Files
tenmon/3rdparty/include/pcl/Dialog.h
T
2022-04-12 08:17:18 +02:00

310 lines
11 KiB
C++

// ____ ______ __
// / __ \ / ____// /
// / /_/ // / / /
// / ____// /___ / /___ PixInsight Class Library
// /_/ \____//_____/ PCL 2.4.23
// ----------------------------------------------------------------------------
// pcl/Dialog.h - Released 2022-03-12T18:59:29Z
// ----------------------------------------------------------------------------
// This file is part of the PixInsight Class Library (PCL).
// PCL is a multiplatform C++ framework for development of PixInsight modules.
//
// Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved.
//
// Redistribution and use in both source and binary forms, with or without
// modification, is permitted provided that the following conditions are met:
//
// 1. All redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. All redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Neither the names "PixInsight" and "Pleiades Astrophoto", nor the names
// of their contributors, may be used to endorse or promote products derived
// from this software without specific prior written permission. For written
// permission, please contact info@pixinsight.com.
//
// 4. All products derived from this software, in any form whatsoever, must
// reproduce the following acknowledgment in the end-user documentation
// and/or other materials provided with the product:
//
// "This product is based on software from the PixInsight project, developed
// by Pleiades Astrophoto and its contributors (https://pixinsight.com/)."
//
// Alternatively, if that is where third-party acknowledgments normally
// appear, this acknowledgment must be reproduced in the product itself.
//
// THIS SOFTWARE IS PROVIDED BY PLEIADES ASTROPHOTO AND ITS CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
// TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PLEIADES ASTROPHOTO OR ITS
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, BUSINESS
// INTERRUPTION; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; AND LOSS OF USE,
// DATA OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
// ----------------------------------------------------------------------------
#ifndef __PCL_Dialog_h
#define __PCL_Dialog_h
/// \file pcl/Dialog.h
#ifndef __PCL_BUILDING_PIXINSIGHT_APPLICATION
#include <pcl/Defs.h>
#include <pcl/AutoPointer.h>
#include <pcl/Control.h>
namespace pcl
{
// ----------------------------------------------------------------------------
/*!
* \namespace pcl::StdDialogCode
* \brief Standard dialog return codes
*
* <table border="1" cellpadding="4" cellspacing="0">
* <tr><td>StdDialogCode::Ok</td> <td>The dialog has been accepted (e.g., by clicking the OK button)</td></tr>
* <tr><td>StdDialogCode::Cancel</td> <td>The dialog has been rejected (e.g., by clicking the Cancel button)</td></tr>
* </table>
*/
namespace StdDialogCode
{
enum value_type
{
Cancel = 0, // The dialog has been rejected (e.g., by clicking the Cancel button)
Ok = 1 // The dialog has been accepted (e.g., by clicking the OK button)
};
}
// ----------------------------------------------------------------------------
/*!
* \class Dialog
* \brief Client-side interface to a PixInsight modal dialog
*
* Dialogs are top-level windows that execute modally relative to the main
* window of the PixInsight core application.
*/
class PCL_CLASS Dialog : public Control
{
public:
/*!
* Represents a standard dialog return code.
*/
typedef StdDialogCode::value_type std_code;
/*!
* Constructs a %Dialog object.
*
* If the specified \a parent control is a non-null control, the dialog will
* be shown centered over its parent. Otherwise the dialog window will be
* shown centered on the current workspace. Note that specifying a dialog
* parent does not change the dialog's \e modality: all dialog windows are
* application-modal in PixInsight. See the Execute() and Open() member
* functions for more information.
*/
Dialog( Control& parent = Control::Null() );
/*!
* Destroys a %Dialog object.
*/
virtual ~Dialog()
{
}
/*!
* Shows a modal dialog and executes a separate event loop.
*
* This function creates a new event loop and does not return until the loop
* has exited and the dialog has been closed. During the event loop, the
* dialog behaves as an <em>application modal window:</em> Only the dialog
* window allows user interaction while the rest of the GUI is blocked in
* the PixInsight core application. To exit the modal event loop, the Ok()
* and Cancel() member functions can be used to return the standard dialog
* exit codes StdDialogCode::Ok and StdDialogCode::Cancel, respectively.
*
* This function returns a <em>dialog return code</em>. Although dialog
* return codes are arbitrary (they can be forced to any integer value with
* the Return() member function), dialogs with standard OK and Cancel
* buttons should always return a standard code, as defined in the
* StdDialogCode namespace.
