nou
|
b226b38fc5
|
Ulozenie binarky do suboru takze nie je nutne kompilovat zo zdrojoveho kodu
|
2015-06-08 14:26:53 +02:00 |
|
nou
|
cf1746312b
|
Jednoduchy timer ako dlho trva jedna iteracia
|
2015-05-25 10:43:27 +02:00 |
|
nou
|
74d9680954
|
Pridana variacia cornell sceny s pohladom za roh
|
2015-05-25 10:43:27 +02:00 |
|
nou
|
05101801c8
|
Prekladat ako konzoluvu aplikaciu pod windows
|
2015-05-13 08:11:13 +02:00 |
|
nou
|
831e6a3a51
|
Zapnutie podpory pre konzolovu aplikaciu
|
2015-05-13 07:28:40 +02:00 |
|
nou
|
5a7c8d817f
|
Pridana GPLv3 licencia
|
2015-05-12 21:36:49 +02:00 |
|
nou
|
66ff4eba3e
|
Dalsie dve variacie na testovacie sceny
|
2015-05-12 21:25:49 +02:00 |
|
nou
|
9f333a803c
|
Odstranenie potreby opengl
|
2015-05-12 21:21:00 +02:00 |
|
nou
|
52d808e8f6
|
Fix chyby pri nacitani konfiguracie
|
2015-05-12 21:03:56 +02:00 |
|
nou
|
bd71205a05
|
Presun hallway sceny do podadresara
|
2015-05-12 20:33:24 +02:00 |
|
nou
|
e6b4230d8d
|
Fix aby sa cesta k suboru v XML konfiguracnom subore brala ako relativna
|
2015-05-12 20:32:26 +02:00 |
|
nou
|
689c5988e3
|
Presun suborov s testovacou scenou do podadresara scenes
|
2015-05-12 20:32:25 +02:00 |
|
nou
|
9709c62862
|
Pridana dalsia jednoducha scena
|
2015-05-11 15:59:50 +02:00 |
|
nou
|
fae18fa3c6
|
Zmena Retrive state => Shoa images
|
2015-05-11 15:59:12 +02:00 |
|
nou
|
b17a97508c
|
Fix tlacitko prevFrame posuvalo dopredu
|
2015-05-11 11:48:15 +02:00 |
|
nou
|
ad78fe3173
|
Pridany flush v traceStep() pre zmensenie prestojov
|
2015-05-11 11:37:18 +02:00 |
|
nou
|
a5300b6451
|
Presunutie intersect_kernel.cl do Qt zdrojov
|
2015-05-11 11:36:19 +02:00 |
|
nou
|
6f84eb2c6f
|
Pridany command line interface
|
2015-05-10 17:41:51 +02:00 |
|
nou
|
0119580faa
|
Pridane vytvaranie radaroveho snimku
|
2015-05-09 19:27:41 +02:00 |
|
nou
|
3ab9ede98d
|
Fix globalne kontanty musa byt v __constatnt priestore
Vypisanie build logu pri chybe
|
2015-05-09 12:57:48 +02:00 |
|
nou
|
96321610b5
|
Optimalizacia integracneho kroku, aby GPU nestalo ked sa integruje na CPU
|
2015-05-09 12:28:47 +02:00 |
|
nou
|
933aa25544
|
Jednoduchy script na konverziu obrazkov na video
|
2015-05-09 12:27:53 +02:00 |
|
nou
|
2da90e4ae9
|
Fix compile warning
|
2015-05-09 10:58:30 +02:00 |
|
nou
|
5290f279a0
|
Oprava zlej konverzie z float do sRGB
|
2015-05-09 10:56:48 +02:00 |
|
nou
|
9517cc6aba
|
Pocet odrazov sa pouiva aj v kerneli
|
2015-05-09 10:55:13 +02:00 |
|
nou
|
ba75590997
|
Zapocitanie startovacieho offsetu do celkovej prejdenej vzdialenosti
|
2015-05-09 10:08:51 +02:00 |
|
nou
|
0804c243f5
|
Paralelne integrovanie
|
2015-05-09 10:07:18 +02:00 |
|
nou
|
2f0d970fb0
|
Pouzitie frameStep konfiguracnej volby pri integrovani
|
2015-05-09 09:44:39 +02:00 |
|
nou
|
e4b5e1842a
|
Export frame do obrazkov
|
2015-05-08 23:53:44 +02:00 |
|
nou
|
1c51026334
|
Fukcne prezeranie snimok, a ulozenie raw pre dalsie pokracovanie
|
2015-05-08 23:36:18 +02:00 |
|
nou
|
5155fe1901
|
Uvolnenie pamete pre snimky
|
2015-05-08 17:15:42 +02:00 |
|
nou
|
956d51ec31
|
