Files
tenmon/image.frag
T
2020-05-10 21:03:10 +02:00

15 lines
268 B
GLSL

#version 130
uniform sampler2D qt_Texture0;
varying vec2 qt_TexCoord0;
uniform vec2 scale;
void main(void)
{
vec4 color = texture2D(qt_Texture0, qt_TexCoord0);
color = color*scale.x + scale.y;
//float color = pow(c, 0.4545);
gl_FragColor = color;
}