*
* For a non-blocking alternative to use dialog windows, see the Open()
* member function.
*
* \sa Ok(), Cancel(), Return(), Open()
*/
int Execute();
/*!
* Shows a modal dialog window.
*
* This function opens the dialog window and returns immediately, allowing
* normal execution to continue without entering a separate event loop. As
* happens with Dialog::Execute(), this member function creates a modal
* dialog that blocks the rest of the PixInsight core application for GUI
* user interaction. The essential difference between both member functions
* is that Open() does not enter a new event loop. Typically, this function
* is used to provide feedback to the user during long procedures, as well
* as the possibility to interrupt or pause those procedures. For example,
* a <em>progress dialog</em> can be shown as a modal window during a file
* copy operation, or while a long calculation routine is being executed.
*
* \sa Execute()
*/
void Open();
/*!
* Closes this modal dialog and forces a return value \a retCode for the
* Execute() member function.
*/
void Return( int retCode );
/*!
* This is a convenience member function equivalent to:\n
* Return( StdDialogCode::Ok )
*/
void Ok()
{
Return( StdDialogCode::Ok );
}
/*!
* This is a convenience member function equivalent to:\n
* Return( StdDialogCode::Cancel )
*/
void Cancel()
{
Return( StdDialogCode::Cancel );
}
/*!
* Returns true iff this dialog is user-resizable. User-resizable dialogs can
* be resized interactively with the mouse and standard window controls.
*/
bool IsUserResizable() const;
/*!
* Enables or disables user resizing for this dialog.
*/
void EnableUserResizing( bool = true );
/*!
* Disables or enables user resizing for this dialog.
*
* This is a convenience member function, equivalent to:
* EnableUserResizing( !disable )
*/
void DisableUserResizing( bool disable = true )
{
EnableUserResizing( !disable );
}
/*!
* Processes pending user interface events.
*
* This member function is a convenience wrapper with the same functionality
* as ProcessInterface::ProcessEvents().
*/
static void ProcessEvents( bool excludeUserInputEvents = false );
// -------------------------------------------------------------------------
// Event handlers
//
// void OnExecute( Dialog& sender );
// void OnReturn( Dialog& sender, int retVal );
/*!
* \defgroup dialog_event_handlers Dialog Event Handlers
*/
/*!
* Defines the prototype of a <em>dialog execution</em> event handler.
*
* A dialog execution event is generated when a dialog control is executed
* by invoking its Execute() member function.
*
* \param sender The dialog that sends an execution event.
*
* \ingroup dialog_event_handlers
*/
typedef void (Control::*execute_event_handler)( Dialog& sender );
/*!
* Defines the prototype of a <em>dialog return</em> event handler.
*
* A dialog return event is generated when a dialog control terminates
* execution by invoking its Return() member function.
*
* \param sender The dialog that sends a return event.
*
* \param retCode Return code passed to the Return() member function. This
* is also the return value of Execute().
*
* \ingroup dialog_event_handlers
*/
typedef void (Control::*return_event_handler)( Dialog& sender, int retCode );
/*!
* Sets the execution event handler for this dialog.
*
* \param handler The dialog execution event handler. Must be a member
* function of the receiver object's class.
*
* \param receiver The control that will receive execution events from
* this dialog.
*
* \ingroup dialog_event_handlers
*/
void OnExecute( execute_event_handler handler, Control& receiver );
/*!
* Sets the return event handler for this dialog.
*
* \param handler The dialog return event handler. Must be a member
* function of the receiver object's class.
*
* \param receiver The control that will receive return events from this
* dialog.
*
* \ingroup dialog_event_handlers
*/
void OnReturn( return_event_handler handler, Control& receiver );
private:
struct EventHandlers
{
execute_event_handler onExecute = nullptr;
return_event_handler onReturn = nullptr;
EventHandlers() = default;
EventHandlers( const EventHandlers& ) = default;
EventHandlers& operator =( const EventHandlers& ) = default;
};
AutoPointer<EventHandlers> m_handlers;
friend class DialogEventDispatcher;
};
// ----------------------------------------------------------------------------
} // pcl
#endif // __PCL_BUILDING_PIXINSIGHT_APPLICATION
#endif // __PCL_Dialog_h
// ----------------------------------------------------------------------------
// EOF pcl/Dialog.h - Released 2022-03-12T18:59:29Z