Funkcne tlacitko na spustenie a zastavenie raytracera
|
2015-05-08 16:59:01 +02:00 |
|
nou
|
c7f36347c2
|
Pridany integracny krok
|
2015-05-08 14:13:38 +02:00 |
|
nou
|
dd79a31fa8
|
Zaciatok noveho GUI
|
2015-05-08 13:40:08 +02:00 |
|
nou
|
484b97d888
|
Pouziti Mersene twister pre inicializovanie MWC seed
|
2015-05-07 14:18:20 +02:00 |
|
nou
|
dc9b9ec355
|
Opraveny smer pohladu kamery
|
2015-05-06 18:42:22 +02:00 |
|
nou
|
5ca4bf2281
|
Poriadne fungujuca kamera
|
2015-05-06 18:16:09 +02:00 |
|
nou
|
63177d9fc7
|
Pozicia kamery sa teraz berie z xml
|
2015-05-06 15:08:18 +02:00 |
|
nou
|
604f0aefff
|
Pridany restrict k argumentom kernelu
|
2015-05-06 12:18:18 +02:00 |
|
nou
|
663a777d93
|
Upraveny projektovy subor pre windows
|
2015-05-06 12:15:05 +02:00 |
|
nou
|
2c85399613
|
Pouzitie M_PI_F namiesto M_PI kedze to je double konstanta
|
2015-05-06 12:06:08 +02:00 |
|
nou
|
f76cce7153
|
Pouzitie QOpenGLFunctions namiesto priameho volania OpenGL
|
2015-05-06 12:05:00 +02:00 |
|
nou
|
fa854d16e4
|
Zmena ulong na cl_ulong v mwc64
|
2015-05-06 12:04:28 +02:00 |
|
nou
|
3d80d3a79a
|
Pri renderovani sa teraz berie ohlad na pomer stran
|
2015-05-05 19:44:32 +02:00 |
|
nou
|
621c6a827f
|
Nacitanie obrazka priamo do QImage
|
2015-05-05 18:56:44 +02:00 |
|
nou
|
e7959618ec
|
Fix pri ratani linearnej adresy
|
2015-05-05 18:55:57 +02:00 |
|
nou
|
4d0b92fcab
|
Random jitter zaciatocnych lucov pre antialiasing
|
2015-05-05 16:48:45 +02:00 |
|
nou
|
a34e960f17
|
Ak nestihne tracer vratit obrazok tak nenastavit pixmapu
|
2015-05-04 15:41:36 +02:00 |
|
nou
|
baf3508a52
|
Pri ratani odrazeneho luca sa ratal zly smer
|
2015-05-04 15:34:11 +02:00 |
|
nou
|
e9c5fc033a
|
Pri vypocte osvetlenia orezat vysledok sucinu vektorv na kladne cisla
Drobna optimalizacia
|
2015-05-04 15:32:51 +02:00 |
|
nou
|
89d2506818
|
Nacitanie konfiguracie zo suboru
|
2015-05-03 22:19:46 +02:00 |
|
nou
|
41ed78e0c2
|
Citanie konfiguracie sceny zo suboru
|
2015-05-03 17:53:06 +02:00 |
|
nou
|
deeaeb4df8
|
Presnutie tracer do samostatneho vlakna
|
2015-05-02 17:02:10 +02:00 |
|
nou
|
93b06ca14a
|
Pridany cornell box
|
2015-05-02 17:01:34 +02:00 |
|
nou
|
d6d969dc8d
|
Merge remote-tracking branch 'gitlab/master'
|
2015-05-01 11:58:35 +02:00 |
|
nou
|
37727408b2
|
Pouzit najprv GPU ak nenajde tak sa pouzije CPU
|
2015-04-30 16:14:22 +02:00 |
|
nou
|
4dda441a50
|
Pouzivat OpenGL 3.3 core profile
|
2015-04-30 16:13:38 +02:00 |
|
nou
|
c7946cbb5b
|
Rekurzivne sledovanie luca
|
2015-01-21 18:54:31 +01:00 |
|
nou
|
7b15ce60ca
|
Pridany buffer na ukladanie stavu MWC64X PRNG
|
2015-01-09 16:18:19 +01:00 |
|
nou
|
16462382fd
|
Oddelenie vytvorenie lucov do samostatneho kernel
|
2015-01-09 15:37:11 +01:00 |
|
nou
|
7e254ba95b
|
Konverzia do sRGB v samostatnom kernel. Pridany MWC64X PRNG
|
2015-01-09 14:22:33 +01:00 |
|
nou
|
df699f5cc8
|
Pridana podpora pre difuznu farbu materialu
|
2015-01-08 22:02:23 +01:00 |
|
nou
|
8f9a00a2d8
|
Opravena zle znamienko v sRGB konverzii
|
2015-01-08 21:20:35 +01:00 |
|
nou
|
9dd0785ab6
|
Pridany jednoduchy labert osvetlovaci model
|
