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tenmon/3rdparty/include/pcl/Association.h
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2022-04-12 08:17:18 +02:00

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// ____ ______ __
// / __ \ / ____// /
// / /_/ // / / /
// / ____// /___ / /___ PixInsight Class Library
// /_/ \____//_____/ PCL 2.4.23
// ----------------------------------------------------------------------------
// pcl/Association.h - Released 2022-03-12T18:59:29Z
// ----------------------------------------------------------------------------
// This file is part of the PixInsight Class Library (PCL).
// PCL is a multiplatform C++ framework for development of PixInsight modules.
//
// Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved.
//
// Redistribution and use in both source and binary forms, with or without
// modification, is permitted provided that the following conditions are met:
//
// 1. All redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. All redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
//
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// of their contributors, may be used to endorse or promote products derived
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// permission, please contact info@pixinsight.com.
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// 4. All products derived from this software, in any form whatsoever, must
// reproduce the following acknowledgment in the end-user documentation
// and/or other materials provided with the product:
//
// "This product is based on software from the PixInsight project, developed
// by Pleiades Astrophoto and its contributors (https://pixinsight.com/)."
//
// Alternatively, if that is where third-party acknowledgments normally
// appear, this acknowledgment must be reproduced in the product itself.
//
// THIS SOFTWARE IS PROVIDED BY PLEIADES ASTROPHOTO AND ITS CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
// TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
// ----------------------------------------------------------------------------
#ifndef __PCL_Association_h
#define __PCL_Association_h
/// \file pcl/Association.h
#include <pcl/Defs.h>
#include <pcl/Relational.h>
namespace pcl
{
// ----------------------------------------------------------------------------
/*!
* \class Association
* \brief Generic association of two objects.
*/
template <typename T1, typename T2>
class PCL_CLASS Association
{
public:
T1 first; //!< First member of this association
T2 second; //!< Second member of this association
/*!
* Constructs an association with default-constructed member values.
*/
Association() = default;
/*!
* Copy constructor.
*/
Association( const Association<T1,T2>& ) = default;
/*!
* Move constructor.
*/
Association( Association<T1,T2>&& ) = default;
/*!
* Constructs an association with the specified values \a x1 and \a x2,
* respectively for the \a first and \a second members.
*/
Association( const T1& x1, const T2& x2 )
: first( x1 )
, second( x2 )
{
}
};
// ----------------------------------------------------------------------------
/*!
* \defgroup association_utilities Association Operators and Utility Functions
*/
/*!
* Returns an Association whose members are copies of the specified objects
* \a x1 and \a x2.
* \ingroup association_utilities
*/
template <typename T1, typename T2> inline
Association<T1,T2> Associate( const T1& x1, const T2& x2 )
{
return Association<T1,T2>( x1, x2 );
}
/*!
* Returns true iff two associations, \a x1 and \a x2, are equal. Two
* associations are equal if their homolog members are equal.
* \ingroup association_utilities
*/
template <typename T1, typename T2> inline
bool operator ==( const Association<T1,T2>& x1, const Association<T1,T2>& x2 )
{
return x1.first == x2.first && x1.second == x2.second;
}
/*!
* Returns true iff an association \a x1 is less than other association \a x2.
* The comparison algorithm is as follows:
*
* \code
* if ( x1.first == x2.first )
* return x1.second < x2.second;
* else
* return x1.first < x2.first;
* \endcode
*
* So in association comparisons the first member of each association has
* precedence over the second member.
*
* The implementation of this operator only requires <em>less than</em>
* semantics for the two types T1 and T2; it doesn't use equality operators.
* \ingroup association_utilities
*/
template <typename T1, typename T2> inline
bool operator <( const Association<T1,T2>& x1, const Association<T1,T2>& x2 )
{
//return (x1.first == x2.first) ? x1.second < x2.second : x1.first < x2.first;
return (x1.first < x2.first) ? true : ((x2.first < x1.first) ? false : x1.second < x2.second);
}
// ----------------------------------------------------------------------------
} // pcl
#endif // __PCL_Association_h
// ----------------------------------------------------------------------------
// EOF pcl/Association.h - Released 2022-03-12T18:59:29Z