15 lines
268 B
GLSL
15 lines
268 B
GLSL
#version 130
|
|
|
|
uniform sampler2D qt_Texture0;
|
|
varying vec2 qt_TexCoord0;
|
|
uniform vec2 scale;
|
|
|
|
|
|
void main(void)
|
|
{
|
|
vec4 color = texture2D(qt_Texture0, qt_TexCoord0);
|
|
color = color*scale.x + scale.y;
|
|
//float color = pow(c, 0.4545);
|
|
gl_FragColor = color;
|
|
}
|