2015-01-08 18:42:28 +01:00 |
|
nou
|
d27ee11615
|
Nahradenie VLOAD3F() za vload3()
|
2015-01-08 17:17:41 +01:00 |
|
nou
|
dd80cd0b31
|
Pouzitie absolutnej dlzky pri shadow ray
|
2015-01-07 16:40:25 +01:00 |
|
nou
|
ac8116ebc1
|
Otocenie smeru shadow ray kedze to sposobovalo cierne ciary na hranach trojuholnikov
|
2015-01-07 00:11:24 +01:00 |
|
nou
|
4973dc0e8e
|
Kernel na prechadzanie stromu prepisany na novy format
|
2015-01-06 16:40:23 +01:00 |
|
nou
|
32d7b575f3
|
Dokonceny linearny BVH strom
|
2015-01-05 19:35:36 +01:00 |
|
nou
|
379142bddd
|
BVH::Tree teraz pouziva ako vstup samostatne pole vertexs a faces
|
2015-01-04 23:12:07 +01:00 |
|
nou
|
ad38203ee7
|
Pridane nacitavanie modelov pomocou Assimp kniznice
|
2015-01-04 17:10:20 +01:00 |
|
nou
|
d327a6f12e
|
Zmeny spravene pri konzultacii
|
2014-12-05 14:25:06 +01:00 |
|
nou
|
d5ca9020b5
|
Nahradenie konstantou
|
2014-12-05 14:24:45 +01:00 |
|
nou
|
ff83197bf1
|
Pridany trasovanie tiena
|
2014-05-01 21:41:33 +02:00 |
|
nou
|
0bc917fb7c
|
Refraktorovanie kernelu
|
2014-05-01 17:52:05 +02:00 |
|
nou
|
c1d4e8ffda
|
Odstranenie niektorych kernelov
|
2014-05-01 17:22:01 +02:00 |
|
nou
|
8026db57cd
|
Oprava vykreslovania AABB stromu. Vylepsenie parsovania OBJ
GLSL zakazuje pouzit deklarovat premenne zacinajuce na gl_
|
2014-04-27 16:01:35 +02:00 |
|
nou
|
676d73f133
|
opravena chyba kedy pri vracani sa z lavej polovice stromu preskocilo celu pravu stranu
|
2012-10-21 19:51:44 +02:00 |
|
nou
|
443a0dd3dd
|
zvecsenie AABB boxov o malicky kusok kvoly prechode luca rovnobezne so stenou
|
2012-10-21 19:27:36 +02:00 |
|
nou
|
861ce277c1
|
funkcny kernel na prechadzanie BVH stromu na GPU
|
2012-10-12 15:38:16 +02:00 |
|
nou
|
ba4c4fdc0f
|
BVH::Tree teraz berie data z Objmodel
|
2012-10-11 18:02:03 +02:00 |
|
nou
|
141d707d52
|
nacitanie a renderovanie OBJ modelu
|
2012-10-10 22:29:26 +02:00 |
|
nou
|
98f9f0b99c
|
pridany define CL_DEPRECTATED_OPENCL_1_1_APIS
|
2012-10-08 11:17:03 +02:00 |
|
nou
|
c531e2a743
|
precisteny kod, a trochu prerobena vizualizacia AABB
|
2012-10-08 00:04:08 +02:00 |
|
nou
|
34229ea329
|
prototyp BVH stromov
|
2012-10-07 21:53:51 +02:00 |
|
nou
|
6d1c2a284c
|
testovaci geometry shader na vizualizaciu AABB
|
2012-10-07 00:18:51 +02:00 |
|
nou
|
9102d8bb5a
|
vynatie kodu pre vyratanie prieniku trojuholnika s priamkov do
samostatnej funkcie.
|
2012-10-03 08:24:51 +02:00 |
|
nou
|
d1e0ed9907
|
pridana funkcia na ray-AABB koliziu
|
2012-10-03 00:12:32 +02:00 |
|
nou
|
a4c84a84ed
|
upraveny .gitignore, zmazany C::B projektovy subor
|
2012-10-02 17:38:54 +02:00 |
|
nou
|
c14a841487
|
konecne najdena chyba pri kopirovani image do pamete
|
2012-10-02 15:08:03 +02:00 |
|
nou
|
fea5d57acb
|
prerobene z OpenGL na imgview
|
2012-06-23 12:55:39 +02:00 |
|
nou
|
e7034746b4
|
funkcny kod na prienik. nefunguje ale akosi image write
|
2012-01-08 14:59:38 +01:00 |
|
nou
|
8390caa1e4
|
prototip kernelu na zistenie prieniku priamky a trojuholnika
|
2012-01-08 01:19:02 +01:00 |
|
nou
|
407b4a9727
|
inicializacny commit
|
2012-01-07 18:38:48 +01:00 |
|