/include/pcl/ReadWriteMutex.h
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2022-04-12 08:17:18 +02:00

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// ____ ______ __
// / __ \ / ____// /
// / /_/ // / / /
// / ____// /___ / /___ PixInsight Class Library
// /_/ \____//_____/ PCL 2.4.23
// ----------------------------------------------------------------------------
// pcl/ReadWriteMutex.h - Released 2022-03-12T18:59:29Z
// ----------------------------------------------------------------------------
// This file is part of the PixInsight Class Library (PCL).
// PCL is a multiplatform C++ framework for development of PixInsight modules.
//
// Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved.
//
// Redistribution and use in both source and binary forms, with or without
// modification, is permitted provided that the following conditions are met:
//
// 1. All redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. All redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Neither the names "PixInsight" and "Pleiades Astrophoto", nor the names
// of their contributors, may be used to endorse or promote products derived
// from this software without specific prior written permission. For written
// permission, please contact info@pixinsight.com.
//
// 4. All products derived from this software, in any form whatsoever, must
// reproduce the following acknowledgment in the end-user documentation
// and/or other materials provided with the product:
//
// "This product is based on software from the PixInsight project, developed
// by Pleiades Astrophoto and its contributors (https://pixinsight.com/)."
//
// Alternatively, if that is where third-party acknowledgments normally
// appear, this acknowledgment must be reproduced in the product itself.
//
// THIS SOFTWARE IS PROVIDED BY PLEIADES ASTROPHOTO AND ITS CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
// TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PLEIADES ASTROPHOTO OR ITS
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, BUSINESS
// INTERRUPTION; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; AND LOSS OF USE,
// DATA OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
// ----------------------------------------------------------------------------
#ifndef __PCL_ReadWriteMutex_h
#define __PCL_ReadWriteMutex_h
/// \file pcl/ReadWriteMutex.h
#include <pcl/Defs.h>
#include <pcl/Diagnostics.h>
#include <pcl/UIObject.h>
namespace pcl
{
// ----------------------------------------------------------------------------
/*!
* \class ReadWriteMutex
* \brief Client-side interface to a PixInsight read/write mutex object
*
* %ReadWriteMutex provides separate thread synchronization for read and write
* operations. This can be more efficient than plain Mutex synchronization
* because multiple threads can access a data item for read-only operations
* simultaneously, which in turn improves concurrency if write accesses are
* relatively infrequent.
*
* \sa Mutex
*/
class PCL_CLASS ReadWriteMutex : public UIObject
{
public:
/*!
* Constructs a ReadWriteMutex object.
*/
ReadWriteMutex();
/*!
* Destroys a ReadWriteMutex object.
*
* \warning Destroying a locked %ReadWriteMutex object may result in
* undefined (mostly catastrophic) behavior. Always ensure that a read/write
* mutex has been unlocked before destroying it.
*/
virtual ~ReadWriteMutex()
{
}
/*!
* Copy constructor. This constructor is disabled because %ReadWriteMutex
* represents unique server-side objects.
*/
ReadWriteMutex( const ReadWriteMutex& ) = delete;
/*!
* Copy assignment. This operator is disabled because %ReadWriteMutex
* represents unique server-side objects.
*/
ReadWriteMutex& operator =( const ReadWriteMutex& ) = delete;
/*!
* Ensures that the server-side object managed by this instance is uniquely
* referenced.
*
* Since mutexes are unique objects by definition, calling this member
* function has no effect.
*/
void EnsureUnique() override
{
// ReadWriteMutex instances are unique objects
}
/*!
* Returns a reference to a null %ReadWriteMutex instance. A null
* %ReadWriteMutex does not correspond to an existing read/write mutex in
* the PixInsight core application.
*/
static ReadWriteMutex& Null();
/*!
* Locks this read/write mutex object for reading.
*
* The calling thread will block its execution if other thread has locked
* this read/write mutex for writing.
*/
void LockForRead();
/*!
* Locks this read/write mutex object for writing.
*
* The calling thread will block its execution if other thread has locked
* this read/write mutex for reading or writing.
*/
void LockForWrite();
/*!
* Attempts locking this read/write mutex object for reading. Returns true
* if this mutex has been successfully locked by the calling thread, false
* otherwise.
*
* Locking for reading will only fail if other thread has locked this object
* for writing. If other threads have locked this object for reading only,
* the calling thread will also lock it and this function will return true.
*
* Unlike LockForRead(), this function does not block execution of the
* calling thread if this %ReadWriteMutex cannot be locked for reading.
*/
bool TryLockForRead();
/*!
* Attempts locking this read/write mutex object for writing. Returns true if
* this mutex has been successfully locked by the calling thread, false
* otherwise.
*
* Locking for writing will fail if other thread has locked this object for
* reading or writing.
*
* Unlike LockForWrite(), this function does not block execution of the
* calling thread if this %ReadWriteMutex cannot be locked for writing.
*/
bool TryLockForWrite();
/*!
* Unlocks this %ReadWriteMutex object.
*/
void Unlock();
private:
ReadWriteMutex( void* h ) : UIObject( h )
{
}
void* CloneHandle() const override;
};
// ----------------------------------------------------------------------------
} // pcl
#endif // __PCL_ReadWriteMutex_h
// ----------------------------------------------------------------------------
// EOF pcl/ReadWriteMutex.h - Released 2022-03-12T18:59:29Z