Files
tenmon/image.frag
T
2019-11-23 21:11:33 +01:00

14 lines
281 B
GLSL

#version 130
uniform sampler2D qt_Texture0;
varying vec2 qt_TexCoord0;
uniform vec2 scale;
void main(void)
{
float c = texture2D(qt_Texture0, qt_TexCoord0).r;
c = c*scale.x + scale.y;
float color = pow(c, 0.4545);
gl_FragColor = vec4(color, color, color, 1.0);
}