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tenmon/3rdparty/include/pcl/Property.h
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2022-04-12 08:17:18 +02:00

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// ____ ______ __
// / __ \ / ____// /
// / /_/ // / / /
// / ____// /___ / /___ PixInsight Class Library
// /_/ \____//_____/ PCL 2.4.23
// ----------------------------------------------------------------------------
// pcl/Property.h - Released 2022-03-12T18:59:29Z
// ----------------------------------------------------------------------------
// This file is part of the PixInsight Class Library (PCL).
// PCL is a multiplatform C++ framework for development of PixInsight modules.
//
// Copyright (c) 2003-2022 Pleiades Astrophoto S.L. All Rights Reserved.
//
// Redistribution and use in both source and binary forms, with or without
// modification, is permitted provided that the following conditions are met:
//
// 1. All redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. All redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Neither the names "PixInsight" and "Pleiades Astrophoto", nor the names
// of their contributors, may be used to endorse or promote products derived
// from this software without specific prior written permission. For written
// permission, please contact info@pixinsight.com.
//
// 4. All products derived from this software, in any form whatsoever, must
// reproduce the following acknowledgment in the end-user documentation
// and/or other materials provided with the product:
//
// "This product is based on software from the PixInsight project, developed
// by Pleiades Astrophoto and its contributors (https://pixinsight.com/)."
//
// Alternatively, if that is where third-party acknowledgments normally
// appear, this acknowledgment must be reproduced in the product itself.
//
// THIS SOFTWARE IS PROVIDED BY PLEIADES ASTROPHOTO AND ITS CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
// TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PLEIADES ASTROPHOTO OR ITS
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, BUSINESS
// INTERRUPTION; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; AND LOSS OF USE,
// DATA OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
// ----------------------------------------------------------------------------
#ifndef __PCL_Property_h
#define __PCL_Property_h
/// \file pcl/Property.h
#include <pcl/Defs.h>
#include <pcl/PropertyDescription.h>
namespace pcl
{
// ----------------------------------------------------------------------------
/*!
* \class Property
* \brief An identifier-value association
*
* %Property is a simple identifier-value association, useful to transport
* properties associated with views and images on the PixInsight platform.
*
* The View and FileFormatInstance classes include member functions to generate
* PropertyArray containers, namely View::Properties(),
* FileFormatInstance::ReadProperties() and
* FileFormatInstance::ReadImageProperties().
*/
class PCL_CLASS Property
{
public:
/*!
* Represents the string class used to transport property identifiers.
*/
typedef IsoString identifier_type;
/*!
* Represents the class used to transport property values.
*/
typedef Variant value_type;
/*!
* Represents the data type of a property value.
*/
typedef value_type::data_type data_type;
/*!
* Default constructor. Constructs an invalid %Property object with an empty
* property identifier and an invalid property value.
*/
Property() = default;
/*!
* Copy constructor.
*/
Property( const Property& ) = default;
/*!
* Move constructor.
*/
Property( Property&& ) = default;
/*!
* Constructs a %Property object with the specified property \a identifier
* and property \a value.
*/
Property( const identifier_type& identifier, const value_type& value )
: m_id( identifier )
, m_value( value )
{
}
/*!
* Constructs a %Property object with the specified property \a identifier
* and an undefined (invalid) property value.
*/
Property( const identifier_type& identifier )
: m_id( identifier )
{
}
/*!
* Copy assignment operator. Returns a reference to this object.
*/
Property& operator =( const Property& ) = default;
/*!
* Move assignment operator. Returns a reference to this object.
*/
Property& operator =( Property&& ) = default;
/*!
* Virtual destructor.
*/
virtual ~Property()
{
}
/*!
* Returns the property identifier.
*/
const identifier_type& Identifier() const
{
return m_id;
}
/*!
* Returns the property identifier. This function is a convenience synonym
* for Identifier().
*/
const identifier_type& Id() const
{
return Identifier();
}
/*!
* Returns the property value.
*/
const value_type& Value() const
{
return m_value;
}
/*!
* Assigns the specified \a value to this property. The previous value will
* be replaced with the new one and hence will be lost.
*/
void SetValue( const value_type& value )
{
m_value = value;
}
/*!
* Returns the data type of this property, which is the data type of its
* value.
*/
data_type Type() const
{
return m_value.Type();
}
/*!
* Returns a description of this property, including its identifier and
* value data type.
*/
PropertyDescription Description() const
{
return PropertyDescription( m_id, m_value.Type() );
}
/*!
* Returns true iff the specified string \a id is a valid property
* identifier. Refer to XISF::IsValidPropertyId() for property identifier
* syntax rules.
*/
static bool IsValidIdentifier( const IsoString& id )
{
if ( id.IsEmpty() )
return false;
IsoStringList tokens;
id.Break( tokens, ':' );
for ( const IsoString& token : tokens )
if ( !token.IsValidIdentifier() )
return false;
return true;
}
static bool IsValidIdentifier( const IsoString::ustring_base& id )
{
return IsValidIdentifier( IsoString( id ) );
}
/*!
* Returns true iff this property is valid. A valid property has a valid
* identifier and a valid value.
*/
bool IsValid() const
{
return IsValidIdentifier( m_id ) && m_value.IsValid();
}
/*!
* Equality operator. Returns true iff this property is equal to \a other
* property.
*
* Two %Property objects are equal if their identifiers are equal. Keep in
* mind that this operator compares properties, not their values.
*/
bool operator ==( const Property& other ) const
{
return m_id == other.m_id;
}
/*!
* Less than operator. Returns true iff this property precedes \a other
* property.
*
* For comparisons of %Property objects, only their identifiers are taken
* into account. Keep in mind that this operator compares properties, not
* their values.
*/
bool operator <( const Property& other ) const
{
return m_id < other.m_id;
}
protected:
identifier_type m_id;
value_type m_value;
};
/*!
* \class pcl::PropertyArray
* \brief Dynamic array of Property objects
*
* %PropertyArray is a template instantiation of Array<> for Property.
*/
typedef Array<Property> PropertyArray;
// ----------------------------------------------------------------------------
} // pcl
#endif // __PCL_Property_h
// ----------------------------------------------------------------------------
// EOF pcl/Property.h - Released 2022-03-12T18:59:29Z