Files
tenmon/image.vert
T
2020-05-14 22:42:39 +02:00

19 lines
459 B
GLSL

#version 130
uniform sampler2D qt_Texture0;
attribute vec2 qt_Vertex;
attribute vec2 qt_MultiTexCoord0;
varying vec2 qt_TexCoord0;
uniform vec2 viewport;
uniform vec2 offset;
uniform float zoom;
void main(void)
{
vec2 texSize = vec2(textureSize(qt_Texture0, 0));
vec2 scale = viewport / texSize;
vec2 offsetRel = offset / texSize;
gl_Position = vec4(qt_Vertex, 0.0, 1.0);
qt_TexCoord0 = (qt_MultiTexCoord0 * scale + offsetRel) * zoom;
}